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May 10 2016

Baras17 set Category to category:general on T98688: As longer you run, you should slower down.
May 10 2016, 10:21 PM · DayZ
Baras17 set Category to category:ingameui on T97335: New Zeroing Numbers for all Weapons with adaptable scopes.
May 10 2016, 9:35 PM · DayZ
Baras17 edited Steps To Reproduce on T96864: Zombie respawn radius is to low!.
May 10 2016, 9:19 PM · DayZ
Baras17 added a comment to T91349: On combat loggers and server hoppers..

The official Hive System is very important to the standalone because you cant trust a server which has an admin because he can do everything he wants like in the mod where an admin can delete you from the server if he just wants it so or can do even worse things. Im speaking in experience to the mod. I know that the offical hive can cause problems that help players to cheat, ghost or combatlogg but when lost557´s ideas make it in the standalone then such thing wont be happening anymore as we seen them in the alpha untill know. And the most important thing is that the servers are very laggy, desyncy and they do crash in the alpha and may in beta release too and nobody whats to beginn a new character just because of the down or reseted server.

May 10 2016, 6:03 PM · DayZ
Baras17 added a comment to T90958: Too much military loot.

I totally agree with you mate!!!! Right now we have version 0.43 and every player is running around with x MILLION bullets of ammo and the best weapons and loot. Its a survival scenario and who finds ammo after 10 years of beginning of the apocalyps? maybe 5 bullets of a pistol but anything hight is just unrealistic. I now it plays in russia but even the russian zivilan population hasnt got enough ammo for ten years to fire. zivilians normaly havent got ammo... and the millitary would just get out of the area and away from the epidemic. I want the game to be like the dayz mod dayz 2017 where its really hard to survive and not so nooby easy as it is now in the SA :( I definitely agree with you!

May 10 2016, 5:50 PM · DayZ
Baras17 added a comment to T86579: Random Zombie Sounds [PRIMARY REPORT].

Dear Devs, you can also use zombie sounds from other dayz mods what are currently played in the dayz commander. One mod with good zombie sounds would be dayz overwatch. copy them into the game and mix them with the old ones. Then we have a lot of zombie sounds and they sound more creepy and also better :D

May 10 2016, 1:58 PM · DayZ
Baras17 edited Steps To Reproduce on T76593: Automatically switch to artillery computer when getting in a Mortar.
May 10 2016, 8:04 AM · Arma 3
Baras17 edited Steps To Reproduce on T76594: New Map Marker Windows to select the symbol / colour.
May 10 2016, 8:04 AM · Arma 3
Baras17 edited Steps To Reproduce on T76325: Ability to Copy/Paste Map Markers.
May 10 2016, 7:57 AM · Arma 3
Baras17 edited Steps To Reproduce on T76234: No option in difficulty settings to disable the Peripheral Dots.
May 10 2016, 7:55 AM · Arma 3
Baras17 edited Steps To Reproduce on T76233: You can shot the commander of the FV 720 Mora of Independent.
May 10 2016, 7:55 AM · Arma 3
Baras17 edited Steps To Reproduce on T76225: UAVs like the Greyhawk have wrong values when flying passively.
May 10 2016, 7:55 AM · Arma 3
Baras17 added a comment to T76141: Always getting stucked in the Rearm scene after talking to one of the other team leaders.

Attention!
Thankfully the new gameversion 1.14 fixed that problem I am no longer getting stucked in the rearm scene. This Thread can know be closed. I dont exactly know how to close a issue on myself so just ignore this thread. Thank you.

May 10 2016, 7:52 AM · Arma 3
Baras17 edited Steps To Reproduce on T76141: Always getting stucked in the Rearm scene after talking to one of the other team leaders.
May 10 2016, 7:52 AM · Arma 3