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Description

Powered by a brand-new Enfusion technology, Arma Reforger is an authentic Cold War military game, which allows players to battle for a sprawling mid-Atlantic island of Everon, or take a role of Game Master and create their own scenarios for other to enjoy.

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Recent Activity

Yesterday

StevieB added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

Seems to be either a known issue, or very similar to one. Dev Report 19

Tue, Sep 26, 7:40 PM · Arma Reforger
odkupiciel375 created T175746: Changing the server browser sorting will make some servers appear as incompatible..
Tue, Sep 26, 7:23 PM · Arma Reforger
Geez changed the status of T175717: Armour Values from New to Feedback.
Tue, Sep 26, 4:51 PM · Arma Reforger
Geez merged task T175685: Cars and Trucks clipping into trees into T167537: Truck gets stuck in trees if you're to slow.
Tue, Sep 26, 4:51 PM · Arma Reforger
Geez merged T175685: Cars and Trucks clipping into trees into T167537: Truck gets stuck in trees if you're to slow.
Tue, Sep 26, 4:51 PM · Arma Reforger
Geez changed the status of T175684: Textures not loading from New to Awaiting internal Testing.
Tue, Sep 26, 4:51 PM · Arma Reforger
Geez changed the status of T175666: Feedback: Pulling pin on grenade audio is far too loud, which alerts enemy players from New to Feedback.
Tue, Sep 26, 4:49 PM · Arma Reforger

Mon, Sep 25

Geez closed T167542: AI can see players through folliage such as Wheat fields as Resolved.
Mon, Sep 25, 4:08 PM · Arma Reforger
Geez closed T169698: Inconsistent Grenade Launcher damage as Resolved.
Mon, Sep 25, 4:07 PM · Arma Reforger
Geez closed T169720: RPG nearly completely ineffective against AI as Resolved.
Mon, Sep 25, 4:06 PM · Arma Reforger
Geez closed T170087: Unable to spawn after dying from friendly fire 3 times as Resolved.
Mon, Sep 25, 4:05 PM · Arma Reforger
falcon91 added a comment to T170087: Unable to spawn after dying from friendly fire 3 times.

Hello falcon91.
Do you have your game on the HHD instead of SSD by any chance? Also, Does this occur on the latest version? (0.9.8)

Mon, Sep 25, 9:31 AM · Arma Reforger
falcon91 added a comment to T169724: After throwing multiple grenades they get stuck in your hand.

As per Centipede's video I can confirm this is still occurring. Had a guy next to me have it happen last night.

Mon, Sep 25, 9:30 AM · Arma Reforger
falcon91 updated subscribers of T169720: RPG nearly completely ineffective against AI.

@Geez this seems to have been fixed, texted it multiple times in the last 6 months and RPG's are working as intended with the HEAT warhead.

Mon, Sep 25, 9:29 AM · Arma Reforger
falcon91 added a comment to T169698: Inconsistent Grenade Launcher damage.

This has mainly been resolved, the shock system needs to be tuned, since you wouldn't be able to survive a direct 203 impacting within 5 feet of you.

Mon, Sep 25, 9:28 AM · Arma Reforger
falcon91 updated subscribers of T175717: Armour Values.

@Geez https://feedback.bistudio.com/T169338

Mon, Sep 25, 9:27 AM · Arma Reforger
falcon91 added a comment to T167207: Extremely high disk usage on Crossplay servers.

@Geez I've noticed this is still happening, but it's not as bad. The game has a memory leak since it builds up and starts to bog down, I'm not sure if this is also caused by high disk/CPU as well.

Mon, Sep 25, 9:27 AM · Arma Reforger
falcon91 updated subscribers of T167542: AI can see players through folliage such as Wheat fields.

@Geez go ahead and close this one, as it's fixed as far as I can tell. The AI now actually do suppressive fire VS aimed fire through foliage.

Mon, Sep 25, 9:25 AM · Arma Reforger
falcon91 updated subscribers of T175685: Cars and Trucks clipping into trees.

@Geez I reported this a while back in this feedback tracker T167537 it's not getting stuck or I haven't gotten stuck yet with one I'll have to test a semi slow roll into the tree's. But there are still major clipping issues with Trucks, and Hummvee's.

Mon, Sep 25, 9:24 AM · Arma Reforger
falcon91 added a comment to T171638: Multiple issues with AI.
  1. Issue with the AI not dying from grenades has been fixed for the most part, the new "Shock" damage aspect still is a bit unrealistic since I've seen AI get up after being blow up by a 203 still, rare but it still happens. (Partly fixed)
  2. Shooting through engine blocks, this has been remedied and I haven't had any issues with this since you sent it back to the devs, so that seems to be fixed. (Fixed)
  3. AI shooting through hills has been fixed, I haven't encountered anymore issues with this, so good job on reviewing the collision maps. (Fixed)
Mon, Sep 25, 9:22 AM · Arma Reforger
falcon91 changed Category from category:general to category:gamephysics on T175684: Textures not loading .
Mon, Sep 25, 9:17 AM · Arma Reforger
falcon91 updated subscribers of T175684: Textures not loading .

@Geez this is still occurring. I know I reported this in another, but nothing has changed on it. If the server is high pop or even medium pop there are major issues with textures sometimes not appearing, not just with stumps, and rocks, but also buildings, walls, machinry, hell sometimes the back of the truck doesn't even render in till 5 minutes later.

Mon, Sep 25, 9:17 AM · Arma Reforger
falcon91 changed Operating System from os:w7 to os:w10x64 on T175717: Armour Values.
Mon, Sep 25, 9:16 AM · Arma Reforger
falcon91 added a comment to T175717: Armour Values.

I can shoot at someone's face no problem. Only 1 shot required. Both using 5.45 and 5.56.

Mon, Sep 25, 9:13 AM · Arma Reforger
Mr_Centipede added a comment to T175717: Armour Values.

I can shoot at someone's face no problem. Only 1 shot required. Both using 5.45 and 5.56.

Mon, Sep 25, 9:08 AM · Arma Reforger
falcon91 created T175717: Armour Values.
Mon, Sep 25, 7:40 AM · Arma Reforger

Sun, Sep 24

falcon91 created T175685: Cars and Trucks clipping into trees.
Sun, Sep 24, 2:55 AM · Arma Reforger
falcon91 created T175684: Textures not loading .
Sun, Sep 24, 2:55 AM · Arma Reforger

Sat, Sep 23

StimpsonJCat created T175666: Feedback: Pulling pin on grenade audio is far too loud, which alerts enemy players.
Sat, Sep 23, 8:11 AM · Arma Reforger
StimpsonJCat added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

I think tends to happen when you access the vehicle inventory while in the vehicle before existing. Seems to make all your personal inventory items inaccessible

Sat, Sep 23, 8:08 AM · Arma Reforger

Thu, Sep 21

Geez changed the status of T175619: Script Mismatch on server join corrupting all local mod data from New to Awaiting internal Testing.
Thu, Sep 21, 10:47 AM · Arma Reforger
Geez changed the status of T175623: [0.9.9.97] Bugged rain (visual) from New to Awaiting internal Testing.
Thu, Sep 21, 10:40 AM · Arma Reforger
Paul_dev created T175623: [0.9.9.97] Bugged rain (visual).
Thu, Sep 21, 1:47 AM · Arma Reforger

Wed, Sep 20

BreadNbutter created T175619: Script Mismatch on server join corrupting all local mod data.
Wed, Sep 20, 8:11 PM · Arma Reforger
Geez changed the status of T175556: Player interpolation is broken on listen servers from Awaiting internal Testing to Acknowledged.
Wed, Sep 20, 3:05 PM · Arma Reforger

Tue, Sep 19

Kieranator added a comment to T175556: Player interpolation is broken on listen servers.

Quick note -- This only affects the host of the listen server. Clients that join will see the host and other clients properly interpolated. The host of the listen server will not see any interpolation on players whatsoever. If a client enters a vehicle, the vehicle's movement will be interpolated, but the player's animations still will not be.

Tue, Sep 19, 9:49 PM · Arma Reforger
Geez changed the status of T175574: Cloud shadow does not block building window/door lighting from New to Awaiting internal Testing.
Tue, Sep 19, 2:26 PM · Arma Reforger
Geez changed the status of T175561: Bleeding particles do not support JIP from New to Awaiting internal Testing.
Tue, Sep 19, 2:26 PM · Arma Reforger
Geez changed the status of T175556: Player interpolation is broken on listen servers from New to Awaiting internal Testing.
Tue, Sep 19, 2:25 PM · Arma Reforger
Geez changed the status of T175535: Missing Random Model skins. from New to Reviewed.
Tue, Sep 19, 2:24 PM · Arma Reforger
Geez changed the status of T175508: Sometimes mods can't be deleted, redownloaded, or enabled, but appear in the mod manager. from New to Awaiting internal Testing.
Tue, Sep 19, 2:24 PM · Arma Reforger
Geez changed the status of T175501: Misplaced fence at Saint Phillipe harbor from New to Awaiting internal Testing.
Tue, Sep 19, 2:23 PM · Arma Reforger
Geez changed the status of T175500: Floating objects in Mountain Hotel Panorama (Pennants Pass) from New to Awaiting internal Testing.
Tue, Sep 19, 2:20 PM · Arma Reforger
Geez changed the status of T175496: US Grenadier ALICE Rig clips into M69/PASGT flak vest from New to Awaiting internal Testing.
Tue, Sep 19, 2:19 PM · Arma Reforger
Mr_Centipede added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

I tested this also, cannot reproduce. Here's what I did:

Tue, Sep 19, 1:03 PM · Arma Reforger

Mon, Sep 18

StevieB added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

Also tested in gamemaster mode as well, same thing happens.

Mon, Sep 18, 9:21 PM · Arma Reforger
StevieB edited Steps To Reproduce on T174346: [Bug report] Exiting a vehicle causes gun malfunction.
Mon, Sep 18, 9:10 PM · Arma Reforger
StevieB added a comment to T174346: [Bug report] Exiting a vehicle causes gun malfunction.

I have done further testing, I think it may be more reproducable.
I notice this most often happens when entering a vehicle, and then interacting with the vehicle cargo.
Suggested steps.
Enter vehicle, and drive
Open inventory, and swap some items around to/from the cargo area.
Exit the vehicle and test you can reload weapons, swap weapons or pick up /drop items.

Mon, Sep 18, 9:07 PM · Arma Reforger
GlutenFreeVapes created T175574: Cloud shadow does not block building window/door lighting.
Mon, Sep 18, 2:12 PM · Arma Reforger
Geez added a comment to T174609: Class 'SCR_EditableWorldEntityComponentClass' must inherit from 'SCR_EditableDescriptorComponentClass'.

Hello AaronStatic.
It is very likely this will be in the later major update yes.

Mon, Sep 18, 11:51 AM · Arma Reforger