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SkeeterUK
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User Since
Mar 6 2013, 10:39 PM (349 w, 3 d)

Recent Activity

May 9 2016

SkeeterUK added a comment to T60636: Player runs until you interrupt with weapon switch or other animation..

I have had this bug twice i think now.

Im running along as you do maybe the duration is part of the bug i do not know but when i get to where i want to be and want to stop running i cannot. I tried double tap forward, i tried x and z to change stances, nothing worked. That is, untill a friend on ts said try v to get back to normal and it worked.

May 9 2016, 9:52 PM · Arma 3
SkeeterUK added a comment to T60023: Street lamps and other artificial light sources are too resilient, difficult to disable.

Yeah i was in a night map with a mate and i wanted to shoot the lights out with a snipe to put them in darkness in hopes they didnt have night vision goggles etc so that way we had an advantage. But nope they wouldnt pop. :(

May 9 2016, 7:23 PM · Arma 3
SkeeterUK edited Steps To Reproduce on T59966: Arma 3 on a dual monitor system, sometimes when im holding right mouse and some other key combo arma 3 minimizes to desktop..
May 9 2016, 7:21 PM · Arma 3
SkeeterUK added a comment to T59963: animals on map.

It seems snakes at least arnt synced with others as when i saw one and my mate was called over to see it he couldnt and he was standing on it as well.

Also happened in a larger group too. Some see them some dont. Its not vital they are synced i suppose as there just props really but would be nice to shout to a mate hey heres a snake lets kill it or somit daft like that.

May 9 2016, 7:21 PM · Arma 3
SkeeterUK edited Steps To Reproduce on T59961: Running animations are too fast.
May 9 2016, 7:21 PM · Arma 3
SkeeterUK edited Steps To Reproduce on T59952: lowest prone on ur side position, if you rotate in 3rd person theres no animation of you turning you just spin on a dime.
May 9 2016, 7:20 PM · Arma 3
SkeeterUK edited Steps To Reproduce on T59941: ifrit and maybe other vehicles wheels/tires missing when sniping them from distance of 300m ish?.
May 9 2016, 7:20 PM · Arma 3
SkeeterUK added a comment to T59938: Alive passengers in dead stances.

Confirmed bug afaik

May 9 2016, 7:20 PM · Arma 3
SkeeterUK edited Steps To Reproduce on T59926: Vaulting (v) into enviroment like them sand bunker things and getting caught in there.
May 9 2016, 7:19 PM · Arma 3
SkeeterUK added a comment to T59920: Bullets won't hit enemy soldiers.

It is a 40metre weapon it might not work on land very well even at close range. You do have a pistol tho which is better to use when on land i find.

Tho if your very close and it doesnt kill then sure its a problem and possible bug.

May 9 2016, 7:19 PM · Arma 3
SkeeterUK edited Steps To Reproduce on T59910: radio constantly on when one dies from other player in 2 player mp.
May 9 2016, 7:19 PM · Arma 3
SkeeterUK added a comment to T59271: Models for female players.

Voting up as if it encourages more females to play then good. Not like women cant do things men cant anyhow.

May 9 2016, 6:46 PM · Arma 3
SkeeterUK added a comment to T58829: Larger compass.

Well if that does work which i havent checked but ill go with it cos of the pic then perhaps we can encourage the devs to impliment that sized compass into the small (default) interface setting instead then?

May 9 2016, 4:03 PM · Arma 3
SkeeterUK added a comment to T58829: Larger compass.

That is incorrect kid. I just went ingame went to sp infantry mission and looked at the compass with default small interface and then the largest interface size and the compass was the same size. Remember we are talking about the k key compass not the white circled NESW thing that pops up.

May 9 2016, 4:03 PM · Arma 3
SkeeterUK added a comment to T58829: Larger compass.

Playing 24in monitor and at 1080p the compass numbers are nigh impossible to read unless you stick your face near the monitor for a few secs to read them even then its hard.

A larger compass or a more zoomed in feature would be greatly appreciated please devs.

If a digital readout would be added i think that would be good for the numbers while the compass as is NESW would be adaquate to use for general direction without numbers which would be relied upon by digi reader.

May 9 2016, 4:03 PM · Arma 3
SkeeterUK added a comment to T58798: Getting stuck in rocks..

http://feedback.arma3.com/view.php?id=1559

Similar to my issue maybe?

May 9 2016, 3:33 PM · Arma 3