@Geez Sorry for the ping, but this is something that the would be extremely useful for us, it's a blocker for a current feature I'm working on. Do you think it's possible to get someone to look into it? Something in script that allows you to insert/remove slots, so that multiple mods can add slots to an item.
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Aug 14 2020
Aug 14 2020
Jun 24 2020
Jun 24 2020
Apr 14 2020
Apr 14 2020
Feb 23 2020
Feb 23 2020
Ficarra1002 added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.
You can use IsInventoryVisible to hide stuff that is already being detected as within vicinity, but you cant show things that aren't already showing. Making it so it's always true for example on an item will not make it always show, it still cuts off at the limit of however the game is automatically determining the range.
Feb 19 2020
Feb 19 2020
Aug 29 2019
Aug 29 2019
Ficarra1002 added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
Really hoping a fix for this makes it to 1.05 before stable update.
Aug 27 2019
Aug 27 2019
Jul 5 2019
Jul 5 2019
Apr 27 2019
Apr 27 2019
Ficarra1002 added a comment to T138984: Moving items from body to attachment slots of another item results in client not syncing the move. .
This right here does the trick. Problem solved!
Apr 26 2019
Apr 26 2019
Apr 3 2019
Apr 3 2019
Ficarra1002 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
"Is localizing mods commonly requested/desired thing?" Yes. I would love to have my mods localized, and have received quite a few requests for it to be done.
Mar 27 2019
Mar 27 2019
Feb 25 2019
Feb 25 2019
Ficarra1002 added a comment to T137211: Custom animation entries in model.cfg for weapons do not work properly.
Will this change? How are modders supposed to do weapon animation?
Feb 23 2019
Feb 23 2019
Ficarra1002 added a comment to T134421: Spawning structures via script, structures have no collision server-side..
This can be closed, it has been fixed.
Nov 28 2018
Nov 28 2018
May 20 2018
May 20 2018
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