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Spawning structures via script, structures have no collision server-side.
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Description

Spawning some structures in with scripts like this:

Object obj; 
obj = GetGame().CreateObject("Land_Mil_ATC_Small", "13841.500000 36.552799 12055.299805");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("13841.500000 36.552799 12055.299805");

some structures will have no collisions server side. They will show up for client, and client will think there's collisions on the items, but server side the player passes right through and eventually the client will rubberband forward to catch up to server position.

Video example: https://youtu.be/VyAKrygczio

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
Scripting
Steps To Reproduce

Hard to reproduce as not all structures do it reliably. But mainly, spawn many different structures via script and then run into them on a server, your client will pass through.

Event Timeline

This can be closed, it has been fixed.