I don't even notice them. Too busy hunting the enemy :P
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May 9 2016
Cicadas are all over Greece & Europe, quite annoying at night :/
The main problem with Arma's sound is the lack of bass and lowering of frequency and sound clarity over distance. for example, lightning sounds like a sheet of metal being hit with a small rock no matter how far away. I would think that with the Zues update they would have noticed that it sounds nothing like lightning. Real lightning is extremely loud and can be heard as a booming crack and rumble for miles.
Just implement JSRS 2.0 already. Apparently they didn't learn from arma 2 JSRS :P
http://cloud-2.steampowered.com/ugc/433776923169954442/F7C1A0E7EEDECE43A63D6060392A975128D4138A/
This would be nice as well. Maybe when rain is detected hitting the player?
the shotguns are lost to space along with XM-25s and F-35s. :P be patient
Anyone who thinks TI shouldn't look realistic can go somewhere else :P
I wonder if this can be applied to the Mohawk? :D
Gentlemen, we have a solution.
If we could walk around inside helicopters / boats that would be useful.
I mean if you could walk around in the ch-49 you could shoot out the doors because it would be hard to hit anything from your seat.
There are most definitely sharks in Greece. They have nurse sharks and the like. Mostly not a major threat, just don't go swimming with fresh chicken meat or something.
If they have a class file, probably. Depends how they design it but it should work :D
Tyl3r99- It will include everything you can put in your inventory/in a crate.
Umm.. this is already implemented. Notice how when in the pilot's seat you can "release controls", and when in copilot's seat you can "take controls" if the pilot handed over the controls, died, or isn't there.
Just implement JSRS 2.0 already jeez :P In JSRS you can here a lower "Pop" sound and a "KSSS". Plus you know exactly where it came from.
This ticket far a request for a feature will likely not be fully resolved in the Marksman DLC (Opening and closing windows & peeking out of them). That is probably why it is not marked as "Assigned".
They could implement it like this:
•When your rifle is able to be rested on something it automatically stabilizes (Like in TMR)
•When you have a bipod you can deploy it (by pressing Ctrl + B or something logical). When you "Deploy" the bipod it triggers a "Flipping down the bipod" animation (Same with flipping it back up). It then adds more (not too much) stabilization when on walls, sandbags, etc. but when you are prone there is almost no weapon movement.
This would really help in MOUT scenarios, defense of bases, sniping, and pretty much everything involving shooting.
Already have mods that do this well -_- derp BIS
No, the grenade launcher was animated and the grenade round was shown going into the launcher.
I just noticed that this was in Operation Flashpoint: Dragon Rising. Weird, huh?