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Bucic
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User Since
May 31 2015, 3:29 PM (464 w, 2 d)

Recent Activity

Jun 3 2019

Bucic added a comment to T72632: FPS limiter needed badly.

Duplicate of #3613. Please search before posting.

Care to post a direct link?

Jun 3 2019, 10:33 AM · Arma 3
Bucic added a comment to T63797: FPS Limiter.

Duplicate of #3613.

Jun 3 2019, 10:33 AM · Arma 3

May 10 2016

Bucic edited Additional Information on T82703: Default gamma level far too high.
May 10 2016, 11:12 AM · Arma 3
Bucic added a comment to T82695: Introduce true 3D positional audio.

@Benagree
You have a lot reading to do but the good thing is it will be interesting. Just read what I wrote here carefully and then proceed to to the steamcommunity link.

On the "already in 3D". Panning is 2D and ArmA 3 has a lot to improve even in this regard. See the linked OPREP.

May 10 2016, 11:12 AM · Arma 3
Bucic edited Additional Information on T82695: Introduce true 3D positional audio.
May 10 2016, 11:12 AM · Arma 3
Bucic added a comment to T82676: Launcher Parameters field disappears when no Steam Launch Options.

I see.
No, nothing more to add. The issue is not severe.

May 10 2016, 11:12 AM · Arma 3
Bucic added a comment to T82676: Launcher Parameters field disappears when no Steam Launch Options.

Hello!
Don't you think it's awkward that if user intends to use A3 Launcher for the purpose he's forced to also use the Steam Launch Parameters? Not to mention that it doesn't communicate that it's an intended behaviour.

May 10 2016, 11:12 AM · Arma 3
Bucic edited Steps To Reproduce on T82676: Launcher Parameters field disappears when no Steam Launch Options.
May 10 2016, 11:12 AM · Arma 3
Bucic edited Steps To Reproduce on T82648: The gamma correction is not captured on screenshots.
May 10 2016, 11:11 AM · Arma 3
Bucic edited Additional Information on T82647: Launcher window doesn't fit 1080p when unmaximized.
May 10 2016, 11:11 AM · Arma 3
Bucic added a comment to T82583: Prone enemies disappears into the ground.

I can confirm it with:
Object: high
Terrain: High
Visibility Overall/Object/Shadow: 3096/2000/100

Radeon 6950, latest catalyst, Win 7 x64

The worst case scenario I've whitnessed was with the following configuration in the Adapt campaign - Attention... mission:
http://i17.photobucket.com/albums/b68/Bucic/BI%20Forums/adapt_attention_aiunderground_issue_no93884_107410_2015-06-04_00003_zps3zzmzemz.jpg
Some soldiers in the north-eastern part of the camp literally disappeared under ground when prone.

May 10 2016, 11:09 AM · Arma 3
Bucic added a comment to T81979: Marksmen DLC sonic cracks too loud and overall weird.

@ Bullhorn
The bringing back came because this should not have landed in the stable branch. No one is telling BI to stop working on sound improvements.

And no, nothing out there tells us they are aware of this particular issue.

PS. There are no sound mods compatible with the post-marksmen arma releases to the best of my knowledge.

May 10 2016, 10:48 AM · Arma 3
Bucic added a comment to T81979: Marksmen DLC sonic cracks too loud and overall weird.

@ Bullhorn
You should definitely send a message to BI. They are wasting their time balancing the audio as we speak while it can be achieved by a slider to a large degree.

May 10 2016, 10:48 AM · Arma 3
Bucic added a comment to T81979: Marksmen DLC sonic cracks too loud and overall weird.

Plans is one thing but I was referring to this particular feedback entry. There doesn't seem to be another one dealing with the same issue and yet this one has been marked as resolved.

May 10 2016, 10:48 AM · Arma 3
Bucic added a comment to T81979: Marksmen DLC sonic cracks too loud and overall weird.

Same problem here. It started with the Marksmen dlc for me.
Edit:
And Iam curious as well how this issue could be marked as a 'no bug'. If I set volume level do that I barely hear crickets at night, gunfight sounds are literally deafening!

Asus Xonar DGX
Creative Aurvana Live

May 10 2016, 10:48 AM · Arma 3
Bucic added a comment to T80587: Add advanced audio settings for effects, they're really unbalanced.

I can't back this. The dynamic range should be fixed instead. It got broken in 2015.
http://forums.bistudio.com/showthread.php?186256-Getting-back-into-sound-modding-need-feedback-on-sounds

May 10 2016, 9:58 AM · Arma 3
Bucic added a comment to T74901: Unrealistic Weapon damage.

Still nothing done in the subject.

May 10 2016, 7:22 AM · Arma 3
Bucic added a comment to T71984: Abnormal GPU usage.

@TonyGrunt
"Are you starting with -world =empty?"
In my case, yes and I really don't think this invalidates the bug report.

May 10 2016, 6:00 AM · Arma 3
Bucic added a comment to T67161: No consequence to being shot.

This, combined with the ridiculous damage handling, causes the following situation to occur often:
AI taken by surprise, idling
6.5 mm caliber
dist. 10 m
AI gets three short bursts to the chest within 1.5 seconds
Player doesn't get to live to see the the 2. second

May 10 2016, 3:09 AM · Arma 3

May 9 2016

Bucic added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Little kid with an ACR:

http://www.youtube.com/watch?v=_hiBdM80SXA

Instead of sending devs to military fairs maybe BI should hire this kid.

May 9 2016, 10:02 PM · Arma 3
Bucic added a comment to T58953: Terrain transforms when moving prone.

Aby other solution apart from setting the terrain to standard?

May 9 2016, 4:09 PM · Arma 3