The following problem is explained when the UAV ist used only by one member of the team, for example the uav operator alone.
The Unmaned Aerial Vehicles have some worng values in flight speed and flight height when being not controlled by a uav operator or when he just controlls the turrent of it. They are false neither when the uav has waypoints nor flying without waypoints. Then the UAV is flying way to low and way to fast. When the operator then wants to laser a target, the uav is engaging it, what is right, but because of the low altitude and the fast speed its nearly impossible to target the enemy and get a good shot on him. Most of the time the shot misses or the missle isnt fired at all. So the only way to use the uav properly, is to give it a waypoint like search and destroy and hope, that it destroys all targets and isnt being destroyed in the process (yes, uavs are still a bit buggy).
Description
Description
Details
Details
- Legacy ID
- 2938113222
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- UAV (Unmanned Aerial Vehicle)
Steps To Reproduce
- place a uav like the bluefor greyhawk in the editor
- place a bluefor uav operator as player in the editor
- place a target for it like a tank for example and preview the mission
- connect to the placed uav
- fly mannually to the target area and switch to the turrent
- laser it and hope that the uav fires...
Additional Information
You can use the waypoints and controll the turrent to engage targets, but there is still the unability to set a flight speed.
Another problem that causes this issue is the unability to use the cyrcle waypoint on uavs.
I want to controll the uav on myself to be sure that it doesnt make any shit and just that what I want because I know that the AI in ArmA is slow and buggy. For example during the fight I cant wait for the darter that it lands at my position with the waypoint and i can pack it on my back. That does take to long.