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Add advanced audio settings for effects, they're really unbalanced
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Description

Please add advanced audio settings for effects, it's really bad approach to have so many things in one slider.
Split it into Enviromental, Gunfire and Effects.

Splitting Environmental sounds is most important, because they are really quiet and other sounds are too loud!

This is really important for MP experience, because most people lower the volume to hear each other over the gunfire, but they will miss the beautiful Environmental sounds.

This is also very important for advanced sounds mod, ability to mix the audio to get the best setting for great audio experience is really important.

Details

Legacy ID
639294311
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Settings
Steps To Reproduce

Step to achieve this:
Environmental sounds should be easy to do from programming perspective, they are all in one config class CfgEnvSounds.

The same for Gunfire I guess - CfgWeapons.

And the rest could stay in Effects.

Additional Information

To sum it up, after this change the audio settings should look like this:

Master
Effects
Gunfire
Enviromental
Music
Radio
VON

I got the feeling that now are voices (campaing, missions) also under Effects, they should be also splitted. It's really bad approach to add all of this into one slider.

So please, this issue should be prior and addressed, after all you claimed to improve the sound experience in OFREPs.

Event Timeline

EvroMalarkey edited Additional Information. (Show Details)
EvroMalarkey set Category to Game Settings.
EvroMalarkey set Reproducibility to Always.
EvroMalarkey set Severity to None.
EvroMalarkey set Resolution to Open.
EvroMalarkey set Legacy ID to 639294311.May 7 2016, 8:03 PM
Bucic added a subscriber: Bucic.May 7 2016, 8:03 PM

I can't back this. The dynamic range should be fixed instead. It got broken in 2015.
http://forums.bistudio.com/showthread.php?186256-Getting-back-into-sound-modding-need-feedback-on-sounds