Page MenuHomeFeedback Tracker

Adanteh
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 15 2013, 6:57 PM (614 w, 1 d)

Recent Activity

Jun 4 2020

Adanteh added a comment to T151443: GetProperties command for objects.

Yes

Jun 4 2020, 9:41 PM · Arma 3
Adanteh added a comment to T81793: Visual scaling of objects.

Please :D

Jun 4 2020, 3:37 PM · Arma 3
Adanteh created T151443: GetProperties command for objects.
Jun 4 2020, 3:36 PM · Arma 3

May 1 2018

Adanteh created T128461: Add a 'buttonHeld' scripting command (Check if current dikcode is pressed).
May 1 2018, 3:46 PM · Arma 3

Oct 30 2017

Adanteh added a comment to T123274: fix setUnconscious vehicle behaviour (Driving/shooting).

Be nice if this could be fixed. Having someone in an M2 turret magically kicked out the vehicle is silly, he should be able to stay inside it, have a incapped animation in it and just not be able to do anything

Oct 30 2017, 4:10 PM · Arma 3

May 15 2017

Adanteh added a comment to T124244: Request: Filling + Line Thickness option for drawPolygon.

Seeing you're probably about to work on this ticket, I'd like to make an additional request for OUTSIDE filling. This is very helpful if you want to mark an AO and have everything outside the polygon filled.

May 15 2017, 1:54 AM · Arma 3

Apr 8 2017

Adanteh created T124244: Request: Filling + Line Thickness option for drawPolygon.
Apr 8 2017, 5:04 AM · Arma 3

Apr 3 2017

Adanteh created T124191: BIS_fnc_door has coding error in it.
Apr 3 2017, 4:23 PM · Arma 3

Mar 4 2017

Adanteh created T123593: allMissionObjects doesn't show Ruins.
Mar 4 2017, 4:32 PM · Arma 3

Feb 10 2017

Adanteh added a comment to T123254: Allow turning off Connection system chat messages.

Let me make it a bit clearer.

Feb 10 2017, 11:06 PM · Arma 3
Adanteh added a comment to T123274: fix setUnconscious vehicle behaviour (Driving/shooting).

Yes, this error has been present ever since the command has been reintroduced.

Feb 10 2017, 10:53 PM · Arma 3

Feb 9 2017

Adanteh created T123274: fix setUnconscious vehicle behaviour (Driving/shooting).
Feb 9 2017, 2:53 PM · Arma 3

Feb 8 2017

Adanteh added a comment to T123254: Allow turning off Connection system chat messages.

This is somewhat connected to https://feedback.bistudio.com/T79651 , however I'm not advocating for chat tabs, just the reasoning is the same.

Feb 8 2017, 4:02 PM · Arma 3
Adanteh created T123254: Allow turning off Connection system chat messages.
Feb 8 2017, 4:02 PM · Arma 3
Adanteh created T123253: Allow turning off AI Chat messages.
Feb 8 2017, 3:59 PM · Arma 3

May 10 2016

Adanteh set Category to category:edeneditor on T84110: Setting object to horizontal does not work when object center is under terrain level.
May 10 2016, 11:57 AM · Arma 3
Adanteh added a comment to T84085: Toggle Verticle Mode isn't working properly.

http://feedback.arma3.com/view.php?id=25743 just made pretty much duplicate ticket. It's when the center of the vehicles goes below terrain level that it automatically switches back to surface alignment.

May 10 2016, 11:56 AM · Arma 3
Adanteh added a comment to T81230: Running with binoculars is too fast.

Because it's a 50% bonus when you have binoculars compared to when you not have binoculars. Exact same same gear, but give them a binoculars and they get a serious speed increase.

May 10 2016, 10:24 AM · Arma 3
Adanteh added a comment to T81230: Running with binoculars is too fast.

Agree with this, unless putting your rifle on back is made possible.
Right now having a primary weapon without binoculars makes you a lot slower then having a primary weapon and not having binoculars. That on it's own makes absolutely no sense but it's forced because if you don't have binoculars you have to run with your weapon in your hands.

May 10 2016, 10:24 AM · Arma 3
Adanteh added a comment to T80675: ctrlDelete not deleting controls created in control groups using ctrlCreate.

Please fix this.

May 10 2016, 10:01 AM · Arma 3
Adanteh added a comment to T79813: Using removeMagazine on throwable prevents use of remaining throwables of that type.

For anyone having problems with this, you can do a workaround by removing one more magazine than needed and then adding back one using addMagazine. That'll re-enable the usage of that type.

May 10 2016, 9:34 AM · Arma 3
Adanteh edited Steps To Reproduce on T79813: Using removeMagazine on throwable prevents use of remaining throwables of that type.
May 10 2016, 9:34 AM · Arma 3
Adanteh added a comment to T79399: magazinesDetail / magazinesAmmo / magazinesAmmoDetail only works on main turret. .

Seems like these commands work for the main turret only. In vehicles with a gun on the commander seat (Slammer up for example) it doesn't show the magazines either.

May 10 2016, 9:20 AM · Arma 3
Adanteh added a comment to T79399: magazinesDetail / magazinesAmmo / magazinesAmmoDetail only works on main turret. .

Because of this it's also impossible to get the ammo count for magazines for the Wildcat, seeing they don't fall under a turret. Only magazinesTurret [-1] shows the magazines loaded in the helicopter, but have no ammo count details available.

May 10 2016, 9:20 AM · Arma 3
Adanteh edited Steps To Reproduce on T79399: magazinesDetail / magazinesAmmo / magazinesAmmoDetail only works on main turret. .
May 10 2016, 9:20 AM · Arma 3
Adanteh added a comment to T79346: setHit doesn't work on Marid central wheels.

Perfect, thanks for the quick solution.

May 10 2016, 9:17 AM · Arma 3
Adanteh edited Steps To Reproduce on T79346: setHit doesn't work on Marid central wheels.
May 10 2016, 9:17 AM · Arma 3
Adanteh added a comment to T78846: [RC3] beclient.dll causing CTD Exception code: C0000005 ACCESS_VIOLATION at 300B22F6.

Same problems on tacbf server. Usually about 60%-80% crashes and it comes in waves. Shows beclient.dll

May 10 2016, 9:02 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Bad performance is fixed. Not sure whether it was patch 1.20 or something else going on. Flickering cursor there still (Just a bit though), but way less bothersome.

May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Startup parameters:

-name=Adanteh
-showScriptErrors
-noPause
-noFilePatching
-cpuCount=4
-exThreads=7
-nosplash
-world=empty

No mods used.

With the repo mission I get 30 FPS when I move my cursor on the ArmA screen. When I move it off the ArmA screen I get 150 FPS. When I close the dialog I get 110 FPS.

Tested with graphical settings:
Display: Window
Resolution: 1024x768
VSync: Disabled
Interface Size: Small
Sampling: 100%
Texture: High
Objects: Very High
Terrain: Ultra
Shadow: High
Particles: Standard
Cloud: Standard
PiP: Low
HDR: Standard
Dynamic Lights: High

Postprocess: 0 / 0 / 0 / 0 / Disabled / Disabled
Antialiasing: 4x / All Trees / FXAA High / Standard

May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Got three people to try and reproduce. No luck. I use crossfire myself and have tried turning it off, but no luck again. It's a real shame because the combination of dialogs and maps seem my game run terrible (The FPS issue isn't really a problem, but scripts seem to run way way slower).

May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T77192: Flickering cursor when creating child dialog on map.

Performance is also very bad when opening Dialog on top of map. Normal map view about 90 FPS zoomed. Open dialog and see FPS drop to about 14.

May 10 2016, 8:21 AM · Arma 3
Adanteh edited Steps To Reproduce on T77192: Flickering cursor when creating child dialog on map.
May 10 2016, 8:21 AM · Arma 3
Adanteh added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

I do have a xbox360 controller but the USB receiver is not connected. Do keep in mind that that joystick shows up as 3 seperate devices (Both in Windows and ArmA), so it still falls under multiple controllers.

May 10 2016, 6:34 AM · Arma 3
Adanteh added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

Opening control in singleplayer is fine. I can change stuff, it gets saved and everything works correct. When I open controls in multiplayer it ALWAYS removes my joystick as device and the only way to fix it is by restarting the game.

May 10 2016, 6:34 AM · Arma 3
Adanteh added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

Same problem here

Windows 8 x64
Logitech G940 Joystick (Registers as 3 controllers. Joystick, throttle, pedals)
Logitech G13 (Joystick function is completely disabled in windows hardware though)

May 10 2016, 6:34 AM · Arma 3
Adanteh added a comment to T72995: MRCO Optics alpha issue.

Same problem here still: http://imgur.com/XJeSGiX

May 10 2016, 6:27 AM · Arma 3
Adanteh added a comment to T72568: Deleted Controls of Gamepad and Joystick.

Got the same problem here. Any knows what the hell is causing this? Not even disconnecting joystick or anything.

May 10 2016, 6:16 AM · Arma 3
Adanteh added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

I just wish they would change the speed for on/offroad all together. With the new physics it might be possible to make sure you have less grip making it very hard to drive fast, but at least you're able to when you want to (And you're a good driver). This magical engine limiter when you drive on anything that isn't a perfect pavement is annoying as hell.

May 10 2016, 6:15 AM · Arma 3
Adanteh added a comment to T67473: Support for missions download from HTTP mirrors (primary) , FTP mirrors and STEAMWORKSHOP cloud.

Please please please. I remember playing CoD2 (for me the first multiplayer game that I played a lot) and there you could download modes from HTTP servers. I'm guessing a ton of other games also had this feature before that. Could be amazing, seeing there's so much stuff you could implement in a mission file (Think textures/sounds included in missions for that semi-mod feeling). Not practically doable with downloading from servers, but with a quick HTTP download? Heck yeah!

May 10 2016, 3:21 AM · Arma 3
Adanteh added a comment to T66730: [Almost Fixed] Game freezes on dropWeapon to ground weaponholder.

Still causes a crash.

May 10 2016, 2:53 AM · Arma 3
Adanteh added a comment to T64011: Suppression effect for players.

Hello there, seeing there's lots of discussing about suppression here, I might as well post this here in the hopes of getting some general feedback. I'm working on suppression for the TacBF mod (Dale, who made plenty of posts here, is in that team as well). Either give feedback here or what you think or on the youtube video (preferably the youtube video). The values of effects are quite easy to tune and it doesn't require other mods and is fully scripted. It could be added to any multiplayer server without any problems. Eventually it'll be released to the public as well.

http://www.youtube.com/watch?v=wZleWl1b3DE

May 10 2016, 1:10 AM · Arma 3
Adanteh added a comment to T63989: Make seperating communications device and default playback device possible ingame.

Oh yes please oh please. I'd already be happy with a simple selector that doesn't use the default windows input, but full control over which outputs to use would be amazing (More realistic also (I just put that word in because I know people in the Arma community like it)

May 10 2016, 1:08 AM · Arma 3

May 9 2016

Adanteh added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

Please please do this. It seems so much more logical to just say what type of rails a certain weapon has and then adding the required rail to the attachment. That way it's all compatible as well. Right now if you make an attachment you need to edit all the normal weapons to make sure they can use the attachment.... Even more of a problem: If person A releases a weapon mod and person B releases a mod with attachments, person A will need to update his own mod again to use person B his attachments. With a clear system person A can just says it uses Rail X and person B can prepare his attachments to work with all guns that have a Rail X.

May 9 2016, 10:51 PM · Arma 3
Adanteh added a comment to T60648: Remove weapon switch and reload from the scrolling action menu..

The fact that they are working on it doesn't mean you can't give feedback about it. I have keybinds for pistol switching (;) and launcher switching (lCtrl+;) and would like to have the ability (Alternate options like that are always good if you ask me) (Not force people to remove it) to turn those options of from the scroll menu.

May 9 2016, 9:52 PM · Arma 3
Adanteh added a comment to T60114: Miniguns on littlebird very difficult to hit people with..

Could use a bit less spread and really need the fire modes back. Somewhere halfway between Arma3 and Arma2 seems like a good choice.

May 9 2016, 9:27 PM · Arma 3