- User Since
- Mar 7 2013, 10:40 PM (480 w, 5 d)
May 10 2016
AI is flying like they drives. Start and stop, start and stop, start and stop, start and stop, start and stop, start and stop, turn left, start and stop ...
AFAIK games normally choose only the primary display for output, and as you run the game in fullscreen, the other display does not get any video input because of this.
Administrators arent hackers ... mostly.
Battlefield said to say hello...
When you throw a grenade to there feet, they do nothing... but beware of being to close, because they hear the movement of your arms while throwing! You dont believe me, try it. its true.
as mentioned above.
Seems like it has been fixed.
Cloud shadows on the ground dont have to match with clouds in the sky, nobody will even notice that, so it want be a big performance hit at all.
I agree your statement, but as there is only an OK button, it doesnt make sense to wait for a confirmation. If there were are a cancel button too, it would make more sense. Its okay to display that an error has been occurred, but why do i need to confirm it, when it does not have any effect?
May 9 2016
PIP is nothing other than rendering the world again from another camera position. As a result, without PIP you have X FPS, and with PIP you get X/2 FPS. As you can notice, thats not the case in general, you only have 30-40% less FPS, due the fact that PIP is already optimized! They can optimize it more and more, but it want change nothing, you have to deal with FPS drops then PIP (Render to texture) is used.
Confirmed, same for destroyed vehicles. AFAIK this bug exists since OFP. Shame on you :D
If there is the possiblity that the weight of your gear will make you drown, when its not necessary anymore to display a weight/max-weight status. Imagine that all above the max-weight you can carry is the point at that you would drown, but as you cant carry more than that max-weight, you cant.
Sometimes players imagination surpasses the possibilities...
A game engine is an complex structure which has to deal with computer power which varies. Yes, you could program such a complex subsystem for wounding, you could also implement flying monkeys! But at some point, nobody really knows there this point begins, your ideas are more than the engine can handle.
The major problem is to make these things possible with the limitations given. Its not be idea itself, it is the how which matters. And thats a long process that could take years. They could implement it and then somebody says "Oh no, we have to disable ragdoll physics!".
Arma 3 already has a big set of features, its an military sandbox with great mod support, not a medical surgery software. If you really want to play Arma 3 on your current computers and within this year, please dont make such major and mostly impossible suggestions.
But fortunately this is an alpha testing, the state where the game itself already has been developed, and not the beginning, thus this idea will be ignored in this game, but maybe taken for there next game...
As the compass is part of the interface, maybe making the size of compass dependent on the choosen interface size would be the solution. Just an idea.
happens to me in combination with walking mode and scope usage
More or less impossible, due the fact that objects have different names, different settings etc. if settings are different from others you cant touch them anymore without touching all others. In your case, make them playable on placement, not afterwards.