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May 10 2016

Bohemia added a project to T80087: CLOSED: Arma 3.
May 10 2016, 9:42 AM · Arma 3
mickeymen edited Steps To Reproduce on T80087: CLOSED.
May 10 2016, 9:42 AM · Arma 3
Killzone_Kid added a comment to T80086: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

Duplicate of #21718

May 10 2016, 9:42 AM · Arma 3
Bohemia updated subscribers of T80086: addMagazineAmmoTurret and magazinesAmmoTurrets commands.
May 10 2016, 9:42 AM · Arma 3
AgentRev edited Steps To Reproduce on T80086: addMagazineAmmoTurret and magazinesAmmoTurrets commands.
May 10 2016, 9:42 AM · Arma 3
AgentRev added a comment to T80086: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

@KK:

setMagazineTurretAmmo and magazineTurretAmmo are <b>not</b> appropriate for the purpose I have described. I need to know the exact ammo count for <i>all</i> magazines inside <i>all</i> the turrets, even those of the same class in the same turret, and be able to add them one by one to an empty vehicle with their exact ammo count.

I expect setMagazineTurretAmmo to be only be able to set the ammo of the magazine of that is or was last loaded in one of the turret's weapons; what if I want to add an extra magazine with partial ammo? This is where addMagazineAmmoTurret would come in.

Similarly, I expect magazineTurretAmmo to only report the ammo of the magazine of that is or was last loaded in one of the turret's weapons; what if there are multiple partial mags of the same class? Answer: magazinesAmmoTurrets

It'd be great if you didn't close stuff outright without asking for precisions.

May 10 2016, 9:42 AM · Arma 3
Iceman added a comment to T80085: Arma 3 crashs to desktop.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:42 AM · Arma 3
Pesoen added a comment to T80085: Arma 3 crashs to desktop.

you say you have tried veryfying cache, have you tried a full reinstall? does this happen alot/allways? does it just crash, or does it show the classic windows "program has stopped responding"?

remember, the more info you give, the better support can be provided.

edit: maybe add the RPT files?(located in %appdata%/local/arma3) as they usually, tell exactly what went wron in the engine, where crashdumps dont allways show whats wrong.

May 10 2016, 9:42 AM · Arma 3
Bohemia added a project to T80086: addMagazineAmmoTurret and magazinesAmmoTurrets commands: Arma 3.
May 10 2016, 9:42 AM · Arma 3
Untamed96 edited Steps To Reproduce on T80085: Arma 3 crashs to desktop.
May 10 2016, 9:42 AM · Arma 3
RandomPlayer added a comment to T80084: Blackfoot Helicopter Pilot and Gunner Seat Defaults Mixed Up.

In the same video at 3:13, you can see that the person in the front is the only one holding the stick, and just moments later the helicopter turns.

What I'm saying is both pilots can control the helicopter.

Edit:
"According to this picture, we decided to change that. http://zarco-macross.wdfiles.com/local--files/wiki:boeing-sikorsky-rah-66-comanche/boeingrah66eb.jpg [^] (Community, thanks for it)

As pilot you can fire, just set manual fire on, as gunner you can take controls, too...
As a pilot you have to have great view... In AH99 you cannot have the seats like in AH64, MI24, becose in that examples is gunner seat higher then the pilot's." -Redstone, BI Developer

Note that in the picture, the pilot seat (11) is in the front.

May 10 2016, 9:42 AM · Arma 3
Bohemia added a project to T80085: Arma 3 crashs to desktop: Arma 3.
May 10 2016, 9:42 AM · Arma 3
EventHorizon added a comment to T80084: Blackfoot Helicopter Pilot and Gunner Seat Defaults Mixed Up.

Nothing is shown at 3:13. Attached is a picture of 3:13.

Like I said earlier "But both seats should be able to do everything (If it is like the Commanche)" However in Arma 3 this is not the case. The rear seat piloting can not use flares and the front seat gunning can not target lock.

I can understand how someone who is not used to flying helicopters wouldn't immediately understand these concepts. Most vehicles of both land and air put the driver/pilot in the front for the best view. Having the best view means being able to see better, and obviously seeing better helps you drive/pilot better. But attack helicopters have to take into account more than just driving/piloting.

Attack helicopters are designed so that the gunner leads the pilot.
The gunner constantly scans for targets, both with optics and the naked eye while the pilot focuses entirely on the helicopter position. The gunner spots the target and then informs the pilot to move accordingly. This is why the gunner should have the best view and the pilot should be snug with the center axis for best handling of the cyclic. The seats help them do their jobs easier.

I recommend the seat defaults be reverted and/or unlock both seats to give 100percent functionality for both piloting and gunning (Flares, locks, etc.)

May 10 2016, 9:42 AM · Arma 3
RandomPlayer added a comment to T80084: Blackfoot Helicopter Pilot and Gunner Seat Defaults Mixed Up.

3:13 must have been the wrong time then, my apologies. Anyway, shortly after 3:13, if you play the video at 0.25 speed, you can clearly see that the front pilot is holding the stick.

That said, unlocking full functionality for both seats is an idea I would gladly support

May 10 2016, 9:42 AM · Arma 3
EventHorizon edited Steps To Reproduce on T80084: Blackfoot Helicopter Pilot and Gunner Seat Defaults Mixed Up.
May 10 2016, 9:42 AM · Arma 3
Bohemia updated subscribers of T80084: Blackfoot Helicopter Pilot and Gunner Seat Defaults Mixed Up.
May 10 2016, 9:42 AM · Arma 3
Iceman added a comment to T80083: arma3.exe keeps on crashing.

Hello,
there was indeed a problem and it was fixed. The fix will be present in 1.36 update. You can try to switch to Steam Dev to prevent the crashes, the fix will be there in rev. 128272 and higher.

You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client

Thank you very much.

May 10 2016, 9:42 AM · Arma 3
Bohemia added a project to T80084: Blackfoot Helicopter Pilot and Gunner Seat Defaults Mixed Up: Arma 3.
May 10 2016, 9:42 AM · Arma 3
delude edited Steps To Reproduce on T80083: arma3.exe keeps on crashing.
May 10 2016, 9:42 AM · Arma 3
Bohemia added a project to T80083: arma3.exe keeps on crashing: Arma 3.
May 10 2016, 9:42 AM · Arma 3
cancerouspete added a comment to T80082: M-900 unable to setHit engines.

Sweet timing - you all rock! Thanks for testing it out KK...i wasn't even aware of setHitPointDamage command yet :)

Dev Changelog Today:
"Fixed: M-900 had a wrong set of hit points"

This ticket can be marked FIXED.

May 10 2016, 9:42 AM · Arma 3
Killzone_Kid added a comment to T80082: M-900 unable to setHit engines.

heli setHitPointDamage ["HitEngine", 1];

and

heli setHit ["engine_hit", 1];

or

heli setHit [getText (configfile >> "CfgVehicles" >> typeOf heli >> "HitPoints" >> "HitEngine" >> "name"), 1];

all work for me. hitengine1,2,... don't work. Latest DEV M-900 in editor, default flying model.

May 10 2016, 9:42 AM · Arma 3
shukari added a comment to T80082: M-900 unable to setHit engines.

push... nothing happen

May 10 2016, 9:42 AM · Arma 3
Bohemia added a project to T80082: M-900 unable to setHit engines: Arma 3.
May 10 2016, 9:42 AM · Arma 3
cancerouspete edited Steps To Reproduce on T80082: M-900 unable to setHit engines.
May 10 2016, 9:42 AM · Arma 3
Laxemann added a comment to T80081: Character keeps walking for a bit when lowering the weapon while walking.

A serious question (not wanting to provoke):
What makes it hard to fix this?
Is the animation itself flawed and would require new mocaping?

May 10 2016, 9:42 AM · Arma 3
Laxemann edited Steps To Reproduce on T80081: Character keeps walking for a bit when lowering the weapon while walking.
May 10 2016, 9:42 AM · Arma 3
Koala added a comment to T80081: Character keeps walking for a bit when lowering the weapon while walking.

duplicate of http://feedback.arma3.com/view.php?id=19918

May 10 2016, 9:42 AM · Arma 3
Bohemia added a project to T80081: Character keeps walking for a bit when lowering the weapon while walking: Arma 3.
May 10 2016, 9:42 AM · Arma 3
Locklear added a comment to T80080: Bad French translation.

Wrong translations have been fixed. The missing ones will be added in the next main branch update.

May 10 2016, 9:42 AM · Arma 3
Wiki edited Steps To Reproduce on T80080: Bad French translation.
May 10 2016, 9:42 AM · Arma 3
Bohemia added a project to T80080: Bad French translation: Arma 3.
May 10 2016, 9:41 AM · Arma 3
BISWizard added a comment to T80079: Launcher Crashes on Startup.

This issue is abandoned for 2 months now and there's not enough info to resolve it, so I'm closing it. The issue can be reopened when more info will be available.

May 10 2016, 9:41 AM · Arma 3
BISWizard added a comment to T80079: Launcher Crashes on Startup.

Hi,

sorry to hear that. Would it be possible for you to send us log fil from

  C:\Users\<username>\AppData\Local\Arma 3 Launcher\Logs\arma3launcher.rpt

If Launcher crashed, then there should also be (error) records about it in Application event log. If you send us this data, we'll try to sort this issue out.

Thank you.

May 10 2016, 9:41 AM · Arma 3
Iceman added a comment to T80078: Crash when trying to host new session.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80079: Launcher Crashes on Startup: Arma 3.
May 10 2016, 9:41 AM · Arma 3
poundasaurusrex edited Steps To Reproduce on T80078: Crash when trying to host new session.
May 10 2016, 9:41 AM · Arma 3
mxbperez edited Steps To Reproduce on T80079: Launcher Crashes on Startup.
May 10 2016, 9:41 AM · Arma 3
Koala added a comment to T80077: duplicado de punto de mira.

I dont understand spanish or portuguese, but I think I know, what your problem is. Just turn down your DOF should solve the problem.

May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80078: Crash when trying to host new session: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Unknown Object (User) added a comment to T80077: duplicado de punto de mira.

options
third option (rendering i think)
Depth of field
0
???
profit

May 10 2016, 9:41 AM · Arma 3
OMARGARAM added a comment to T80077: duplicado de punto de mira.

Just turn down your DOF should solve the problem.
HOW TO DO THIS?

May 10 2016, 9:41 AM · Arma 3
OMARGARAM edited Steps To Reproduce on T80077: duplicado de punto de mira.
May 10 2016, 9:41 AM · Arma 3
AgentRev added a comment to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

@ozdeadmeat

Get: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/blob/8b5ef5c074f06a121dbef4c8592a1e6fc9f4d52e/persistence/server/world/fn_getVehicleProperties.sqf#L89-L130

Set: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/blob/bea287b258577d4005f8bd89b7f2fc25aa386d25/persistence/server/world/vLoad.sqf#L151-L167

getMagazineDetailAmmo: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/blob/caad218505f736b7e1019a784d3c02a351b43eed/server/functions/getMagazineDetailAmmo.sqf

It's far from perfect, but it gets the job somewhat reasonably done. A couple notes:

  • "_turretMags<b>2</b>" doesn't contain ammo counts, as they can't be retrieved reliably for those mags.
  • "_turretMags<b>3</b>" stuff could be done more easily by using magazineTurretAmmo and setMagazineTurretAmmo
  • "fn_getFromPairs" can be replaced with "BIS_fnc_getFromPairs". Although, I don't really recommend using BIS pair functions on a regular basis, as they are horribly inefficient and unnecessarily restrictive.
May 10 2016, 9:41 AM · Arma 3
ozdeadmeat added a comment to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

Any chance you can post how your currently doing it AgentRev?

May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80077: duplicado de punto de mira: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Unknown Object (User) added a comment to T80077: duplicado de punto de mira.

Creo que no se permiten tickets en algun otro idioma que no sea ingles.

May 10 2016, 9:41 AM · Arma 3
Killzone_Kid added a comment to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

It wasnt closed, strange.

May 10 2016, 9:41 AM · Arma 3
Killzone_Kid added a comment to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

No need to make duplicates, this could be simply unresolved :)

May 10 2016, 9:41 AM · Arma 3
AgentRev added a comment to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

I tried to reopen it before making the new one, but it said access denied.

May 10 2016, 9:41 AM · Arma 3
Bohemia updated subscribers of T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands: Arma 3.
May 10 2016, 9:41 AM · Arma 3
AgentRev edited Steps To Reproduce on T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.
May 10 2016, 9:41 AM · Arma 3
Iceman added a comment to T80075: game crashes constantly.

Leave it on then, but please upload new crashdumps.

May 10 2016, 9:41 AM · Arma 3
Killzone_Kid added a comment to T80076: addMagazineAmmoTurret and magazinesAmmoTurrets commands.

There are setMagazineTurretAmmo and magazineTurretAmmo commands, at least on dev, don't know if they got fixed, they were added half baked.

May 10 2016, 9:41 AM · Arma 3
Baz added a comment to T80075: game crashes constantly.

TurboV EVO is what my Asus motherboard uses for overclocking, i'm not sure if it is possible to turn it off without problems with system stability.

May 10 2016, 9:41 AM · Arma 3
Iceman added a comment to T80075: game crashes constantly.

Hello,
thank you for the report.
Is it possible to try it again without -nologs starting parameter? It prevents to list important data for us.

Also, there is an application called "TurboV EVO" running alongside your Arma and it might be causing trouble, could you please try to turn it off?

May 10 2016, 9:41 AM · Arma 3
Bohemia updated subscribers of T80075: game crashes constantly.
May 10 2016, 9:41 AM · Arma 3
Baz edited Steps To Reproduce on T80075: game crashes constantly.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80075: game crashes constantly: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80074: Lack of Naval Assets, in regards to Overhauled Naval Capabilities: Arma 3.
May 10 2016, 9:41 AM · Arma 3
DarkSideSixOfficial edited Steps To Reproduce on T80074: Lack of Naval Assets, in regards to Overhauled Naval Capabilities.
May 10 2016, 9:41 AM · Arma 3
Ziforia added a comment to T80073: Aram 3 crashes after 30 sec to 10 min..

Here is the files you requested:
https://dl.dropboxusercontent.com/u/33687736/dump%20files.rar

May 10 2016, 9:41 AM · Arma 3
Iceman added a comment to T80073: Aram 3 crashes after 30 sec to 10 min..

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:41 AM · Arma 3
Ziforia edited Steps To Reproduce on T80073: Aram 3 crashes after 30 sec to 10 min..
May 10 2016, 9:41 AM · Arma 3
Nightmare515 added a comment to T80072: Guerrilla Officer uniform has no hiddenSelections.

disregard this, I was wrong and figured it out

May 10 2016, 9:41 AM · Arma 3
Nightmare515 edited Steps To Reproduce on T80072: Guerrilla Officer uniform has no hiddenSelections.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80073: Aram 3 crashes after 30 sec to 10 min.: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80072: Guerrilla Officer uniform has no hiddenSelections: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Unknown Object (User) added a comment to T80070: Please add more variants of Ifrit [PICTURE].

The minigun one :/ I really would like one

May 10 2016, 9:41 AM · Arma 3
Dessa added a comment to T80071: Server Segfaults when user Authentification is unavailable / 32 bit libs of Auth. Method are missing.

maybe related?
https://fedorahosted.org/sssd/ticket/190

May 10 2016, 9:41 AM · Arma 3
Dessa edited Steps To Reproduce on T80071: Server Segfaults when user Authentification is unavailable / 32 bit libs of Auth. Method are missing.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80071: Server Segfaults when user Authentification is unavailable / 32 bit libs of Auth. Method are missing: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Skaronator added a comment to T80070: Please add more variants of Ifrit [PICTURE].

good idea kk

May 10 2016, 9:41 AM · Arma 3
JoeOBrien added a comment to T80070: Please add more variants of Ifrit [PICTURE].

In the back of the unarmed Ifrit, if the back seats were facing the other way, back-to-back with the next row of seats, there would be room for two more passengers. Just sayin.

May 10 2016, 9:41 AM · Arma 3
Peter added a comment to T80070: Please add more variants of Ifrit [PICTURE].

Yeap. I like it. Bis could do one of those old Operation Flashpoint patches with extra vehicles that were so nice. :-)

May 10 2016, 9:41 AM · Arma 3
mickeymen added a comment to T80070: Please add more variants of Ifrit [PICTURE].

Upvoted. It would be good, but a lot of works. I think required peronal DLC...

May 10 2016, 9:41 AM · Arma 3
Unknown Object (User) added a comment to T80070: Please add more variants of Ifrit [PICTURE].

Voted up. It could be very interesting for the dev to create a large amount of variants than creating a lot of different vehicles. And it will make the game more realistic, countrys generaly use variants of one vehicle.

It may come with an extension.

May 10 2016, 9:41 AM · Arma 3
Bohemia updated subscribers of T80070: Please add more variants of Ifrit [PICTURE].
May 10 2016, 9:41 AM · Arma 3
R3vo added a comment to T80070: Please add more variants of Ifrit [PICTURE].

I would at least like to to see a minigun variant. Shouldn't be that much work...

May 10 2016, 9:41 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80070: Please add more variants of Ifrit [PICTURE].
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80070: Please add more variants of Ifrit [PICTURE]: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Killzone_Kid added a comment to T80069: ModelToWorld in Car is not Correct.

modelToWorld takes into account vectorUp of the object. While on foot player's vectorUp is [0,0,1], when in vehicle it can be different, tilted forward a bit like in your case.

player setVectorUp [0,0,1];
{_obj = (_x select 0) createvehicle [0,0,0];
_obj setPos ( player modelToWorld [(_x select 1) select 0,(_x select 1) select 1,0] );
_obj setDir ( (getDir player) - (_x select 2) ); } forEach [["Land_HBarrierBig_F",[-5.09961,-26,0],0],["Land_HBarrierBig_F",[-35.5996,3.10059,0],90],["Land_HBarrierBig_F",[4.90039,33,0],0], ["Land_HBarrierBig_F",[41.9004,4.2002,0],90]];

does the trick already, but I suggest you reference the actual vehicle

vehicle player

which should work for both on foot and in vehicle

{_obj = (_x select 0) createvehicle [0,0,0];
_obj setPos ( vehicle player modelToWorld [(_x select 1) select 0,(_x select 1) select 1,0] );
_obj setDir ( (getDir vehicle player) - (_x select 2) ); } forEach [["Land_HBarrierBig_F",[-5.09961,-26,0],0],["Land_HBarrierBig_F",[-35.5996,3.10059,0],90],["Land_HBarrierBig_F",[4.90039,33,0],0], ["Land_HBarrierBig_F",[41.9004,4.2002,0],90]];

EDIT minus vehicle height offset. 1st method is probably better.

May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80069: ModelToWorld in Car is not Correct: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Nokman edited Steps To Reproduce on T80069: ModelToWorld in Car is not Correct.
May 10 2016, 9:41 AM · Arma 3
Noodles edited Steps To Reproduce on T80068: Armed CSAT soldier without NVG in Zeus menu and Copy/Paste.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80068: Armed CSAT soldier without NVG in Zeus menu and Copy/Paste: Arma 3.
May 10 2016, 9:41 AM · Arma 3
TakeHomeTheCup edited Steps To Reproduce on T80067: AI can "look through" building floors and walls.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80067: AI can "look through" building floors and walls: Arma 3.
May 10 2016, 9:41 AM · Arma 3
TakeHomeTheCup added a comment to T80066: Team Switch in MP.

respawn = "SIDE";
should allow you to use team switch, may or may not be only when you die.
https://community.bistudio.com/wiki/Arma_3_Respawn#MenuInventory

May 10 2016, 9:41 AM · Arma 3
thesithsiggi edited Steps To Reproduce on T80066: Team Switch in MP.
May 10 2016, 9:41 AM · Arma 3
SomeSangheili added a comment to T80065: Please add a Multicam platecarrier and tactical vest.

Agree! I don't know why in 20 years the US Army do not have MTP camo matching vests and helmets!

May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80066: Team Switch in MP: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Baddazs added a comment to T80065: Please add a Multicam platecarrier and tactical vest.

So I've been on dev branch and found the new special carriers! Very nice with the MTP one! Please add that camo to the normal plate carriers and a tactical vest!!

May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80065: Please add a Multicam platecarrier and tactical vest: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Baddazs edited Steps To Reproduce on T80065: Please add a Multicam platecarrier and tactical vest.
May 10 2016, 9:41 AM · Arma 3
Rebel12340 added a comment to T80064: Standard black MX is missing details.

The black MX 3GL is missing these details as well.

May 10 2016, 9:41 AM · Arma 3
Baddazs edited Steps To Reproduce on T80064: Standard black MX is missing details.
May 10 2016, 9:41 AM · Arma 3
Bohemia added a project to T80064: Standard black MX is missing details: Arma 3.
May 10 2016, 9:41 AM · Arma 3
Killzone_Kid added a comment to T80063: Problems with Chat.

Got repro steps?

May 10 2016, 9:41 AM · Arma 3