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plutpwnium
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User Since
Mar 6 2013, 4:06 AM (404 w, 3 d)

Recent Activity

May 10 2016

plutpwnium added a comment to T68298: Player model and AI models loop animations under certain circumstances..

@dazhbog That is exactly the bug I am talking about, just for clarity. Notice how it starts as he approaches the wreck(fire)?

May 10 2016, 3:50 AM · Arma 3
plutpwnium added a comment to T68298: Player model and AI models loop animations under certain circumstances..

I have some more info: My friend and I were playing the combined arms mission and the apc blew up next to us. He started laughing and told me his guy was freaking out. I asked him what was happening and he just told me his guy was bugging out and moving his arms weird. So I asked him if my guy was doing it, and he said yes. I didnt see my guy doing anything strange, or his character. I asked him if my guy still doing it and i walked away from the wrecked apc. He said they stopped bugging out("dancing"). So I gathered some more info:

  1. the bug is clientside, so in multiplayer, 2 players might not see the glitch happening.
  1. It has something to do with either car wrecks, or the fire
May 10 2016, 3:50 AM · Arma 3
plutpwnium edited Steps To Reproduce on T68298: Player model and AI models loop animations under certain circumstances..
May 10 2016, 3:50 AM · Arma 3
plutpwnium added a comment to T66144: vehicles/units warp when far from observer.

especially noticeable when a helicopter flies away form you. It will just disappear when it reaches a certain distance.

May 10 2016, 2:29 AM · Arma 3
plutpwnium edited Steps To Reproduce on T65892: If a teammate respawns while you are "dragging" them, they will disappear, and you will be locked out of controls.
May 10 2016, 2:18 AM · Arma 3
plutpwnium added a comment to T65719: Silencer turning on the weapon.

strange little bug, haha

May 10 2016, 2:10 AM · Arma 3
plutpwnium added a comment to T65257: Cannot take items from vehicle that has not been moved..

if you are talking about wasteland games, this is an issue with the wasteland mod, not the alpha.

May 10 2016, 1:53 AM · Arma 3
plutpwnium added a comment to T64500: Switching optics should be gradual, not instantaneous.

Yes, there should be an animation for switching optics modes(acog-type scope to backup red dot). In addition to the current instant switch being unrealistic, it is also pretty disorienting to switch optics when it is instant.

May 10 2016, 1:26 AM · Arma 3

May 9 2016

plutpwnium added a comment to T61495: FOR GODS SAKE FIX THE HACKING ISSUES.

The game is literally not even half done. Get over yourself.

May 9 2016, 11:09 PM · Arma 3
plutpwnium edited Steps To Reproduce on T61465: Switching weapons while reloading will take out the gun while you are reloading.
May 9 2016, 11:07 PM · Arma 3
plutpwnium edited Steps To Reproduce on T61459: while using optics(or iron sights), zooming in(RMB hold) while looking to either side quickly will unzoom, and stop using optics.
May 9 2016, 11:07 PM · Arma 3
plutpwnium edited Steps To Reproduce on T61458: while using optics(or iron sights), zooming in(RMB hold) while looking to either side quickly will unzoom, and stop using optics.
May 9 2016, 11:07 PM · Arma 3
plutpwnium added a comment to T61458: while using optics(or iron sights), zooming in(RMB hold) while looking to either side quickly will unzoom, and stop using optics.

apparently videos are not allowed for upload, and it still submits :P

May 9 2016, 11:07 PM · Arma 3
plutpwnium added a comment to T60907: Multiplayer menu tabs are not aligned to columns below them.

I have an image attached- jpg format

May 9 2016, 10:34 PM · Arma 3
plutpwnium edited Steps To Reproduce on T60907: Multiplayer menu tabs are not aligned to columns below them.
May 9 2016, 10:34 PM · Arma 3
plutpwnium added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

This is my favourite feature of fps games, and the reason i bought red orchestra; please implement if possible!

May 9 2016, 10:19 PM · Arma 3
plutpwnium added a comment to T60003: Reload animation doesn't show magazine being replaced into the weapon on SDAR 5.56mm.

I was about to report this, as it happens to me as well. I uploaded a screenshot of my own: i captured the screen just as the "magazine" in inserted(it is invisible).

May 9 2016, 7:23 PM · Arma 3
plutpwnium added a comment to T58953: Terrain transforms when moving prone.

it looks like your guy is emitting some kind of aura that moves the ground around as you crawl- really awkward for not being a saiyan...

May 9 2016, 4:09 PM · Arma 3