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Smurf
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User Since
Apr 22 2013, 8:02 PM (381 w, 3 d)

Recent Activity

May 10 2016

Smurf edited Steps To Reproduce on T73320: Module - Intel - Create Task - Description Fields.
May 10 2016, 6:38 AM · Arma 3
Smurf edited Steps To Reproduce on T73116: Userconfig configurations on Expansions menu.
May 10 2016, 6:29 AM · Arma 3
Smurf edited Steps To Reproduce on T72963: Toggle HUD on\off.
May 10 2016, 6:26 AM · Arma 3
Smurf added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Either make them appear on both sides (Blu and Ind) or hide them under Blu and make them visible in Ind.

May 10 2016, 6:12 AM · Arma 3
Smurf edited Steps To Reproduce on T72310: Invisible cabin, Civilian Truck.
May 10 2016, 6:09 AM · Arma 3
Smurf added a comment to T72173: LOITER Waypoint enhanced.

Is really THAT hard to understand? My english is so bad? This is so out of context so you can't figure out what I'm talking about? Maybe I should draw something?

If you feel this is incomplete, close it and bury it.

May 10 2016, 6:06 AM · Arma 3
Smurf added a comment to T72173: LOITER Waypoint enhanced.

Worthless

May 10 2016, 6:06 AM · Arma 3
Smurf added a comment to T72173: LOITER Waypoint enhanced.

Whatever you call them (could be Dismissed aswell), what matters is the result = custom animations and interactions.

May 10 2016, 6:06 AM · Arma 3
Smurf edited Steps To Reproduce on T72173: LOITER Waypoint enhanced.
May 10 2016, 6:06 AM · Arma 3
Smurf edited Steps To Reproduce on T72035: Missile turns in an angle too sharp.
May 10 2016, 6:02 AM · Arma 3
Smurf added a comment to T71969: When opening map, disable map textures by default.

I don't like my textures and it's not difficult to click on the toggle textures button.
/upvoted

See what I did there?

May 10 2016, 6:00 AM · Arma 3
Smurf edited Steps To Reproduce on T71969: When opening map, disable map textures by default.
May 10 2016, 6:00 AM · Arma 3
Smurf edited Steps To Reproduce on T71960: Mound object on the editor - make it invisible.
May 10 2016, 6:00 AM · Arma 3
Smurf edited Steps To Reproduce on T71889: Marid TI texture too bright.
May 10 2016, 5:58 AM · Arma 3
Smurf added a comment to T71888: Stance Indicator - Combat Pace Indication.

Also, make it pop-up when changed, so you know what is your speed.

May 10 2016, 5:58 AM · Arma 3
Smurf edited Steps To Reproduce on T71888: Stance Indicator - Combat Pace Indication.
May 10 2016, 5:58 AM · Arma 3
Smurf added a comment to T71333: UAV Terminal Animations => No Tablets on the future? [Request].

Oops... should searched better.

May 10 2016, 5:42 AM · Arma 3
Smurf edited Steps To Reproduce on T71333: UAV Terminal Animations => No Tablets on the future? [Request].
May 10 2016, 5:42 AM · Arma 3
Smurf added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

What stonestriker is saying is that the camera should remain in a position even when it's not locked on something, so you don't have to fight the UAV movement to look around = stabilization.

May 10 2016, 5:39 AM · Arma 3
Smurf added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

This => http://www.youtube.com/watch?v=BpCo9Zmieoc

And even expanding on that same video, make something like that (PiP) tied to the "Tactical Glasses": http://media.pcgamer.com/files/2012/08/Arma-3-10-610x343.jpg

Doable? FPS problems?

May 10 2016, 5:39 AM · Arma 3
Smurf added a comment to T70602: Add a hold breath sound.

Downvoted because of wording? lol

If they got the message (and I beleive they did as everybody else did) is enough ;)

May 10 2016, 5:18 AM · Arma 3
Smurf added a comment to T70602: Add a hold breath sound.

Yeah, I know you should be firing from the "bottom" of your breath but as there is no difference between top and bottom, it is just a "hold breath", it would be just one more thing to give feedback to the player. Sure as hell you would notice it anyway because a) you are holding a key and b) your aim is more steady but it is something more.

And you can (and always could if I'm not mistaken) bound another key to hold breath.

May 10 2016, 5:18 AM · Arma 3
Smurf edited Steps To Reproduce on T70602: Add a hold breath sound.
May 10 2016, 5:18 AM · Arma 3
Smurf edited Steps To Reproduce on T70601: Add *click* sound for switching fire modes.
May 10 2016, 5:18 AM · Arma 3
Smurf edited Steps To Reproduce on T70508: Invisible NVG on quadbikes.
May 10 2016, 5:15 AM · Arma 3
Smurf edited Steps To Reproduce on T70507: Marid Commander visible from outside view (CLIPPING).
May 10 2016, 5:15 AM · Arma 3
Smurf edited Steps To Reproduce on T70506: Invisible Rocks near Airport.
May 10 2016, 5:15 AM · Arma 3
Smurf added a comment to T70186: Change GOGGLES category name to FACEWEAR and add Facemasks there OR Add new Slot.

I would suggest to add another slot there too.
If that is not possible, what about moving NVGoggles to eyewear and to now free slot to facewear? Never used a pair or NV goggles but I imagine that you can't make proper use with any type of goggles and whatnot anyway. Plus, tacticool; nuff said :)

May 10 2016, 5:03 AM · Arma 3
Smurf edited Steps To Reproduce on T70054: Safe animation variation.
May 10 2016, 4:58 AM · Arma 3
Smurf added a comment to T70054: Safe animation variation.

http://feedback.arma3.com/view.php?id=11141

Good then. Can I do something about it or just a mod can link them, close this one?

May 10 2016, 4:58 AM · Arma 3
Smurf added a comment to T68930: Helicopter Door Gunner Animations.

Product Version 0.70.106.872

And the gunners are still using the mind controlling systems. Shame BIS.

May 10 2016, 4:13 AM · Arma 3
Smurf added a comment to T68321: On several weapons with the MRCO sight, the nonremoveable ironsight's color matches the sky.

PDW2000 also suffer from this, checked all weapons but the TRG (?) series.

May 10 2016, 3:50 AM · Arma 3
Smurf edited Steps To Reproduce on T67477: Stance indicator should "pop up" when adjusting stance..
May 10 2016, 3:21 AM · Arma 3
Smurf added a comment to T65998: Always mounted NVG.

Last chance.
Sorry to bump this again but it really annoy me. You could have {this unassignitem "Nvgoggles"} as default, would solve the issue (or my issue ;p )

Of course as soon someone runs out of space on the inv (or just straight on), they will put it on its slot again. Thats why I suggested a timed or hour dependent to *show* it.

Some (unecessary) pics:
Heli and snipers, the prime examples:
http://i.imgbox.com/abqrZB9m.jpg
http://i.imgbox.com/abdV3Wij.jpg

And the army of ants. It just looks out of context.
http://i.imgbox.com/adhgcg4A.jpg

"Fixed"
http://i.imgbox.com/adzWUXJE.jpg

May 10 2016, 2:23 AM · Arma 3
Smurf added a comment to T65998: Always mounted NVG.

It is not about having it or not, rather about aesthetics and to prevent things like this => http://feedback.arma3.com/view.php?id=839

May 10 2016, 2:23 AM · Arma 3
Smurf edited Steps To Reproduce on T65998: Always mounted NVG.
May 10 2016, 2:23 AM · Arma 3
Smurf added a comment to T65063: Vehicles should not explode by gunfire.

Not only small arms fire can explode a vehicle, which is bad, but crashing it also explode it, which is worst.

Imagine those Russian car crash compilation with explosive cars....

May 10 2016, 1:46 AM · Arma 3
Smurf added a comment to T64878: [Feature Request] Command AI to secure house.

On addition to this, a waypoint in the editor for a group to garrison a building where they not only enter it but also randomly walk to different positions.

May 10 2016, 1:40 AM · Arma 3

May 9 2016

Smurf added a comment to T59674: Selector switch position should change to reflect the state of the weapon..

Highly unlikely to see an animation for th switch, but at least a sound cue would be welcome. A small tilt also: http://www.youtube.com/watch?feature=player_embedded&v=WbKRI0rX3Og#!

May 9 2016, 7:08 PM · Arma 3
Smurf added a comment to T58702: Thermal Optics of Cars at Night do not work properly.

More on that\Repro at http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2439668#post2439668

Set the date to May, same time; you have a similar setting (night, low moon) but there isn't an issue, you can see everything as it should be.

May 9 2016, 3:26 PM · Arma 3