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Zombie respawn radius is to low!
Closed, ResolvedPublic

Description

Right now in the stable and dev branch the zombie respawn radius is about 50m and this is way to low!! First you can see them respawning right in front of you and they hit you when youre then running past them. Second you can "clean" a city from zombies as you would can do in the real world. So now you cant clean some sectors of a town or in the future your base? Funny.....
Im not saying that its worng to let respawn them but increasing the radius would gain a much better expierience in the game. 150m or so would be great. Or any distance where they would not spawn when you can see it. like in a town. On flatts its either way no matter because you would see its so or so.
Thank you.

Details

Legacy ID
423603802
Severity
None
Resolution
Duplicate
Reproducibility
N/A
Steps To Reproduce

Go in a town and kill some Zeds and then wait till they respawn right in front of you, about 50m distant. It isnt nice if suddenly a Zed is spawning out of nothing. Just hide that. :)

Additional Information

A change of the game mechanics would be grate for better performance and resorce use: set the spawn distance to about 800-1000m or so and the respawn distance to 150m. and remove the spawn every where mechanic. That would increase the performance much. Theres an extra report for that so I write it just here.

Event Timeline

Baras17 edited Steps To Reproduce. (Show Details)Apr 3 2014, 5:24 PM
Baras17 edited Additional Information. (Show Details)
Baras17 set Category to category:aibehavior.
Baras17 set Reproducibility to N/A.
Baras17 set Severity to None.
Baras17 set Resolution to Duplicate.
Baras17 set Legacy ID to 423603802.May 8 2016, 5:47 PM
R834 added a subscriber: R834.May 8 2016, 5:47 PM
R834 added a comment.Apr 3 2014, 9:41 PM

Hi,

This is a duplicate report of issue #0009559: Zombies respawn too fast and too close

Zombie mechanics are temporary and should be seeing further changes in the near future.

Closing