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EyesoreS
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User Since
Mar 28 2013, 4:45 AM (608 w, 14 h)

Recent Activity

May 10 2016

EyesoreS added a comment to T80711: Easy way to significantly improve the clunky action menu.

This is becoming my standard comment, but has this not been implemented yet? Is there a mod for it?

May 10 2016, 10:05 AM · Arma 3
EyesoreS added a comment to T80711: Easy way to significantly improve the clunky action menu.

That link Warlock posted above to the 'Arma 3 : Keys' mod looks great. Until seeing Dslyecxi's vid and that mod, I didn't know doors (or who knows what else) could be partially opened. The engine is capable of more than they show in the game. Why not use it's full capabilities?
Ladders? What? Seriously, not only the hardest thing to get onto, but why make the game look fantastically great, as they have, and still have that incredibly terrible animation? The guy is humping the ladder to go up? Where most other games (with ladders) have it seamlessly integrated?

May 10 2016, 10:04 AM · Arma 3
EyesoreS added a comment to T78174: bootcamp mission stops after securing convoy.

This happens to me as well :( no mods, steam version (if that matters?).

May 10 2016, 8:45 AM · Arma 3
EyesoreS edited Steps To Reproduce on T72952: Infantry Movement - Turning is too fast.
May 10 2016, 6:26 AM · Arma 3
EyesoreS added a comment to T71056: XBOX 360 Controller not working correctly..

<--using my PS3 controller, via motioninjoy, so Im sure I'll be needing this too.

Cheers.

May 10 2016, 5:34 AM · Arma 3
EyesoreS added a comment to T69085: Easy way to significantly improve the clunky action menu.

This is becoming my standard comment, but has this not been implemented yet? Is there a mod for it?

May 10 2016, 4:21 AM · Arma 3
EyesoreS added a comment to T69085: Easy way to significantly improve the clunky action menu.

That link Warlock posted above to the 'Arma 3 : Keys' mod looks great. Until seeing Dslyecxi's vid and that mod, I didn't know doors (or who knows what else) could be partially opened. The engine is capable of more than they show in the game. Why not use it's full capabilities?
Ladders? What? Seriously, not only the hardest thing to get onto, but why make the game look fantastically great, as they have, and still have that incredibly terrible animation? The guy is humping the ladder to go up? Where most other games (with ladders) have it seamlessly integrated?

May 10 2016, 4:21 AM · Arma 3
EyesoreS added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Totally enjoying boating over to the existing smaller rocks now. It'd be great being able to fly or sail over to Altis from Stratis...please add this.

May 10 2016, 2:27 AM · Arma 3
EyesoreS edited Steps To Reproduce on T64655: steering animation.
May 10 2016, 1:32 AM · Arma 3
EyesoreS added a comment to T64654: Radio Tower Destruction Animation.

Well, if it's too much work to make it have physical properties, etc, they could just make a better animation. Right now, if the tower is destroyed, yeah it lowers into the ground and then blammo, the destroyed bottom is there. Instead, maybe they could have an animation from unharmed to destroyed. To me, it'd seem easier just to let the PhysX handle it.

May 10 2016, 1:32 AM · Arma 3
EyesoreS edited Steps To Reproduce on T64654: Radio Tower Destruction Animation.
May 10 2016, 1:32 AM · Arma 3
EyesoreS added a comment to T64500: Switching optics should be gradual, not instantaneous.

This also occurs when you have the grenade launcher up and then you change the range of the weapon. It instantly changes your stance, and position of the grenade launchers aiming optic. It should be more gradual for that too.

In fact, you should have to reach out with your left hand to 'tweak' the optic, then reposition into the aiming position.

May 10 2016, 1:26 AM · Arma 3
EyesoreS added a comment to T63943: [Request] Walkable Interior for Vehicles like Boats, Planes.

This would be awesome.

May 10 2016, 1:05 AM · Arma 3
EyesoreS added a comment to T63562: Ability to Save/Create Custom Control Preset's.

I've just spent the last short while mapping my PS3 controller, and tweaking sensitivities etc. It would be great being able to save this setup. I also use an X-45 stick so maybe I could save a setup for it specifically too? But also, Im expecting to get a new computer. Instead of having to redo those setups (even choosing character, voice, sunglasses etc.) it'd be great being able to save it to a file and have it reusable. Or, if it's possible now just to use some existing folder in the game to do that, maybe just let us know the procedure?
Thanks in advance!

May 10 2016, 12:44 AM · Arma 3

May 9 2016

EyesoreS added a comment to T61872: New technique for rendering grass at far distance.

Has this not been implemented yet? Is there a mod link for it?

May 9 2016, 11:34 PM · Arma 3
EyesoreS added a comment to T61802: Add ability to climb onto/over objects.

I seem to recall that BIS likes the GTA series. Well, in GTA5 they have the best anims for walking over small objects, climbing up onto any surface low enough to be climbed upon, and climbing fences and ladders. And the example video for this has that all, except ladders (but I saw another yt showing smooth ladders) so...get it done! please?

May 9 2016, 11:23 PM · Arma 3
EyesoreS added a comment to T58793: Implement a visual stance indicator.

This would definately be a good option. But, you dont necessarily need an indicator that looks like a body. You could merely have a line. When vertical, you're upright...when at an angle, you're crouched..when horizontal, you're prone...etc. And being a line, instead of a body, it would be less of a distraction...if that makes sense.

May 9 2016, 3:31 PM · Arma 3