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- kevinanye (kevinanye)
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For the love of God roll the update back. Dedicated servers should not be crashing with 10 to 15 people on them because they've run out of server FPS
Same issue since 1.28.160420. Serious lag. Please fix.
Was able to finally get into a game
We have same issue,Please fix
Any one know why if I changed the line
issue has been resolved,I had to wait about an hour. played other games in the mean time
We tried:
SO im screwed?
i keep getting a BIOS ERROR (0x0005000f) error code: 502
Yeah bro, I have the same problem on PS5. I did the same thing you did, but I'm still getting that error. I haven't been able to play.
Since I obtained dual citizenship, I needed to have my birth certificate translated and notarized. He was unable to find a notary in New Jersey. The immigration group said that you need to use https://onenotary.us/. I successfully completed all the tasks on the day of my visit and submitted the documents on time. It is very convenient in situations where deadlines are important.
In T193802#2844665, @designful wrote:Remove zombies, coming on 2 hours and no freezes. I dont think it will fix low fps in general, but it fixed the 0 fps freeze problem.
Remove zombies, coming on 2 hours and no freezes. I dont think it will fix low fps in general, but it fixed the 0 fps freeze problem.
We also got this 0fps happening every 10 mins or so, stops communicating with cftools and shows everyone kicked, while they remain in game
In T193802#2844648, @designful wrote:Figured Id mention I had horrible freezes of 0 server FPS every 10 minutes. I removed zombies and havent had it in about an hour.
In T193802#2844647, @FUBAR88 wrote:@Geez what @LBmaster said works, when i remove the below line from the server and the clients dayz.gproj file i can login and server is operational seems smooth but this is now with 2 players on my test server doing this on our main server will be tricky
PhysicsSettings PhysicsSettingsClass "{50C8B06FB4D5FA52}" {
GridBP 0}
also not sure what this setting is for.
Figured Id mention I had horrible freezes of 0 server FPS every 10 minutes. I removed zombies and havent had it in about an hour.
I disable voice on the server and so far we have no bugs.
I saw a Discord post talking about the dayz.gproj file. It seems like there is a new option, which came with the last update. When removed, the Server FPS at least seem to be back to normal (I don't know what impact it could have or what exactly is does!)
PhysicsSettings PhysicsSettingsClass "{50C8B06FB4D5FA52}" { GridBP 0 }
Removing these lines from the dayz.gproj significantly increased the server FPS again. Also I tried setting it to 100 instead of 0, which also brought back FPS by a lot.
As I said, I have no Idea what this setting is for and what impact changing this value has and what problems it could cause
update, i made a ticket with nitrado explaining the issue and they was no help at all and said its a me problem
I tried to clean the AI map but the server continues to bug. We have a big freeze for a few minutes.
Please attempt to resolve as I'm an avid player and it's very frustrating to see such great work be ruined by something so trivial
In T193798#2844051, @gamerz971 wrote:Getting same issue. Worse with today’s update. Players complaining of nearly every 15 minutes. No network issues, low ping, above 60 server fps constantly (limited to 80)
And by the way devs you should make it a way to make walls and stuff for base building but make it not like rust make it more harder to build and more realistic
in compare to "FSR 1"... you should write this down.. But still, a nativ image looks always the best. I played a year with 3080 TI - 4K U-Wide and the FPS was around 50 - 70. Now i got a 5080 and run with 80 - 120 FPS, but it does not feel any different.
We had pop of 40. Was allready heavy modded and only 700 fps. After update we never been over 90 fps. Now Every player took away half of those fps. 6 Players online and 2-20 fps. Server Crash on more then 10 players^^
Please specify desired filename, occurs when joining server via vanialla launcher.
Hello,
We also noticed big FPS loss after this patch, before at 60/60 we had around 300-400 FPS now it is 15-30 so we had to put it on 50 slots just for it to be playable.
Also there is big issue with vehicles mostly helis, cars are lagging also much more then before but helis are practically unusable now and there is input lag of up to 30 sec.
MHQ
Command Truck
1.5.0.14 still same behaviour
on my server the same from 15k FPS with one player now is 5k
Profiling branch should have a fix on it now. Collecting more feedback in Discord.
Same thing as the other ticket, game is trying to load/draw map icons. And something corrupts there.
The AI grid (both pathfinding, and in general where units are) ends at the map edge. And always has.
But I think pathCalculated EH should still trigger anyway, even if the path failed?
Map icon drawing crash/freeze. Long known issue, I cannot reproduce so I cannot fix.
Not much I can do about it.
Mod is the only way there will be. Won't add anything more.
Some sort of better highlighting might be a good idea! For me personally if there's only one comment on a page, I could easily miss it (like I did here). Maybe a forced height or bigger padding could already be a good help.
In T193789#2844419, @kabass wrote:In T193789#2843611, @Geez wrote:Thank you.
This is known to us.Hi!
Is such use of mirror servers allowed? If not allowed, what are the consequences for using an exploit? Is it worth waiting for the problem to be resolved in the upcoming patches?
The good old XAudio crash.
It seems to be a bug in Microsofts code, sadly they didn't fix it even in their latest update.
We cannot do anything to fix it on our end, but you can set your audio output device to run at 44.1kHz instead of 48kHz that you're at now.
Should a note have a forced height or so in order to catch attention? I agree that a single one-line comment can really be glossed over
Ah yes, the good old "HasEventHandler" != "IsEventHandler"..
"LaserTargetChanged" has the same bug.
And EpeContactStart/EpeContactEnd/EpeContact too
Whoops sorry, I thought I looked if something was already mentioned in the comments on the wiki. Guess I missed it ^^"
Thank you for looking into it though! I'm glad that I could help somehow :D
Your issue is fixed next update. But that doesn't solve the underlying issue of using the p3d filename, I just fixed the casing.
Sa-Matra commented that on the wiki page https://community.bistudio.com/wiki/worldName
In T193789#2843611, @Geez wrote:Thank you.
This is known to us.
Hi! We're experiencing the same issue.
Before the update, we had 20k+ FPS on an empty server, and now it's around 10k.
When there are up to 30 players, the FPS drops significantly — down to 100–400.
We hope for your understanding and that a fix will be released as soon as possible. Thank you in advance!