Page MenuHomeFeedback Tracker

Flux
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 7 2013, 10:40 PM (580 w, 5 d)

Recent Activity

May 10 2016

Flux edited Steps To Reproduce on T84688: Ugly toilet in pile of junk.
May 10 2016, 12:14 PM · Arma 3
Flux edited Steps To Reproduce on T78783: Tipping Point is broken, soldiers wont move.
May 10 2016, 9:00 AM · Arma 3
Flux edited Steps To Reproduce on T78782: Editor: Default selected unit is not player anymore.
May 10 2016, 9:00 AM · Arma 3
Flux edited Steps To Reproduce on T65134: Legal text for rapidjson is done twice in the License section of the Field Manual.
May 10 2016, 1:49 AM · Arma 3
Flux added a comment to T65133: Modulo operator works only with natural numbers.

http://www.wolframalpha.com/input/?i=-1+mod+5

May 10 2016, 1:49 AM · Arma 3
Flux edited Steps To Reproduce on T65133: Modulo operator works only with natural numbers.
May 10 2016, 1:49 AM · Arma 3
Flux added a comment to T63487: AI flying MH-9 swings it forth and back all the time.

AI is flying like they drives. Start and stop, start and stop, start and stop, start and stop, start and stop, start and stop, turn left, start and stop ...

May 10 2016, 12:42 AM · Arma 3
Flux added a comment to T63473: Two Screens Monitors. Only the big screen one works..

AFAIK games normally choose only the primary display for output, and as you run the game in fullscreen, the other display does not get any video input because of this.

May 10 2016, 12:41 AM · Arma 3
Flux added a comment to T63472: hacker hacking.

Administrators arent hackers ... mostly.

May 10 2016, 12:41 AM · Arma 3
Flux added a comment to T63464: Editor - Add new spawn system!!.

Battlefield said to say hello...

May 10 2016, 12:41 AM · Arma 3
Flux edited Steps To Reproduce on T63444: Careless does not work on vehicles until it gets destroyed..
May 10 2016, 12:40 AM · Arma 3
Flux edited Steps To Reproduce on T63336: Throwing grenades through non-reacting enemies..
May 10 2016, 12:37 AM · Arma 3
Flux added a comment to T62979: AI hearing is too good.

When you throw a grenade to there feet, they do nothing... but beware of being to close, because they hear the movement of your arms while throwing! You dont believe me, try it. its true.

May 10 2016, 12:22 AM · Arma 3
Flux added a comment to T62882: View Votes plugin - session expired..

as mentioned above.

May 10 2016, 12:18 AM · Arma 3
Flux added a comment to T62882: View Votes plugin - session expired..

Seems like it has been fixed.

May 10 2016, 12:18 AM · Arma 3
Flux edited Steps To Reproduce on T62882: View Votes plugin - session expired..
May 10 2016, 12:18 AM · Arma 3
Flux added a comment to T62805: Clouds don't seem to cast shadows as they drift over the landscape..

Cloud shadows on the ground dont have to match with clouds in the sky, nobody will even notice that, so it want be a big performance hit at all.

May 10 2016, 12:16 AM · Arma 3
Flux added a comment to T62802: Loading errors need confirmation.

I agree your statement, but as there is only an OK button, it doesnt make sense to wait for a confirmation. If there were are a cancel button too, it would make more sense. Its okay to display that an error has been occurred, but why do i need to confirm it, when it does not have any effect?

May 10 2016, 12:16 AM · Arma 3
Flux edited Steps To Reproduce on T62802: Loading errors need confirmation.
May 10 2016, 12:16 AM · Arma 3

May 9 2016

Flux added a comment to T62192: PIP (realistic mirrors) slow you game by 10 fps on standard setting.

PIP is nothing other than rendering the world again from another camera position. As a result, without PIP you have X FPS, and with PIP you get X/2 FPS. As you can notice, thats not the case in general, you only have 30-40% less FPS, due the fact that PIP is already optimized! They can optimize it more and more, but it want change nothing, you have to deal with FPS drops then PIP (Render to texture) is used.

May 9 2016, 11:48 PM · Arma 3
Flux added a comment to T62033: Z-Fighting in Rubble.

Confirmed, same for destroyed vehicles. AFAIK this bug exists since OFP. Shame on you :D

May 9 2016, 11:43 PM · Arma 3
Flux added a comment to T61677: Carrying weight should have an effect on your ability to stay surfaced when swimming..

If there is the possiblity that the weight of your gear will make you drown, when its not necessary anymore to display a weight/max-weight status. Imagine that all above the max-weight you can carry is the point at that you would drown, but as you cant carry more than that max-weight, you cant.

May 9 2016, 11:17 PM · Arma 3
Flux added a comment to T61369: Realistic Wounding System.

Sometimes players imagination surpasses the possibilities...

A game engine is an complex structure which has to deal with computer power which varies. Yes, you could program such a complex subsystem for wounding, you could also implement flying monkeys! But at some point, nobody really knows there this point begins, your ideas are more than the engine can handle.

The major problem is to make these things possible with the limitations given. Its not be idea itself, it is the how which matters. And thats a long process that could take years. They could implement it and then somebody says "Oh no, we have to disable ragdoll physics!".

Arma 3 already has a big set of features, its an military sandbox with great mod support, not a medical surgery software. If you really want to play Arma 3 on your current computers and within this year, please dont make such major and mostly impossible suggestions.

But fortunately this is an alpha testing, the state where the game itself already has been developed, and not the beginning, thus this idea will be ignored in this game, but maybe taken for there next game...

May 9 2016, 11:00 PM · Arma 3
Flux added a comment to T61248: Compass must be bigger than now!.

As the compass is part of the interface, maybe making the size of compass dependent on the choosen interface size would be the solution. Just an idea.

May 9 2016, 10:56 PM · Arma 3
Flux added a comment to T61241: Stuck running forward randomly.

happens to me in combination with walking mode and scope usage

May 9 2016, 10:55 PM · Arma 3
Flux added a comment to T61225: modify all selected units.

More or less impossible, due the fact that objects have different names, different settings etc. if settings are different from others you cant touch them anymore without touching all others. In your case, make them playable on placement, not afterwards.

May 9 2016, 10:55 PM · Arma 3
Flux added a comment to T60427: AI Helicopter will not land near enemy..

Careless does not work on vehicles, i discovered this with other vehicles too.
Look here: http://feedback.arma3.com/view.php?id=5078

May 9 2016, 9:44 PM · Arma 3