User Details
- User Since
- Jun 27 2019, 9:17 PM (281 w, 2 d)
Fri, Oct 25
Mon, Oct 21
Oct 17 2024
Oct 14 2024
I deleted these lines and the server no longer hung up, I used the standard one
networkRangeClose = 20; network bubble distance for spawn of close objects with items in them (f.i. backpacks), set in meters, default value if not set is 20
networkRangeNear = 150; network bubble distance for spawn (despawn +10%) of near inventory items objects, set in meters, default value if not set is 150
networkRangeFar = 1000; network bubble distance for spawn (despawn +10%) of far objects (other than inventory items), set in meters, default value if not set is 1000
networkRangeDistantEffect = 4000; network bubble distance for spawn of effects (currently only sound effects), set in meters, default value if not set is 4000
networkObjectBatchLogSlow = 5; Maximum time a bubble can take to iterate in seconds before it is logged to the console
networkObjectBatchEnforceBandwidthLimits = 1; Enables a limiter for object creation based on bandwidth statistics
networkObjectBatchUseEstimatedBandwidth = 0; Switch between the method behind finding the bandwidth usage of a connection. If set to 0, it will use the total of the actual data sent since the last server frame, and if set to 1, it will use a crude estimation
networkObjectBatchUseDynamicMaximumBandwidth = 1; Determines if the bandwidth limit should be a factor of the maximum bandwidth that can be sent or a hard limit. The maximum bandwidth that can be sent fluctuates depending on demand in the system.
networkObjectBatchBandwidthLimit = 0.8; The actual limit, could be a [0,1] value or a [1,inf] value depending on networkObjectBatchUseDynamicMaximumBandwidth. See above
networkObjectBatchCompute = 1000; Number of objects in the create/destroy lists that are checked in a single server frame
networkObjectBatchSendCreate = 10; Maximum number of objects that can be sent for creation
networkObjectBatchSendDelete = 10; Maximum number of objects that can be sent for deletion
Oct 1 2024
@Geez is there any news?
Sep 28 2024
I have that problem, I'll join you.
Sep 20 2024
when will work on the fix begin?
Jul 21 2024
@Geez Can we get an answer as to whether the problem will be addressed?
Jul 2 2024
Jun 25 2024
RoadWay used ? it solves this problem in obj builder.
May 30 2024
Apr 15 2024
When will it be fixed? It's been 4 years, I understand =(
Apr 14 2024
It would be cool if this error was handled by dayz.
Apr 12 2024
Mar 28 2024
@Geez will there be a commentary?
Mar 19 2024
there is such a problem
Jan 4 2024
Jan 1 2024
SCRIPT : int pingAct = 0
SCRIPT : int pingAvg = 0
does not work from the server side
Nov 16 2023
+
Nov 11 2023
+
Nov 7 2023
(
Oct 13 2023
Oct 12 2023
Oct 10 2023
Oct 6 2023
(
Sep 19 2023
with this mod, there is no server crash, use it, but this is a temporary solution
https://steamcommunity.com/sharedfiles/filedetails/?id=2063394311&searchtext=TransferItemsToCrateWhenDying
this mod will help solve crashes
a joke of course, why is there no fix from server crashes?
Sep 18 2023
@Geez any news on the fix?
Sep 5 2023
Another bug appeared after patch 1.22, the player's body could remain with one player in place when he was already 3-4 kilometers away, thereby dying from this
Sep 2 2023
Sep 1 2023
the developers have already confirmed the problem
Jun 14 2023
the problem is still relevant that an incorrect ping is shown through the Rcon
Jun 11 2023
Jun 9 2023
Thank you, I understood what the error is, you can close the ticket
please check, tired of server crashes( @Geez
I found why the server crashes, if you do a lot of suicide, the guys and I died for an hour, and the server went into a crash for 370 times of suicide
Jun 8 2023
Jun 2 2023
May 31 2023
it crushes exactly when the player respawns
May 29 2023
May 25 2023
definitely a weapon?
May 23 2023
Jul 3 2022
modded class AttachmentCategoriesContainer
{
override bool IsDisplayable()
{
if(super.IsDisplayable()){ return true; } if(m_Entity.GetInventory().GetCargo()){ return true; } return false;
}
}
override void Open()
{
m_guncabinetOpenable.Open(); m_RainProcurement.InitRainProcurement(); GetInventory().UnlockInventory(HIDE_INV_FROM_SCRIPT); SoundSynchRemote();
Sep 8 2021
Jul 26 2021
Jul 24 2021
Jul 22 2021
Jul 16 2021
batelay shows an erroneous ping
Jul 15 2021
Jul 14 2021
Jul 13 2021
Dec 1 2020
The problem was not solved!
Aug 6 2020
Geez please pay attention to my ticket, there I describe in detail this topic, the problem I think is not in the mods
T153016
I have the same problem
Jun 27 2019
Two weapons not working