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kripto202
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User Since
Aug 30 2013, 7:56 PM (589 w, 4 d)

Recent Activity

Mar 2 2022

kripto202 created T163562: animationsources sound isn't 3d audio.
Mar 2 2022, 4:46 PM · Arma 3

Aug 8 2016

kripto202 removed a watcher for Arma 3: kripto202.
Aug 8 2016, 10:57 PM
kripto202 added a watcher for Arma 3: kripto202.
Aug 8 2016, 6:05 AM
kripto202 added a comment to T119126: Blackfish Gunship Targeting problems.

I can say they could do a couple of things, they can add the ai pod type of system where the system would figure out how to shoot the gun and we can point and click or fix it where we don't have to fight the ever so rotating V-44 so that way we can look at one point while the V-44 can continue doing it's orbit.

Aug 8 2016, 5:57 AM · Arma 3
kripto202 added a comment to T118291: Blackfish 105mm cannon too weak.

The two main guns are too weak. The 105mm cannon needs to double its blast radius while the other cannon (can't think what it is) needs to be HE rounds. If anything, allow us to switch between AP and HE.

Aug 8 2016, 5:51 AM · Arma 3

May 10 2016

kripto202 set Category to category:visualgui on T86145: assault rifle cursor off by a little bit.
May 10 2016, 12:58 PM · Arma 3
kripto202 added a comment to T83541: Improve Squad.xml by replacing it with .json and using .png..

I don't see the need for it tbh. There is a website that does all the hard work for you, https://www.armasquads.com it allows you to upload a png file and it will automatically convert to .paa file format.

May 10 2016, 11:41 AM · Arma 3
kripto202 set Category to category:featurerequest on T83170: vehicles shouldn't blow up with just bullets.
May 10 2016, 11:28 AM · Arma 3
kripto202 set Category to category:featurerequest on T82984: Add the ability to add Insignia patches other than VA.
May 10 2016, 11:22 AM · Arma 3
kripto202 set Category to category:featurerequest on T82845: Better drifting physics.
May 10 2016, 11:18 AM · Arma 3
kripto202 set Category to category:config on T82839: wrong directory for cfgranks.
May 10 2016, 11:18 AM · Arma 3
kripto202 set Category to category:featurerequest on T82549: can't add insignias to a limited VA script.
May 10 2016, 11:06 AM · Arma 3
kripto202 added a comment to T82279: Marksmen DLC - Stuck After Reload When Bipod Deployed.

I'm able to start the bug when I just go prone and reload a marksman rifle. Don't need a bipod

May 10 2016, 10:57 AM · Arma 3
kripto202 added a comment to T81969: Reloading while prone fails and locks up.

Also the mod no idle causes the problem.

May 10 2016, 10:48 AM · Arma 3
kripto202 added a comment to T81297: Item's display textures in Arsenal Selection screen are completely black..

Ya getting the same problem. The items works and all but it's annoying where you can't see the textures of the items.

May 10 2016, 10:26 AM · Arma 3
kripto202 edited Steps To Reproduce on T80927: dead people in helis.
May 10 2016, 10:15 AM · Arma 3
kripto202 added a comment to T79136: unmanned mortar.

well in arma we have a 3 round gp so could it be too hard to think in that way when shooting mortars?

May 10 2016, 9:10 AM · Arma 3
kripto202 added a comment to T79136: unmanned mortar.

its the year 2035, they had plenty of time to add a autoloader onto the damn thing

May 10 2016, 9:10 AM · Arma 3
kripto202 edited Steps To Reproduce on T79136: unmanned mortar.
May 10 2016, 9:10 AM · Arma 3
kripto202 edited Steps To Reproduce on T77803: static launcher sights problem.
May 10 2016, 8:35 AM · Arma 3
kripto202 added a comment to T77617: No list server.

if you are filtering for a server, it pretty much won't work, you have to look for your server the hard way till some more fixes can be done

May 10 2016, 8:30 AM · Arma 3
kripto202 edited Steps To Reproduce on T77566: disabling explosives.
May 10 2016, 8:29 AM · Arma 3
kripto202 added a comment to T77565: IR-grenades (any) are "green" for any aircraft if the pilot is of AAF fraction..

how can you throw those ir grenades? I never can seem to get an option for them.

May 10 2016, 8:29 AM · Arma 3
kripto202 edited Steps To Reproduce on T77217: splash damage is too small for most HE weapons.
May 10 2016, 8:21 AM · Arma 3
kripto202 added a comment to T77216: t-100 ai crew.

No i wasn't talking about the main gunner, I was talking about the driver. I had all these ai get in the tank if that helps any. For some reason i have to do a complete stop to turn the tank without it turning back (if there is an ai thats driving). If you go any speed, the driver will turn back where it was orginally going if you tell him to turn left or right. I hope this clears up some things.

May 10 2016, 8:21 AM · Arma 3
kripto202 edited Steps To Reproduce on T77216: t-100 ai crew.
May 10 2016, 8:21 AM · Arma 3
kripto202 edited Steps To Reproduce on T77098: UGV top camera.
May 10 2016, 8:18 AM · Arma 3
kripto202 edited Steps To Reproduce on T77035: friends can't connect to hosted server and long waiting time to select character.
May 10 2016, 8:16 AM · Arma 3
kripto202 edited Steps To Reproduce on T76949: UGV passanger seat.
May 10 2016, 8:14 AM · Arma 3
kripto202 added a comment to T72034: UAV control problem.

on the previous update of arma, I found out if you crash a uav roughly about 3 or more times or damage a uav enough times, the uav's would consider you as an enemy and will friendly fire you and you can lose the ability to control uavs till next respawn.

May 10 2016, 6:02 AM · Arma 3
kripto202 edited Steps To Reproduce on T72034: UAV control problem.
May 10 2016, 6:02 AM · Arma 3
kripto202 added a comment to T68178: Disable TrackIR in optics.

What I rather see is the ability to turn the top half of your body with trackIR on 2D scopes.

May 10 2016, 3:45 AM · Arma 3

May 9 2016

kripto202 added a comment to T60863: We're are gonna need a 3D editor..

@freexavier are you serious? Do some research, the devs confirmed that there is going to be a 3D editor. There are more important things for them to work on before the 3D editor to come out. They may be waiting for directx 12.

May 9 2016, 10:18 PM · Arma 3
kripto202 added a comment to T60863: We're are gonna need a 3D editor..

combine Zeus and MCC edit. Have Zeus to place all the units down, then use MCC to save the mission sqm. Replace the first mission sqm data with MCC's and you pretty much have your 3d editor.

May 9 2016, 10:18 PM · Arma 3