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May 10 2016

ColinM9991 added a comment to T92026: Low violence version for DayZ.

(yolo right?)

Piss off.

May 10 2016, 6:26 PM · DayZ
ColinM9991 edited Steps To Reproduce on T90270: Vote Admin Commands Working.
May 10 2016, 5:27 PM · DayZ
ColinM9991 added a comment to T89662: No other channels than Direct...why ?.

Because it's ridiculous having Side and Global chat where people can spam constantly with childish statements or pathetic bandit attempts, the same is supposed to be immersive.

This is not a bug, and absolutely do not bring Side or Global back.

May 10 2016, 5:05 PM · DayZ
ColinM9991 set Category to category:environment on T88491: Ladder randomly caused death.
May 10 2016, 4:23 PM · DayZ
ColinM9991 added a comment to T87552: Performance is poor on AMD rigs..

I have some issues too with lag,

AMD FX 8150 3.6GHz
Sapphire 7970 3GB
16GB Crucial RAM
128GB SSD w/ 3TB Seagate

May 10 2016, 3:42 PM · DayZ
ColinM9991 set Category to category:scripting on T84816: a && b Lazy Eval.
May 10 2016, 12:17 PM · Arma 3
ColinM9991 added a comment to T82110: Server crashing since 1.40.

Altis Life is running a Multiplayer Map that is officially made by Bohemia, it resides on the Altis map.

The content in Altis Life is created with the SQF language, Bohemia's official language for the Arma series. This language is maintained & surrounded by your container - the game.

May 10 2016, 10:52 AM · Arma 3
ColinM9991 added a comment to T77964: removePrimaryMagazines & removeHandgunMagazines.

Right now I'm using array subtraction to detect the players magazines, subtract magazines from an array of illegal items; and re-add the rest of the items the unit had.

Lecks, I see what you mean; I'm sure there's a workaround though, I'll see what I can think of.

May 10 2016, 8:39 AM · Arma 3
ColinM9991 edited Steps To Reproduce on T77964: removePrimaryMagazines & removeHandgunMagazines.
May 10 2016, 8:39 AM · Arma 3
ColinM9991 added a comment to T71230: Character Ragdoll has become very unrealistic....

To be quite fair; ragdoll on this game has always been terrible.

It would be nice to see some proper physics implemented.

May 10 2016, 5:39 AM · Arma 3
ColinM9991 added a comment to T68632: Ability to instantly disable VON whit specialties to Side and Global chat to not be bother by people screaming over the mics..

To bump and clarify this issue;

Instead of players being able to mute channels, it should be a feature where the core administrator can define an option in the missions Description.ext such as "disableVONChannels" which works just like "disableChannels" but obviously for voice instead.

RogerX; it's entirely up to the young people maintaining servers whether access should be granted or denied, it's up to you to find a server that doesn't do such ridiculous things.

May 10 2016, 4:01 AM · Arma 3
ColinM9991 added a comment to T68592: PhysX Crash on AMD Cards.

In regards to that last comment by Rnd, I'm just informing that my driver package is 13.4 using the "AMD VISION Engine Control Center version 2012-1219-1521-27485"

May 10 2016, 4:00 AM · Arma 3
ColinM9991 added a comment to T68592: PhysX Crash on AMD Cards.

Just bumping to see what is going on about this issue.
Are users still crashing? I haven't played the game in a while.

May 10 2016, 4:00 AM · Arma 3
ColinM9991 added a comment to T68592: PhysX Crash on AMD Cards.

Attached .rar file.
If the information does not suffice I can attempt to reproduce the issue again and upload the info.

May 10 2016, 4:00 AM · Arma 3
ColinM9991 added a comment to T68592: PhysX Crash on AMD Cards.

Unfortunately I don't know how to reproduce this as it is random as stated above, however it has happened now two times within 10-15 minutes since the update. Here are the files as requested

http://computergeekscr.com/files/required.rar

May 10 2016, 4:00 AM · Arma 3
ColinM9991 edited Steps To Reproduce on T68592: PhysX Crash on AMD Cards.
May 10 2016, 4:00 AM · Arma 3

May 9 2016

ColinM9991 added a comment to T60043: AI OpFor can spot you too easily..

Actually regarding the Scuba mission, within a certain radius there is a trigger that will alert the enemy of where you are. It is this trigger itself that causes the look-a-like "X-Ray Vision".

However, they do have X-Ray Vision. They shoot through walls and trees and can spot you from over a klick away.

May 9 2016, 9:22 PM · Arma 3
ColinM9991 added a comment to T58799: Deploying a weapon / proper use of bipods.

You got one thing right there Syn, I am not a modeler.

As for the rest, well now I am also under the impression that you are not an adult either ;-)

If I'm throwing money at a company that claims their game is a "military sandbox where I can experience true combat" then I'd expect to get what I buy.

I wouldn't go in to a store and buy apples only to receive oranges now would I?.

But for your own information, I am quite fluent in C#; you can add that to your record thank you very much.

May 9 2016, 3:59 PM · Arma 3
ColinM9991 added a comment to T58799: Deploying a weapon / proper use of bipods.

For 10 years after branding ArmA as a military simulator? Let's be realistic here. Even 2-3 years since this ticket creation is far too long when modders have done it in under several days, or even minutes seeing as how simple of a task it is for the code work, modelling is probably the longest part of this.

May 9 2016, 3:59 PM · Arma 3
ColinM9991 added a comment to T58799: Deploying a weapon / proper use of bipods.

Yeah, I mean what's it been, almost 10 years?

Don't hold your breath for game optimization any time soon, not for about 8 or 9 years.

May 9 2016, 3:59 PM · Arma 3
ColinM9991 added a comment to T58799: Deploying a weapon / proper use of bipods.

It's been over 1 year, how long does it take idiots to implement a system which has been done time and time again in mods?

Spend less time releasing ridiculous DLC, and more time developing systems for a game you advertise as a "true combat gameplay" scenario "in a massive military sandbox".

May 9 2016, 3:57 PM · Arma 3
ColinM9991 added a comment to T58799: Deploying a weapon / proper use of bipods.

We'll see.

May 9 2016, 3:57 PM · Arma 3
ColinM9991 added a comment to T58799: Deploying a weapon / proper use of bipods.

They've acknowledged this; but it has been said that they're evaluating it for the marksmen DLC.

We're essentially being made pay more money to have a feature that is a basic concept in any world or country.

May 9 2016, 3:56 PM · Arma 3