Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Bogey added a comment to T65402: [0.55.103923] Game crash upon picking up a weapon into an empty gear slot.

Same here.

I tried dragging to an empty slot but that also resulted in a crash.

May 10 2016, 1:58 AM · Arma 3
Bogey added a comment to T65049: Walking animation with lowered rifle completely broken (1st and 3rd person).

I also have the anim glitch when walking with lowered weapon.

Never seen it before, only after updating to DEV version 0.53.103721 (no mods installed).

May 10 2016, 1:45 AM · Arma 3
Bogey added a comment to T64616: Digital Watches with built in stopwatch and timer.

A digital watch won't be any different then a analog watch I think, it just displays the time in a digital format.

But yes, if there are any problems with the current analog watch and time sync then that will also be the case with a digital watch.

May 10 2016, 1:31 AM · Arma 3
Bogey added a comment to T64616: Digital Watches with built in stopwatch and timer.

Yes, I guess it would.

I have no idea how the time currently is synced, probably with the server you are connected to?

Maybe there could be another source for syncing the time and when you connect the server only tells the client a time offset at the start of a mission?

I really don't know, just guessing :-)

May 10 2016, 1:31 AM · Arma 3
Bogey added a comment to T64616: Digital Watches with built in stopwatch and timer.

There is also a post about adding AM/PM to the current watch or replace the analog watch for a digital one:

  http://feedback.arma3.com/view.php?id=5614

I prefer the analog watch but adding a digital watch instead of replacing the analog watch I think is a better option.

May 10 2016, 1:31 AM · Arma 3
Bogey added a comment to T64418: Water/objects are invisible when seen through glass.

And also related to:

http://feedback.arma3.com/view.php?id=5301

May 10 2016, 1:23 AM · Arma 3
Bogey added a comment to T64086: Fatigue setting in when laying down and aiming..

Correct me if I'm wrong, but I don't think tripods (or any other type of support) are simulated in Arma 3 Alpha.

Aiming should be somewhat challenging and not dumbed down to a static aim.

Maybe the implementation of aiming without holding your breath could use a little tweaking, but your aim should never be 100% steady without good support.

I think the developers have a fairly good undertanding of how aiming a weapon works to know what is realistic or not.

May 10 2016, 1:13 AM · Arma 3
Bogey added a comment to T64011: Suppression effect for players.

There is no cure for players who are fearless and don't care if they die or not. Blurring the screen certainly won't stop them from trying to kill the one who is firing at them, even if they know they are going to die if they don't run for cover.

Also I don't think there should be any effect for the player while being suppressed, the suppressive fire itself should be deadly enough to make the player want to take cover so there is no need for any effect.

Currently suppressive fire at short to mid range (less then 500m) is allready quite deadly when you think it's a good idea to come out from behind cover while the enemy is pushing bullets in your direction. For effective suppressive fire at long range automatic fire could be a little more accurate (maybe activate those bipods on the LMG's so we can use them! ;-) ).

For those of you who think accuracy isn't important for suppressive fire don't understand the fact that you need to be able to accurately putting your rounds on the target location (or the enemy if they come out from cover), otherwise your suppressive fire has little to no effect, especially at long range. Bullets flying arround at 2m above or to the side of the target location are not going to hold the enemy down, they will return fire.

If you need to suppress a target location at long range and you only have a LMG then you better call in the big guns because you won't be accurate enough to effectively suppress the target.

Maybe some of you have unrealistic expectations of the weapons and there capabilities (maybe because of your previous experience with other games?).

So as I see it this is not a problem with te player not going for cover while being suppressed, the problem is the player who thinks he can effectively suppress a target at a distance that goes beyond the capabilities of his weapon.

May 10 2016, 1:09 AM · Arma 3
Bogey added a comment to T64011: Suppression effect for players.

I think it would be great to have bullets hitting your surroudings to have a bigger impact as they do now and could enhance the experience quite a bit, I'm all for that.

As previously mentioned, lots of debris and more/bigger dust clouds would also add to the experience.

When you lay down for cover behind a rock while being suppressed it should be total mayhem, up to the point where the only thing you want to do is dig a hole, jump in and never come out again :-)

But seriously, to enhance the experience I think suppressive fire itself should have a bigger impact and not a mechanism that informs you that you are being suppressed.

May 10 2016, 1:09 AM · Arma 3
Bogey added a comment to T63980: The watch should display AM or PM.

Why dont we all just vote up the Feature Request for "adding" a digital watch:

http://feedback.arma3.com/view.php?id=6252

May 10 2016, 1:08 AM · Arma 3
Bogey added a comment to T63980: The watch should display AM or PM.

If you don't know if it's AM or PM just go to the map, the time is displayed in 24 hour format in the upper right corner.

May 10 2016, 1:08 AM · Arma 3
Bogey edited Steps To Reproduce on T63667: Ocean is not visible when looking through the windows of air vehicles when you're not inside the vehicle.
May 10 2016, 12:50 AM · Arma 3
Bogey added a comment to T63501: The large bunkers/houses have bugged floors.

The same goes for the lower floors. With some of those buildings you're able to crawl under and change your stance, the result is you can peak inside and shoot or throw grenades.

May 10 2016, 12:42 AM · Arma 3

May 9 2016

Bogey added a comment to T60703: No Boonie Hat Textures.

Yep, no (or white) textures on the boonie hats.

In the Alpha version we can expect things to be missing or not working but that doesn't mean we should assume the devs are aware of all things not working or missing.

"Assumption is the mother of all f*ck-ups...."

May 9 2016, 9:55 PM · Arma 3