Either make them appear on both sides (Blu and Ind) or hide them under Blu and make them visible in Ind.
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May 10 2016
Is really THAT hard to understand? My english is so bad? This is so out of context so you can't figure out what I'm talking about? Maybe I should draw something?
If you feel this is incomplete, close it and bury it.
Whatever you call them (could be Dismissed aswell), what matters is the result = custom animations and interactions.
I don't like my textures and it's not difficult to click on the toggle textures button.
/upvoted
See what I did there?
Also, make it pop-up when changed, so you know what is your speed.
Oops... should searched better.
What stonestriker is saying is that the camera should remain in a position even when it's not locked on something, so you don't have to fight the UAV movement to look around = stabilization.
This => http://www.youtube.com/watch?v=BpCo9Zmieoc
And even expanding on that same video, make something like that (PiP) tied to the "Tactical Glasses": http://media.pcgamer.com/files/2012/08/Arma-3-10-610x343.jpg
Doable? FPS problems?
Downvoted because of wording? lol
If they got the message (and I beleive they did as everybody else did) is enough ;)
Yeah, I know you should be firing from the "bottom" of your breath but as there is no difference between top and bottom, it is just a "hold breath", it would be just one more thing to give feedback to the player. Sure as hell you would notice it anyway because a) you are holding a key and b) your aim is more steady but it is something more.
And you can (and always could if I'm not mistaken) bound another key to hold breath.
I would suggest to add another slot there too.
If that is not possible, what about moving NVGoggles to eyewear and to now free slot to facewear? Never used a pair or NV goggles but I imagine that you can't make proper use with any type of goggles and whatnot anyway. Plus, tacticool; nuff said :)
http://feedback.arma3.com/view.php?id=11141
Good then. Can I do something about it or just a mod can link them, close this one?
Product Version 0.70.106.872
And the gunners are still using the mind controlling systems. Shame BIS.
PDW2000 also suffer from this, checked all weapons but the TRG (?) series.
Last chance.
Sorry to bump this again but it really annoy me. You could have {this unassignitem "Nvgoggles"} as default, would solve the issue (or my issue ;p )
Of course as soon someone runs out of space on the inv (or just straight on), they will put it on its slot again. Thats why I suggested a timed or hour dependent to *show* it.
Some (unecessary) pics:
Heli and snipers, the prime examples:
http://i.imgbox.com/abqrZB9m.jpg
http://i.imgbox.com/abdV3Wij.jpg
And the army of ants. It just looks out of context.
http://i.imgbox.com/adhgcg4A.jpg
"Fixed"
http://i.imgbox.com/adzWUXJE.jpg
It is not about having it or not, rather about aesthetics and to prevent things like this => http://feedback.arma3.com/view.php?id=839
Not only small arms fire can explode a vehicle, which is bad, but crashing it also explode it, which is worst.
Imagine those Russian car crash compilation with explosive cars....
On addition to this, a waypoint in the editor for a group to garrison a building where they not only enter it but also randomly walk to different positions.
May 9 2016
Highly unlikely to see an animation for th switch, but at least a sound cue would be welcome. A small tilt also: http://www.youtube.com/watch?feature=player_embedded&v=WbKRI0rX3Og#!
More on that\Repro at http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2439668#post2439668
Set the date to May, same time; you have a similar setting (night, low moon) but there isn't an issue, you can see everything as it should be.