I have recently discovered that for the audio under animationsources audio isn't truly 3d audio. What happens is when you pay the animation with audio like the Land_Barn_02_F (Barn (Brick)) and play the animation for the door to open. You will hear the audio in the direction of soundposition but if you rotate yourself, the audio doesn't update relevant to the new direction you are looking.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Anims
Steps To Reproduce
place Land_Barn_02_F
walk up to the door and try to open the door
when you play the animation, rotate to a new direction
listen to the audio is still in the same direction when you played the audio
Additional Information
this creates an issue for anything that plays a long animation using animationsources for the audio.