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May 10 2016

Maxell added a comment to T80535: Some aircraft hangars are placed "backwards" on Stratis and Altis, cannot move aircraft out of hangar.

This is not a bug but intended design. Tent hangar has no real 'front' side. The models are intentionally slightly different from each side. We use 180° rotations across all map objects (not just these hangars) to create variation, - richer visual - with small set of models.

May 10 2016, 9:56 AM · Arma 3
Maxell added a comment to T79326: Tree is growing from stone at GRID 024034 [Picture].

Fixed on devbranch.

May 10 2016, 9:16 AM · Arma 3
Maxell added a comment to T78821: Shabby Streetlights in Selakano Area are Indestructible.

@Scott_Ripley: Could you re-upload the video, please? So far I am not able to reproduce different behavior of Shabby lamps in Selakano and other towns.

May 10 2016, 9:01 AM · Arma 3
Maxell added a comment to T76461: Trees growing on road in northern Altis.

Fixed in revision 65750 and higher of:
map_altis.pbo
map_altis_data.pbo

May 10 2016, 8:01 AM · Arma 3
Maxell added a comment to T75950: stones on the air at grid 060102 in Altis.

Fixed in revision 65750 and higher of:
map_altis.pbo
map_altis_data.pbo

May 10 2016, 7:48 AM · Arma 3
Maxell added a comment to T72565: Larger waves.

When we had much stronger waves it brought many other bugs - visual intersecting of shore objects, and bad collisions for ships and swimmers.

May 10 2016, 6:16 AM · Arma 3
Maxell added a comment to T72553: NO AMSL on the HUD.

It is not a world related issue - I changed category to Visual-GUI.

May 10 2016, 6:16 AM · Arma 3
Maxell added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Welcome to Bonneville salt flats. Hatchback Sport - top speed 326 kmh-1 ;)

May 10 2016, 6:15 AM · Arma 3
Maxell added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

I've visited those salt lakes on Lemnos island and theirs surface is not solid. There is dry crust on the top and under it there is wet sand/mud. When we walked across it we sank nearly each step.

But I understand your point for use as racing tracks. We can change saltlake surface parameters, that is no problem. But I leave it up to you guys. Your votes will decide! ;)

May 10 2016, 6:15 AM · Arma 3
Maxell added a comment to T72170: Walk through wall glitch (Xilrolimny Dam, Altis).

Could you retest it in dev version 1.02 or send me please exact coordinates of where you can walk through wall.

May 10 2016, 6:05 AM · Arma 3
Maxell added a comment to T71905: Surfaces Config.

It will be adjusted. Thanks for feedback.

May 10 2016, 5:58 AM · Arma 3
Maxell added a comment to T71905: Surfaces Config.

We revised the values with our Encoding department and there is not much to adjust. Changing values would dramatically affect driving experience in bad way. Also existing time trial based missions would be corrupted due to slower speeds of individual surfaces.

May 10 2016, 5:58 AM · Arma 3
Maxell added a comment to T71846: Altis night time textures are not displaying correctly.

I can not reproduce it. Could you attach screen shot or video?

May 10 2016, 5:57 AM · Arma 3
Maxell added a comment to T71732: Altis : Big roads are "under" smaller roads.

Fixed on devbranch.

May 10 2016, 5:54 AM · Arma 3
Maxell added a comment to T71557: Moon missing 'glow'.

Feel free to close this issue when fix arrives also into stable version.

May 10 2016, 5:49 AM · Arma 3
Maxell added a comment to T71237: Walking in rock texture.

Is the bug still present? We already tweaked collision geometries for certain rocks.

May 10 2016, 5:39 AM · Arma 3
Maxell added a comment to T70549: Night Time Lighting.

Could you attach screenshots or video? Also your hardware specs, drivers and OS.

May 10 2016, 5:16 AM · Arma 3
Maxell added a comment to T70387: You can kill the occupants of some vehicles by shooting from under the vehicle.

Changed issue category.

May 10 2016, 5:10 AM · Arma 3
Maxell added a comment to T70205: Trees and other Objects seem to float over the ground.

That is side effect of ground parallax detail textures. :/

May 10 2016, 5:03 AM · Arma 3
Maxell added a comment to T70175: Player DIES when walking on cliffside / Rocks. (tested in current dev build).

Collisions of rocks should be improved.

May 10 2016, 5:03 AM · Arma 3
Maxell added a comment to T69583: Weird texture glitching, while ingame!.

has been fixed

May 10 2016, 4:41 AM · Arma 3
Maxell added a comment to T69273: Night sky colour grading/banding.

Have you tried higher HDR setting?

May 10 2016, 4:29 AM · Arma 3
Maxell added a comment to T65906: Rock glitch at 041074 (invisible/impassable wall).

Should be better now. We improved rock collision geometries.

May 10 2016, 2:19 AM · Arma 3

May 9 2016

Maxell added a comment to T62391: Runway Inaccuracy on Stratis (Runway 26 should actually be 20).

Thanks for reporting. It will be fixed.

May 9 2016, 11:58 PM · Arma 3
Maxell added a comment to T62227: Vary strange change in ground texture in the editor.

This looks like VRAM problem? Could you make sure your graphic card doesn't have corrupted memory?

May 9 2016, 11:50 PM · Arma 3
Maxell added a comment to T58592: Vaulting onto table inside airport tower issues.

Add at least couple of screenshots where/how you got stuck.

May 9 2016, 3:21 PM · Arma 3
Maxell added a comment to T58592: Vaulting onto table inside airport tower issues.

@redstone: I found not so good collision geometry up there at the tower. I can show it to you personally. It will need a little adjustment.

May 9 2016, 3:21 PM · Arma 3