Page MenuHomeFeedback Tracker
Feed Advanced Search

May 9 2016

gutsnav added a comment to T62290: Cricket sounds are buzzing.

I don't even notice them. Too busy hunting the enemy :P

May 9 2016, 11:55 PM · Arma 3
gutsnav added a comment to T62290: Cricket sounds are buzzing.

Cicadas are all over Greece & Europe, quite annoying at night :/

May 9 2016, 11:55 PM · Arma 3
gutsnav added a comment to T62030: Terrible sound immersion.

The main problem with Arma's sound is the lack of bass and lowering of frequency and sound clarity over distance. for example, lightning sounds like a sheet of metal being hit with a small rock no matter how far away. I would think that with the Zues update they would have noticed that it sounds nothing like lightning. Real lightning is extremely loud and can be heard as a booming crack and rumble for miles.

May 9 2016, 11:42 PM · Arma 3
gutsnav added a comment to T62030: Terrible sound immersion.

Just implement JSRS 2.0 already. Apparently they didn't learn from arma 2 JSRS :P

May 9 2016, 11:42 PM · Arma 3
gutsnav added a comment to T61863: Improve Weather Effects.

http://cloud-2.steampowered.com/ugc/433776923169954442/F7C1A0E7EEDECE43A63D6060392A975128D4138A/

This would be nice as well. Maybe when rain is detected hitting the player?

May 9 2016, 11:30 PM · Arma 3
gutsnav added a comment to T61389: Where are the shotguns?.

the shotguns are lost to space along with XM-25s and F-35s. :P be patient

May 9 2016, 11:04 PM · Arma 3
gutsnav added a comment to T61266: Thermals, and their use as mechanics..

Anyone who thinks TI shouldn't look realistic can go somewhere else :P

May 9 2016, 10:57 PM · Arma 3
gutsnav added a comment to T60819: Firing from vehicles.

I wonder if this can be applied to the Mohawk? :D

http://www.youtube.com/watch?v=2tC9M4-vP3w

May 9 2016, 10:15 PM · Arma 3
gutsnav added a comment to T60819: Firing from vehicles.

Gentlemen, we have a solution.

http://www.youtube.com/watch?v=2tC9M4-vP3w

May 9 2016, 10:15 PM · Arma 3
gutsnav added a comment to T60819: Firing from vehicles.

If we could walk around inside helicopters / boats that would be useful.

May 9 2016, 10:11 PM · Arma 3
gutsnav added a comment to T60819: Firing from vehicles.

I mean if you could walk around in the ch-49 you could shoot out the doors because it would be hard to hit anything from your seat.

May 9 2016, 10:11 PM · Arma 3
gutsnav added a comment to T60085: Blood in water.

There are most definitely sharks in Greece. They have nurse sharks and the like. Mostly not a major threat, just don't go swimming with fresh chicken meat or something.

May 9 2016, 9:25 PM · Arma 3
gutsnav added a comment to T59774: Unit load outs in editor.

If they have a class file, probably. Depends how they design it but it should work :D

May 9 2016, 7:12 PM · Arma 3
gutsnav added a comment to T59774: Unit load outs in editor.

Tyl3r99- It will include everything you can put in your inventory/in a crate.

May 9 2016, 7:12 PM · Arma 3
gutsnav added a comment to T59492: [SUGGESTION] Functioning co-pilot seat.

Umm.. this is already implemented. Notice how when in the pilot's seat you can "release controls", and when in copilot's seat you can "take controls" if the pilot handed over the controls, died, or isn't there.

May 9 2016, 6:58 PM · Arma 3
gutsnav added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

Just implement JSRS 2.0 already jeez :P In JSRS you can here a lower "Pop" sound and a "KSSS". Plus you know exactly where it came from.

May 9 2016, 4:09 PM · Arma 3
gutsnav added a comment to T58799: Deploying a weapon / proper use of bipods.

This ticket far a request for a feature will likely not be fully resolved in the Marksman DLC (Opening and closing windows & peeking out of them). That is probably why it is not marked as "Assigned".

May 9 2016, 3:59 PM · Arma 3
gutsnav added a comment to T58799: Deploying a weapon / proper use of bipods.

They could implement it like this:

•When your rifle is able to be rested on something it automatically stabilizes (Like in TMR)

•When you have a bipod you can deploy it (by pressing Ctrl + B or something logical). When you "Deploy" the bipod it triggers a "Flipping down the bipod" animation (Same with flipping it back up). It then adds more (not too much) stabilization when on walls, sandbags, etc. but when you are prone there is almost no weapon movement.

This would really help in MOUT scenarios, defense of bases, sniping, and pretty much everything involving shooting.

May 9 2016, 3:52 PM · Arma 3
gutsnav added a comment to T58799: Deploying a weapon / proper use of bipods.

Already have mods that do this well -_- derp BIS

May 9 2016, 3:51 PM · Arma 3
gutsnav added a comment to T58657: Under-slung grenade launchers do not animate during reload.

No, the grenade launcher was animated and the grenade round was shown going into the launcher.

May 9 2016, 3:24 PM · Arma 3
gutsnav added a comment to T58657: Under-slung grenade launchers do not animate during reload.

I just noticed that this was in Operation Flashpoint: Dragon Rising. Weird, huh?

May 9 2016, 3:24 PM · Arma 3