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May 10 2016
Yep probability of "roll over" needs tweaking
Yes there is no horn
Yes there is far-too-much "skreetching" noise from tires
This is excellent idea.
Most of the times/most of missions a player with his small group must attack larger numbers of enemies or/and guarded installations.
The common logic would say player must take them by surprise.
Always so far only cheap workarounds to achieve the most common situation..the sleeping enemy Voted UP UP!
(of course) up-voted!
Fix this for fairplay guys
May 9 2016
Please do something about the bugged sounds quickly.
We are getting discouraged on PvP when the enemy can hear us from hundreds of
meters as we "Changing Fire mode/Reloading/Placing explosives/First aid etc etc... "
This should have been fixed LOTS of months back already
Please FIX THE DAMN THING...
Directional sounds guys!
It's impossible to determine angle of enemy even in VERY short distances.
Reloading sound still broken regarding 3D aspect. (sound stays locked in the position action has been executed-no matter if you change facing)
Sprinting in ArmA3 transforms you to a gigantic cockroach!!
Nerf the damn Sprint plz
I only voted up because i like a non-lethal-approach in various scenarios
With ArmA1/2 cross hair..i could execute an MG in 100m with a Macarov.
With ARMA3 cross hair..i find it difficult to kill a Macarov holder with an MG.
ARMA3 cross hair=less exploit=>Win.
Voted +
Very nice idea.
This will promote teamwork (on some cases) clearing rooms/buildings.
I wish i had the right to vote 100 times on this
Still horrible sound positioning.
I even think ARMA2 sounds (even as bad they are) were positioned WAAAY better.(except G36's and XM8's of course)