User Details
- User Since
- Jul 3 2016, 8:54 PM (434 w, 5 d)
Jan 4 2022
Nov 3 2021
This is the sample mission:
May 18 2021
bzgrep -B5 -A5 cargo_base.connectFrom log-missionNotWorking.log.bz2
May 14 2021
Mar 11 2021
The TeTeT servers are on a Ubuntu 20.04 LTS linux dedicated server. Command line to start for them:
Nov 4 2020
May 24 2020
It now stopped crashing on the laptop and on the desktop. The simulation was set to car (inherited field) and not carX. I guess without a reproducer we can close this one, sorry for the fuzz.
May 23 2020
The shuttle should be a moving object, that traverses along the catapult upon launch and then back. With Car_F my scripts work, but on my laptop I get a 90% CTD possibilty. On my beefier desktop it still crashes sometimes.
May 19 2020
I changed the shuttle class from Car_F to Plane_base_F and added driveOnComponent and the crash stops.
here the crash files:
May 4 2020
Oct 17 2017
The crashes seem to happen using the multi player dedicated server, I was not able to reproduce it in single player.
Sep 11 2017
Seems the crash goes away when opening the p3d in object builder and saving it again.
An open mlod that shows the binarize crash. Note there is no crash if the texture from the plane is removed:
Sep 10 2017
archive of dumps:
Addon Builder binarize crashes too.
Apr 21 2017
From arma 3 discord:
Apr 20 2017
The animate function does no longer work with the third argument being false. This seems to be the core reason for the breakage. Will that be fixed or do we need to change the false to number 1 to stay compatible?
The error in the fold wings function is
Thanks to Commy2 the test was found to be invalid. A 'systemChat str this' will show the commander, not the object. A 'systemChat typeOf this' shows the vehicle class. Still looking for the core reason for the fold wing problem.
Apr 18 2017
The v14 profiling server also crashed after some 40 minutes, arma3server_x64_profiling_168_141269_v14.exe
We did some testing over the long weekend and found that the 32bit 1.68 stable server runs without crash (for roughly 20 hours) on a second test system. On this test system I could get crashes within 30 minutes with the 64bit server version, 1.68 stable.
Apr 12 2017
samples object for testing 'this':
Apr 11 2017
@Dwarden, I checked the Unsung configs and there is no simulation = car there, only carX. However, the planes are still rigged as airplane instead of airplaneX. Might that be the core reason?
Apr 8 2017
Apr 1 2017
The crashes were seen with build v08.
Attached are the server config, mission and more crash reports, using a more recent performance/profiling binary build.
Mar 20 2017
Feb 24 2017
Sep 25 2016
It seems that vanilla aircraft can also not take off from the bridges in Tanoa.
Aug 5 2016
Jul 8 2016
The game crashes when a p3d without res 0 LOD is loaded. After adding an empty res 0 LOD to the two p3ds "JDG_carrier_nimspots" and "JDG_carrier_nimlights" arma3 stopped crashing.
Jul 7 2016
Leshrack has found that "JDG_carrier_nimspots" and "JDG_carrier_nimlights" crash the game. Both are memory point only p3ds which are larger than the usual 50 meter size. E.g. the nimlights p3d spans the whole carrier. Also these p3ds only contain mem LODs.
Jul 3 2016
I can confirm the problem, happens to me as soon as I place the carrier. As the mod is a bit complex (I'm the maintainer), here some info: