guess you want us to use setammo [wp,ammocount] and have an option to keep vehicles empty
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Jul 19 2019
May 10 2016
The Ruler or placement helper could be taken a little further with a placeable and rotatable grid you for example want to setup a base or fortifications that is not facing n*90°
Just to clarify, this is not quad or quad dmg model specific, works on all vehicles (helis included)
All related explosions can kill everything up to MBTs and buildings (if there is any tougher)
In case you ever thought about playing domino: now is the time
http://youtu.be/E_Adnd6Qb-8
I can confirm that aswell, had this occur in the evening.
MP-T rounds take quite some shots, but the heli is disabled and going down anyway (also try AP on helis since their TOF will be lower)
If you think that is bad try killing a hunter with 30mm canon (you literally almost run out of ammo since they gave you an ammocount for a picknick).
You forgot an awful lot of of Hitboxes on the Ghosthawk
http://youtu.be/cNXnciIfPfA
Left side Cockpit missing completely
Gap between the Sliding door and Rear (also some duplicate Hits)
Sliding door windows are Missing or not doing anything ... (even unarmored glass gets hit i Recall)
Gap between Front Window and what on a car would be the B column.
If anyone starts to argue that small Arms do nothing: so much for Helicopter Armor
http://en.wikipedia.org/wiki/2003_attack_on_Karbala
I called it broken for a reason:
Engine damage ONLY occurs after a certain threshold of x bullets did absolutely nothing on the engine: in case of 7.62 this can be from about 300 to over 1000 rounds (test was with MBT kuma range 20m)
6.5 minigun needed less then 30 shots but does damage only with last shots
mainrotor dmg was not possible to achieve, i literally emptied tanks lmgs and miniguns at them resulting in no damage
now gimme your defenition of inconsistent.
Also theres is some degree of Armor in military helicopters.
related to minor obstacles you pass over, try running up sth like a Castle tower and you get it immiadetly.
I got the very same issue as shown in your video, without mods and in MP and SP alike. And if you read carefull i told there are 2 dups and one of those is mine admittedly i got you confused by giving the wrong link.
http://feedback.arma3.com/view.php?id=19245
note: i got CBA A5 and SpeedOfSound installed but can replicate this bug without mods ON. It may not occur everytime you load in SP for me atleast. Although i had it always when i connected in MP
From what i've seen this is bound to the MX-series has nothing to do with mods and nothing to do with SP.
Also they haven't addressed this or one of the 2 duplicates (mine is 2014-06-18 21:45) of this glitch yet.
To put it in civilized manner: This is a stable Branch and there's a major Issue with a Main weapon series and ALL weapons are affected by the sway glitch once you pass over any obstacle (e.g.:stairs) your gun will bounce like crazy while moving.
The current solution is just very short term on depletion-,recovery rate and has a wacky effect. I played ACE i made my loadouts accordingly and played by the rules. +1 but less short term and less wacky
The Shake is a little unreal, but in addition you also run into alot of Stamina trouble(in case you're unfamiliar with commands: hint str getfatigue player).
I literally can deplete all my stamina with a uniform no vest and mk18 no ammo in 30seconds without sprinting. They did something that is supposed to detect you passing over obstacles/altitude difference.
Fatigue Values for jogging Bluefor Rifleman:
0.49/300m Airfield
0.05/going up a floor of stairs
0.03/ per stone wall that is in the landscape
this adds up mighty quickly once you pass though a small village you're done for with a heavier loadout
Blufor AT specialist
0.83/300m Airfield
0.15/going up a floor of stairs
0.09/ per stone wall that is in the landscape
It's not even stamina related run up a castle tower, happens when you run over obstacles or stairs. Anything that stick out the ground you walk over will do.
Compare that to full speed running with some Actual gear and tell me this is Inteded: https://www.youtube.com/watch?v=-JEKAWklYNg&feature=youtu.be
You're probably having to fight longer than 30s and if you get fatigued at this rate you can just dig a hole and cry, you literally get fatigued on EVERY marginal stone or slope you pass over, anything that sticks out.
Besides that the fatigued sway looks pretty over the notch, and is probably the reason why you're fatigued after all if you bounce your 4kg gun up and down by 3cm 5times a second
Best demonstrated when runnin up a Castle Tower with alot of stairs
not 100% reproducibility but happens 80%.
If it won't happen first try just reload the game eventually it happens.
http://youtu.be/dQzfh_yVAyw
This not even specific to miniguns. Same apllies to 30mm and 20mm guns (aircraft and APCs alike)
Well, that surely is a difference with CBA A3 beta 5 off, question is who needs that info about that bug now, alot of mods rely on CBA and alot of ppl use it
Splash is back to normal and damage too
Well, that is kinda unexpected, luckily i know the dev of SOS thanks for the assistance
Well i can easily reproduce that
on version 1.16.123633 (non-devbuild)
with CBA and Speedofsound mod
https://www.youtube.com/watch?v=SW1sJQJIY1A
got more footage of this issue but its mp and its not as clear,
and what the hell is the purpose of GPR-T if no HEAT or some sort of HE?
edit: I did nothing to FF multiplier, but noticed it first on enemy Players first to begin with
tested it on enemy forces, same result
Check version, difficulty, or just go editor and spawn soldiers to shoot at?
Have same thing on MP servers, also no splash on GPR-T is not right
I'm sorry if I sound fancy but ... how about making visors block some sunlight?
Same like other equipment work vs the sun that is supposed to.
24 DAR missiles is sufficient even if they take 3 rockets for a MBT,
you still got 4 AA missiles and the Canon, which is the part that should be upgraded.
24 Dar == 8 ATGM and even better distributable
Also keep in mind this thing flyes like a longer LB version and not nearly as bad as the Apache from A2 which is not that much heavier than the comanche especially on full load.
Don't get me wrong i like Rocketpods, but it would break the stealth theme and this thing climbs slow as molasses and yet is agile. I even recall the Comanche had alot of trouble with engine power, so maybe you do tradeoffs for example swap the AA rockets for dumbfire HE.