User Details
- User Since
- Mar 6 2013, 5:04 PM (611 w, 4 d)
May 10 2016
Thank you pystub, I kind of figured the dxdiag routine wasn't really gonna tell us anything.
Fixed. File was too large.
Uploaded, thank you.
Sitting on a nice comfortable couch and looking at arma in all its glory on a big tv is fun.
Honestly, I think we will see more support throughout the dev cycle. They already have A B X Y buttons in the menu. I think they're building the game for a future console release.
Up-voted. Good idea. More customization means a better experience for any hardware setup.
May 9 2016
It does and this needs addressed. Voted.
I noticed it in ArmA 1, but that was it.
Reiber I don't believe you because I've disproved what you've said every time I take any of my nearly 30 rifles out to the desert 1/4 of a mile from my home.
This is accurate. The rifle is zeroed at 300m. Anything closer and the point of impact will by "high."
Chat progresses normally but I am unable to interact with any of the menus. Can't pick unit, scroll through units, change sides or chat.
One could hope, I suppose. But I'd advise against too much. You should re-categorize this appropriately.
Turning off environment sounds could be unfair to those who do not. However, the groaning must go.
I see. As a last resort, one could bind "Center View" to a button on your joystick. I believe it is Numpad 5 by default.
I don't understand. If you recenter your view it goes back to being dead on.
Good catch. up-voted.
It happens because the optics are a 2D image overlaying the players view as the FOV is modified to give the scope zoom. To rotate that 2D overlay as you lean is probably do-able but it's not that big of a deal..
Play ArmA2 with ace/acre. Perfect recoil.
Interestingly the doppler effect is in. That was surprising.
Consider checking your driver control panel (ATI, NVIDIA?) for 3D options. Disable them.
I retract my statement. I still *randomly* continue walking 5 to 15 feet in various directions. V climb (fence hop) seems to be the best way to interrupt this issue.
I was trying to figure out how to make this 100% reproducible. This is it, thank you.
Take it even further. Allow us to hold modifier key and drag mouse left/right/etc to adjust stance.
I'm not sure about dead. Speed should factor in to this and player should most likely just ragdoll off the quad and take damage based on values through PhysX.