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ElHadji
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User Since
Mar 6 2013, 11:59 AM (610 w, 4 d)

Recent Activity

May 10 2016

ElHadji added a comment to T70946: Random crashes.

From 3.4 to 3.8 GHz is done by a CPU boost feature. 3.8 to 4.2 GHz is taken care of by MSI Afterburner. The OC is VERY stable (all sorts of stress tested passed) and I have used it since September 2012 without issues.

  1. I use 'Nvidia Experience' software to manage/update video drivers. Is this enough?
  2. Will try that!
  3. Since I have found a solid OC after much tweaking and testing I'm not that keen to change it.
  4. Fans are running according to a set temp curve. I monitor all temps (both CPU and GPU) so I know heat isn't an issue here.
  5. VSYNC was disabled when last CTD happend.
  6. Will try that!
  7. I have gone down from Ultra to Very High. I have a solid framrate and CPU usage is around 55-60%. Changing down didn't change anything.

Thanx for your feedback. I'll try again with suggested tips and check what happens.

May 10 2016, 5:30 AM · Arma 3
ElHadji edited Steps To Reproduce on T70946: Random crashes.
May 10 2016, 5:30 AM · Arma 3
ElHadji added a comment to T70805: Weapons do too little damage.

Weapon damage is totally off - helmets or not. Tried it with a friend just now: 2 round with the pistol, point blank range, straight in the eye. He didn't die. 3rd shot killed him.

Is this the way an Arma game should be?!? It used to be about realism...

May 10 2016, 5:25 AM · Arma 3
ElHadji added a comment to T66830: Helicopters not interacting realistically with water.

Engine shouldn't be damaged when wheels touch surface. Have a look at a SBS or Navy Seal speedboat helo exctraction and you know what I mean.

May 10 2016, 2:57 AM · Arma 3

May 9 2016

ElHadji edited Steps To Reproduce on T60732: Falling soldier taking lamp post with him.
May 9 2016, 9:56 PM · Arma 3
ElHadji added a comment to T60411: Collision Detection.

Collision detection needs an overhaul all over.

May 9 2016, 9:43 PM · Arma 3
ElHadji added a comment to T60406: Unlimited Breath Underwater.

Its not unlimited but way too long.

May 9 2016, 9:43 PM · Arma 3
ElHadji added a comment to T60406: Unlimited Breath Underwater.

I clocked 4+ minutes with a helo pilot.

May 9 2016, 9:43 PM · Arma 3
ElHadji added a comment to T60375: small loading when exiting map.

Agreed! I use it a lot while flying and those extra seconds can prove fatal as I often fly at low altitude.

May 9 2016, 9:42 PM · Arma 3
ElHadji added a comment to T60178: Blurry tunnel vision after diver jumps in water from helicopter..

There is... I dropped a friend of in water and dipped the skids a little. I instantly got the tunnel vision for reasons unknown. I guess the game thought I damaged the helo and got injured or something.

May 9 2016, 9:30 PM · Arma 3
ElHadji added a comment to T60116: Cant read compass bearings.

I might be wrong but isn't the compass size locked to the interface size here? Try setting interface to large under options and check what happens.

May 9 2016, 9:27 PM · Arma 3
ElHadji added a comment to T59735: Helicopter cockpit displays wrong rotor RPM.

Most of the instruments such as torque gauge, temp gauge and fuel gauge aren't functional. Its just static images as it seems. Hope this will be different in the full version!

May 9 2016, 7:11 PM · Arma 3
ElHadji added a comment to T59552: you can land your helicopter verry roughly without damaging it at all.

I've tried the lamp post thing but the blades went through without damage to either helo or lamp post.

I don't understand why the helo takes damage from dipping skids in water and landing on buildings? I also quite like that it doesn't break down completley during a hard landing like in Arma 2. But I agree - they can take a bit too much punishment sometimes.

May 9 2016, 7:01 PM · Arma 3
ElHadji added a comment to T59473: Helicopters cant taxi.

I saw a Sikorsky land on the runway (just like a plane) and taxiing yesterday when I drove past my local airport. So yes - it would be a cool feature in Arma III.

May 9 2016, 6:57 PM · Arma 3
ElHadji edited Steps To Reproduce on T59403: Rockets exploding the same way in water as they do on land.
May 9 2016, 6:54 PM · Arma 3
ElHadji edited Steps To Reproduce on T59392: Pilot feet not moving.
May 9 2016, 6:53 PM · Arma 3
ElHadji added a comment to T59380: Helicopter Is Not Working..

Must be something wrong with your view key assignments or something because this works like a charm for me. With our without TrackIR5.

May 9 2016, 6:53 PM · Arma 3
ElHadji added a comment to T59331: Arma 3 crashes when using MSI afterburner to overclock your GPU.

I have my MSI Nvidia GTX680 Lightning OC'ed to 1300 MHz using Afterburner, but I don't have any problems with latest stable version of Afterburner and the Arma III Alpha together.

May 9 2016, 6:52 PM · Arma 3
ElHadji edited Steps To Reproduce on T59326: Fish on dry land.
May 9 2016, 6:51 PM · Arma 3
ElHadji added a comment to T59320: Cannot fire weapon while close to (but above) the water surface.

You can if you aim up a bit. It happens when the muzzle is a few inches/cm's above water.

May 9 2016, 6:51 PM · Arma 3
ElHadji edited Steps To Reproduce on T59320: Cannot fire weapon while close to (but above) the water surface.
May 9 2016, 6:51 PM · Arma 3
ElHadji edited Steps To Reproduce on T59317: Agia Marina Docks.
May 9 2016, 6:51 PM · Arma 3
ElHadji added a comment to T59291: Arma becomes unresponsive while using a graphics card overclocker.

What type of CPU/GPU loads are you having just before it stops working? Is the OC stable in all other games/performance tests?

My not so lightly OC'ed MSI Nvidia GTX 680 isn't causing any problems. Im using MSI Afterburner.

May 9 2016, 6:50 PM · Arma 3
ElHadji added a comment to T59139: Track IR will not work.

TrackIR 5 with latest drivers worked fine without any manual tweaking for me.

May 9 2016, 6:41 PM · Arma 3