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May 10 2016

Nevrin added a comment to T70181: Realism option to toggle the [helicopter] landing gear up/down manually..

With those miniguns sticking out your stealth is lost anyway. But Im all out for manual controls of a landing gear.

May 10 2016, 5:03 AM · Arma 3
Nevrin edited Steps To Reproduce on T70162: Stereoscopic 3D is causing graphical artifacts even when turned off.
May 10 2016, 5:02 AM · Arma 3
Nevrin added a comment to T68863: Helicopter Controls - Going up!... well almost..

Rate of climb up to 12m/s at 0 horizontal speed and well above 30m/s if you trade speed for altitude is not good enough? Rough estimates from flying in editor with various helicopters.

May 10 2016, 4:11 AM · Arma 3
Nevrin added a comment to T65233: Generic USB joystick / Gamepad no longer working.

Gamepad is now listed under its correct name instead of "Generic USB Joystick" and is working again. Fixed

May 10 2016, 1:52 AM · Arma 3
Nevrin added a comment to T65233: Generic USB joystick / Gamepad no longer working.

The problem still persists. Uploaded screenshot. As described above. The button to enable/disable the device doesnt work. The inactive button shows the state of previously higlighted device. I now use PPJoy Virtual Joystick and map the gamepad to Arma through it. Disconnecting every other device doesnt help.

May 10 2016, 1:52 AM · Arma 3
Nevrin edited Steps To Reproduce on T65233: Generic USB joystick / Gamepad no longer working.
May 10 2016, 1:52 AM · Arma 3
Nevrin added a comment to T65210: Controler Support Needs Attn..

For some it means the controller currently doesnt work at all. Try for example a simple thing like moving forward, sidesteping and leaning, all at the same time without controller or some other additional analog device.

May 10 2016, 1:51 AM · Arma 3
Nevrin added a comment to T65210: Controler Support Needs Attn..

Ive given up hopes for fix and bypassed the problem by remaping the gamepad through virtual joystick driver PPjoy. I think I learned a lesson here. The gamepad worked just fine throughout first weeks of alpha.

May 10 2016, 1:51 AM · Arma 3
Nevrin added a comment to T64070: Display current analogue value in the controller settings screen.

There is a "show" button in controller customization window. It shows you analog values as percentages. Is that what you need?

May 10 2016, 1:12 AM · Arma 3

May 9 2016

Nevrin added a comment to T62072: Getting on/off ladders could use some polish.

Allright. I guess you are right. upvoted

May 9 2016, 11:44 PM · Arma 3
Nevrin added a comment to T62072: Getting on/off ladders could use some polish.

Could you please post coordinates of a ladder where starting to climb isnt as easy as pressing the middle mouse button?

May 9 2016, 11:44 PM · Arma 3
Nevrin added a comment to T62013: Moaning sounds.

And not random, but connected to some action that is aggrevating the wound. Like changing stance or after running.

May 9 2016, 11:40 PM · Arma 3
Nevrin added a comment to T58793: Implement a visual stance indicator.

Ultimate goal should be no artificial HUD at all.

May 9 2016, 3:31 PM · Arma 3
Nevrin added a comment to T58687: HDR darkens scene at very early dawn.

Confirming. With steps provided, it was easy to reproduce. If only every report was like this. HDR settings doesnt seem to affect the dimming of the street lights. I dont think you can turn off HDR. Settings on my computed can be either low or standard HDR.

May 9 2016, 3:26 PM · Arma 3
Nevrin added a comment to T58476: The problem with the shape of the rotor little bird is convex rotor in flight.

What I see in my game are rotor blades being bended downwards at the beginning and then starting to flatten out as the rotor spins up. During flight, the rotor blades are bended upwards, which is what I see on the video. Maybe I just dont understand what you mean by "convex" in this situation.

May 9 2016, 3:16 PM · Arma 3