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Dec 28 2023

PiepMGI added a comment to T178048: Add "radioEmitted" event handler.

This feature request is not for chat but radio. Actually, the voice radio is just filtered by channel, without consideration about range, jamming, ground masks... You can't scan, point at direction, reveal radio emitters.
The reason why EH or MEH could enable some scripts when AIs/players use their radio.
Examples:

  • if leader player is separate from his group/ other players by a hill, radio can be blocked or dimmed, (except if backpack is a radio but this can be scripted in EH code);
  • if an AI/player emits within a short distance from enemy, reveal it to enemy;
  • find azimuth of emitting unit;
  • script radio volume for what you want...
Dec 28 2023, 4:29 PM · Arma 3

Dec 26 2023

PiepMGI created T178048: Add "radioEmitted" event handler.
Dec 26 2023, 12:31 PM · Arma 3

Aug 17 2023

PiepMGI added a comment to T174564: Some AIS freeze in game (Multiplayer hosted LAN server, 1 player).

No this occurred (twice at least) on native mission (Canisy or Quibou Dangy one), just playing without any mod other than the DLC, on hosted LAN sever, one player only.
I guess you have something for performance optimization with your own simulation switch tool. This (these) unit(s) should be animated or hidden, or not spawned. Something like that.

Aug 17 2023, 7:32 AM · Arma 3

Aug 5 2023

PiepMGI created T174564: Some AIS freeze in game (Multiplayer hosted LAN server, 1 player).
Aug 5 2023, 5:05 PM · Arma 3

Jan 5 2023

PiepMGI updated the task description for T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".
Jan 5 2023, 6:44 AM · Arma 3

Jan 4 2023

PiepMGI renamed T169601: [request] fall directions by setDamage from fall directions by setDamage to [request] fall directions by setDamage .
Jan 4 2023, 6:17 PM · Arma 3
PiepMGI added a comment to T123355: Eventhandlers are compiled before every execution.

Any news about that?

Jan 4 2023, 5:44 PM · Arma 3
PiepMGI created T169601: [request] fall directions by setDamage .
Jan 4 2023, 5:41 PM · Arma 3

Dec 27 2022

PiepMGI added a comment to T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.

In Diag_captureSlowFrame:
**biki warns: "Only available in Diagnostic/Profiling branch(es)."

Dec 27 2022, 4:16 AM · Arma 3

Dec 26 2022

PiepMGI created T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.
Dec 26 2022, 9:21 AM · Arma 3

Dec 23 2022

PiepMGI updated the task description for T169432: Bis_fnc_reviveOnState doesn't work as intended (status 2 & 3).
Dec 23 2022, 1:52 PM · Arma 3
PiepMGI created T169432: Bis_fnc_reviveOnState doesn't work as intended (status 2 & 3).
Dec 23 2022, 1:51 PM · Arma 3

Dec 21 2022

PiepMGI added a comment to T168444: Error in configViewer.

I think this issue is due to lag in 3den due to too many running scripts. So the config viewer can't open and a zero divisor occurs by some lost variables.

Dec 21 2022, 11:41 AM · Arma 3 Creator DLC - CSLA Iron Curtain, Arma 3

Nov 23 2022

PiepMGI added a comment to T124940: Weird behavior with dead driver (all full crew AI vehicles).

No interest?

Nov 23 2022, 6:42 PM · Arma 3

Nov 14 2022

PiepMGI created T168937: allObjects command doesn't return houses.
Nov 14 2022, 8:15 AM · Arma 3

Nov 9 2022

PiepMGI added a comment to T168848: Some classes issue in version 1.1.

Seems to be the case also for :
13:46:49 Warning Message: No entry 'bin\config.bin/CfgMagazines.US85_38x_M151'.

Nov 9 2022, 1:52 PM · Arma 3 Creator DLC - CSLA Iron Curtain
PiepMGI created T168848: Some classes issue in version 1.1.
Nov 9 2022, 9:56 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Oct 23 2022

PiepMGI updated the task description for T168444: Error in configViewer.
Oct 23 2022, 1:43 PM · Arma 3 Creator DLC - CSLA Iron Curtain, Arma 3
PiepMGI created T168444: Error in configViewer.
Oct 23 2022, 1:42 PM · Arma 3 Creator DLC - CSLA Iron Curtain, Arma 3

Aug 25 2022

PiepMGI added a comment to T167263: Triggers owned by a grouped unit in exported missions outside the editor don't work properly.

Tested with "any member of the group" :
All mission.sqm (pboed or not) have an emptyDetector (trigger) set with :
activationByOwner="MEMBER";
and a link (of course) type = "TriggerOwner"; between items referring of the group and the trigger. Fine!

Aug 25 2022, 2:06 PM · Arma 3

Aug 10 2022

PiepMGI created T167041: Fuel consumption are far too low.
Aug 10 2022, 11:29 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 21 2022

PiepMGI renamed T166738: unable to navigate on river Vltava from deleted to unable to navigate on river Vltava.
Jul 21 2022, 10:31 AM · Arma 3 Creator DLC - CSLA Iron Curtain
PiepMGI renamed T166738: unable to navigate on river Vltava from Unable to navigate on river (any boat) to deleted.
Jul 21 2022, 10:00 AM · Arma 3 Creator DLC - CSLA Iron Curtain
PiepMGI created T166738: unable to navigate on river Vltava.
Jul 21 2022, 9:46 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 20 2022

PiepMGI created T166722: Bug on csla border fences.
Jul 20 2022, 10:24 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Jul 15 2022

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

This bug is not corrected.

Jul 15 2022, 11:52 AM · Arma 3
PiepMGI added a comment to T71220: someAmmo command is broken in ArmA 3 (works in ArmA 2).

This command is still broken. See KK's comment (2013!)

Jul 15 2022, 10:56 AM · Arma 3

Apr 8 2022

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

Ok, seems to impact also mods and DLCs.

Apr 8 2022, 12:45 PM · Arma 3
PiepMGI renamed T161166: AIs fail to obey a move order when a "sub_leader" is "stuck" from AIs fail to obey a move order when 2 players in their group to AIs fail to obey a move order when a "sub_leader" is "stuck".
Apr 8 2022, 12:36 PM · Arma 3

Apr 7 2022

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

This bug seems to be specific to Vanilla 8 unit weapons squads (BLU,RED,GREEN). I tested with 8 unit recon squads or Western Sahara 8 unit squad and I didn't see that.

Apr 7 2022, 8:12 PM · Arma 3

Oct 7 2021

PiepMGI added a comment to T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".

Yes. That's what reproducibility: "always" means. It takes 1 min (but 2 PC or sessions) for testing with 2 players.

Oct 7 2021, 6:03 PM · Arma 3

Oct 4 2021

PiepMGI created T161166: AIs fail to obey a move order when a "sub_leader" is "stuck".
Oct 4 2021, 5:09 PM · Arma 3