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Cyruz
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User Since
Mar 10 2013, 2:10 AM (610 w, 1 d)

Recent Activity

May 22 2023

Cyruz added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

Yeah not had any issues following 2.12.

May 22 2023, 9:54 AM · Arma 3

Sep 27 2022

Cyruz added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

Thanks to @JonBons2020 think we've figured this out.

Sep 27 2022, 4:51 PM · Arma 3

Sep 26 2022

Cyruz edited Additional Information on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:34 PM · Arma 3
Cyruz edited Steps To Reproduce on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:32 PM · Arma 3
Cyruz edited Steps To Reproduce on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:30 PM · Arma 3
Cyruz created T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:14 PM · Arma 3

Jul 18 2022

Cyruz added a comment to T166632: BuildingChanged returns true for isRuin when you destroy glass.

Checked on stable, works as expected (doesn't fire the EH on glass break)

Jul 18 2022, 11:26 AM · Arma 3

Jul 16 2022

Cyruz edited Additional Information on T166632: BuildingChanged returns true for isRuin when you destroy glass.
Jul 16 2022, 4:07 PM · Arma 3
Cyruz created T166632: BuildingChanged returns true for isRuin when you destroy glass.
Jul 16 2022, 4:02 PM · Arma 3

Jun 23 2022

Cyruz added a comment to T63050: Bodies float in air after building is destroyed..

I personally have a scripted solution that fixes floating bits after building destruction so it doesn't impact me, however just because your usecase wants this by default, others might not. As KZK said, it's not getting implemented so it's a mute point.

Jun 23 2022, 12:37 PM · Arma 3
Cyruz added a comment to T63050: Bodies float in air after building is destroyed..

If an object was placed floating, I'd rather it was kept floating. Admins/mission makers can script the rest, deleting stuff is undesired.

Jun 23 2022, 11:34 AM · Arma 3

May 18 2022

Cyruz created T164873: Keybinds cannot be cleared / Cannot bind mouse inputs.
May 18 2022, 11:49 AM · Arma Reforger

Mar 9 2022

Cyruz created T163665: aiDispersionCoef is applied to player fired shots.
Mar 9 2022, 3:08 PM · Arma 3

Jun 9 2021

Cyruz added a comment to T156964: Request - Server option to disable Squad XML and Arma Units.

Ideally I'd like the ability to this on a per unit/vehicle basis. Some scenarios perhaps where players and AI are intermixed, you don't want them to get in to a vehicle and suddenly have a logo appear on the side etc.

Jun 9 2021, 3:02 PM · Arma 3

Apr 16 2021

Cyruz added a comment to T157807: Game crash on profiling build.

Found memory issues, hardware related. Closing.

Apr 16 2021, 4:00 PM · Arma 3

Apr 15 2021

Cyruz added a comment to T157807: Game crash on profiling build.

Crash dumps + rpt

Apr 15 2021, 10:52 AM · Arma 3
Cyruz created T157807: Game crash on profiling build.
Apr 15 2021, 10:50 AM · Arma 3

Sep 24 2017

Cyruz updated the task description for T126795: AI skill values return incorrect results when checked with skillFinal.
Sep 24 2017, 2:03 PM · Arma 3
Cyruz created T126795: AI skill values return incorrect results when checked with skillFinal.
Sep 24 2017, 1:24 PM · Arma 3

Sep 6 2017

Cyruz added a comment to T121635: Headless client AI ignore audio input and bullet impacts.

Issue persists in 1.74

Sep 6 2017, 4:16 PM · Arma 3

Dec 2 2016

Cyruz added a comment to T121635: Headless client AI ignore audio input and bullet impacts.

Issue persists in 1.66

Dec 2 2016, 1:06 AM · Arma 3

Nov 28 2016

Cyruz updated the task description for T121635: Headless client AI ignore audio input and bullet impacts.
Nov 28 2016, 11:11 PM · Arma 3
Cyruz added a comment to T121635: Headless client AI ignore audio input and bullet impacts.

Removed -serverMod=@ASM to ensure it wasn't invalidating the test, no change.

Nov 28 2016, 11:07 PM · Arma 3
Cyruz updated the task description for T121635: Headless client AI ignore audio input and bullet impacts.
Nov 28 2016, 11:06 PM · Arma 3
Cyruz added a comment to T121635: Headless client AI ignore audio input and bullet impacts.

Tests carried out on a Windows Server 2008 R2 machine.

Nov 28 2016, 11:03 PM · Arma 3
Cyruz added a comment to T121635: Headless client AI ignore audio input and bullet impacts.

Adjusted the HC launch options and tried other combinations to see if it was based around the -nosound flag but no changes.

Nov 28 2016, 10:58 PM · Arma 3
Cyruz updated the task description for T121635: Headless client AI ignore audio input and bullet impacts.
Nov 28 2016, 10:55 PM · Arma 3
Cyruz updated the task description for T121635: Headless client AI ignore audio input and bullet impacts.
Nov 28 2016, 10:55 PM · Arma 3
Cyruz updated the task description for T121635: Headless client AI ignore audio input and bullet impacts.
Nov 28 2016, 10:21 PM · Arma 3
Cyruz updated the task description for T121635: Headless client AI ignore audio input and bullet impacts.
Nov 28 2016, 10:21 PM · Arma 3
Cyruz created T121635: Headless client AI ignore audio input and bullet impacts.
Nov 28 2016, 10:19 PM · Arma 3

Oct 19 2016

Cyruz added a comment to T82940: Deleting non-local object produces RPT spam.

Still occurring in 1.64

Oct 19 2016, 12:53 PM · Arma 3
Cyruz added a comment to T78187: Calling removeUniform, then addUniform in sequence with no delay and the same uniform corrupts gear system in MP..

Still on-going in 1.64

Oct 19 2016, 12:48 PM · Arma 3

Aug 22 2016

Cyruz added a comment to T77992: Using -connect flag gives beta loading overlay.

Close this, no longer happening.

Aug 22 2016, 1:43 PM · Arma 3
Cyruz added a comment to T117186: Mounted weapons sink in to the ground in MP.

Linking back to corresponding forum thread

Aug 22 2016, 1:42 PM · Arma 3

Jul 19 2016

Cyruz added a comment to T78187: Calling removeUniform, then addUniform in sequence with no delay and the same uniform corrupts gear system in MP..

Still on-going issue in 1.62, @Killzone_Kid are you able to help @Adam reproduce this to get it resolved?

Jul 19 2016, 10:42 AM · Arma 3

Jun 3 2016

Cyruz created T117186: Mounted weapons sink in to the ground in MP.
Jun 3 2016, 6:01 PM · Arma 3

May 10 2016

Cyruz added a comment to T86212: AI vehicles stucked at waypoints on dedicated server.

Tested in 1.56 stable, working as expected!

May 10 2016, 1:00 PM · Arma 3
Cyruz added a comment to T86212: AI vehicles stucked at waypoints on dedicated server.

Oukej, what server/client version were you using for the tests?

May 10 2016, 1:00 PM · Arma 3
Cyruz added a comment to T86212: AI vehicles stucked at waypoints on dedicated server.

That happens when they are fleeing

Is that expected behavior? Seems counter to the actual act of fleeing, standing still is the polar opposite?

May 10 2016, 1:00 PM · Arma 3
Cyruz added a comment to T86212: AI vehicles stucked at waypoints on dedicated server.

Honestly it's been a while since I was on dev branch but I didn't think there was a proper dedicated server build available (this only occurs in dedicated environments).

Is there an appID I can use in steamcmd to build a test box?

Edit: Did some more reading and got it working, seems to work fine on dev branch, no issues at all. Guess we wait for 1.56 tomorrow in stable and see how it works out there.

May 10 2016, 1:00 PM · Arma 3
Cyruz added a comment to T86212: AI vehicles stucked at waypoints on dedicated server.

Just to clarify, this happens regardless of how the waypoints are created.

Scripted / Editor placed both have the same issue, assume it's a engine problem somewhere.

May 10 2016, 1:00 PM · Arma 3
Cyruz edited Steps To Reproduce on T82967: setDate doesn't propagate year correctly in MP.
May 10 2016, 11:21 AM · Arma 3
Cyruz added a comment to T82940: Deleting non-local object produces RPT spam.

Ok but the point is that we don't need that level of debugging in the general RPT because anything that cleans up on a large scale will generate way more entries than this test with just a single client connected.

With this example can you trace it's origin and remove the unwanted diag_log/logFormat calls?

May 10 2016, 11:21 AM · Arma 3
Cyruz added a comment to T82940: Deleting non-local object produces RPT spam.

This is a needed fix!

May 10 2016, 11:21 AM · Arma 3
Cyruz added a comment to T82856: BIS_fnc_spawnCrew ignores waypoints.

Thanks for the info F2k Sel :)

May 10 2016, 11:18 AM · Arma 3
Cyruz edited Steps To Reproduce on T82856: BIS_fnc_spawnCrew ignores waypoints.
May 10 2016, 11:18 AM · Arma 3
Cyruz added a comment to T82856: BIS_fnc_spawnCrew ignores waypoints.

Restested in current stable version (1.54), still an issue.

May 10 2016, 11:18 AM · Arma 3
Cyruz added a comment to T82062: Weapon disalignment while shooting with bipod deployed.

Attached a file.

Red + indicates my viewpoint and where I started firing from, this was three 100 round mags, never un-deployed or went in to iron sights.

May 10 2016, 10:51 AM · Arma 3
Cyruz added a comment to T81340: SetSkill (array) sets all other skills as wells in a MP-environment.

Any chance of stable getting a hotfix for this on stable or are we waiting for 1.42?

May 10 2016, 10:27 AM · Arma 3
Cyruz added a comment to T81337: precisionAI is ignored by skillFinal calculation in MP.

Interesting, this seems correct, if I check the values via script from the server it has the same values as the editor...

Edit: Removed additional fluff, seems that this is working server-side only just not propagating to clients as written by Wolfenswan, however his bug is muuuuch more game impacting than this!

May 10 2016, 10:27 AM · Arma 3
Cyruz edited Steps To Reproduce on T81337: precisionAI is ignored by skillFinal calculation in MP.
May 10 2016, 10:27 AM · Arma 3
Cyruz added a comment to T78785: Game crashes when different terrain is attempted to get loaded with AiA SA/TP.

Restarting dedicated servers on a regular basis mid-session isn't really acceptable to just switch terrains. Seeing same errors as above.

May 10 2016, 9:00 AM · Arma 3
Cyruz added a comment to T77992: Using -connect flag gives beta loading overlay.

Still happening with most recent stable (1.36)

May 10 2016, 8:40 AM · Arma 3
Cyruz edited Steps To Reproduce on T77992: Using -connect flag gives beta loading overlay.
May 10 2016, 8:40 AM · Arma 3
Cyruz added a comment to T70194: setObjectViewDistance appears to do nothing + wiki error.

Nearly a year, can we get an update on this please.

May 10 2016, 5:03 AM · Arma 3
Cyruz added a comment to T67890: Mumble's LINK support in engine.

This has been open for over a year now, how about an update on the progress.

May 10 2016, 3:35 AM · Arma 3
Cyruz added a comment to T63442: Mouse clipping to fullscreen.

Thanks ChuWie, that's a nice temporary solution, will be using it for now!

Bump on this issue as we really shouldn't need 3rd party software to do this.

May 10 2016, 12:40 AM · Arma 3
Cyruz added a comment to T63442: Mouse clipping to fullscreen.

This is reaching new levels of annoyance once combined with ACE's interaction system where as the medic I managed to minimise the game by accident a staggering 18 times last night.

Also Mousenitor doesn't work under Windows 10 so my bandaid fix doesn't work anymore. Can anyone seriously have a look at this? Wasn't a bunch of UI scripting commands put in recently to do with cursor/UI implementation, is there anything in there than can help?

May 10 2016, 12:40 AM · Arma 3
Cyruz added a comment to T63442: Mouse clipping to fullscreen.

Agreed, it would be nice to see this fixed as currently every time I press inventory in a rush I accidentally click off the screen and minimize my game.

Can we not just set the maximum area of mouse travel to match the game resolution?

May 10 2016, 12:40 AM · Arma 3
Cyruz added a comment to T63442: Mouse clipping to fullscreen.

Tested this in full screen windowed mode to see if it would lock the application. It still doesn't keep focus.

May 10 2016, 12:40 AM · Arma 3
Cyruz added a comment to T63442: Mouse clipping to fullscreen.

Who knows?! Angry person, give us your reasons!

May 10 2016, 12:40 AM · Arma 3
Cyruz edited Steps To Reproduce on T63442: Mouse clipping to fullscreen.
May 10 2016, 12:40 AM · Arma 3