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May 10 2016

SomeSangheili added a comment to T81604: Door gunners are helicopter pilots instead of helicopter crew.

This has been fixed (dev branch, not sure about stable 1.50) but there is another problem - the co pilot now wears a crew helmet, and the left door gunner still wears a pilot helmet.
This problem also exists with the Huron

May 10 2016, 10:36 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T81604: Door gunners are helicopter pilots instead of helicopter crew.
May 10 2016, 10:35 AM · Arma 3
SomeSangheili added a comment to T81294: All weapons are made out of dirt (DEV).

Yes it has been fixed. I believe it showed up when you implemented guns to not be bullet proof (I think) and was fixed the day after.

May 10 2016, 10:26 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T81294: All weapons are made out of dirt (DEV).
May 10 2016, 10:26 AM · Arma 3
SomeSangheili set Category to category:visualvehicles on T81264: Glitched FIA quadbike texture.
May 10 2016, 10:25 AM · Arma 3
SomeSangheili added a comment to T81245: Muffled sound.

Even vehicle sounds seem muffled....

May 10 2016, 10:24 AM · Arma 3
SomeSangheili added a comment to T81157: FOV increased when accelerating in land vehicle..

yeah...aren't you supposed to feel heavier or something when going at that speed?

May 10 2016, 10:22 AM · Arma 3
SomeSangheili added a comment to T81154: UGL Weapon recoil.

+1 totes agree

May 10 2016, 10:21 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T81129: Helicopters produce rain sound when undercover.
May 10 2016, 10:21 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T81128: Functioning windscreen wipers.
May 10 2016, 10:21 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T81050: Zodiacs/assault boats are too loud.
May 10 2016, 10:18 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T81021: Rockets/missiles do not have proper impact effect on water.
May 10 2016, 10:17 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T81020: Driver's hands clip through truck steering wheel.
May 10 2016, 10:17 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80960: More wildlife features.
May 10 2016, 10:16 AM · Arma 3
SomeSangheili added a comment to T80919: Unable to 'team switch' while dead.

RIP bug 30-01-15 - 26-02-15 :)

May 10 2016, 10:14 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80919: Unable to 'team switch' while dead.
May 10 2016, 10:14 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80917: NVGs do not cast shadows.
May 10 2016, 10:14 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80915: AI will randomly go prone while sprinting with pistols.
May 10 2016, 10:14 AM · Arma 3
SomeSangheili added a comment to T80913: Better/Additional Animations.

I think going up and down stairs deserves a separate animation and speed

May 10 2016, 10:14 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80906: SUV headlights positioned incorrectly.
May 10 2016, 10:14 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80893: Shooting 'town name' signs emit dirt.
May 10 2016, 10:13 AM · Arma 3
SomeSangheili added a comment to T80892: Shooting interior of Office Building emits dirt.

No, none at all. And you are right, I did notice that some walls had no effect at all. Also if you look at the second screenshot you will see one of the walls that dirt comes out of

May 10 2016, 10:13 AM · Arma 3
SomeSangheili added a comment to T80892: Shooting interior of Office Building emits dirt.

Added screenshot of the building

May 10 2016, 10:13 AM · Arma 3
SomeSangheili added a comment to T80892: Shooting interior of Office Building emits dirt.

Umm, it should use the white-looking particle effect like the rest of the building does. and I fail to believe that a white cool-looking building like that would have interior walls made out of dirt.

May 10 2016, 10:13 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80892: Shooting interior of Office Building emits dirt.
May 10 2016, 10:13 AM · Arma 3
SomeSangheili added a comment to T80891: Walking backwards with pistol produces 2x footstep sounds.

Yes, it seems there are double footprints as well, but only for the right foot...

May 10 2016, 10:13 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80891: Walking backwards with pistol produces 2x footstep sounds.
May 10 2016, 10:13 AM · Arma 3
SomeSangheili edited Steps To Reproduce on T80890: Cannot throw grenades through Ghost Hotel windows.
May 10 2016, 10:13 AM · Arma 3
SomeSangheili added a comment to T80065: Please add a Multicam platecarrier and tactical vest.

Agree! I don't know why in 20 years the US Army do not have MTP camo matching vests and helmets!

May 10 2016, 9:41 AM · Arma 3
SomeSangheili added a comment to T76291: FIXED: No healing animation plays if the player with pistol equipped gives first aid to another unit.

I tried this on the latest dev-branch (1.39.129084) and it seems to be fixed. But when I heal someone while holding no weapons at all, the healing is instantaneous and there is no animation

May 10 2016, 7:56 AM · Arma 3
SomeSangheili added a comment to T74406: Team switch is broken in DEV version.

http://feedback.arma3.com/view.php?id=22561 ...? :)

May 10 2016, 7:11 AM · Arma 3
SomeSangheili added a comment to T68930: Helicopter Door Gunner Animations.

Since BI has done fluent animations with bipods, surely this wouldn't be such a big task!

May 10 2016, 4:13 AM · Arma 3
SomeSangheili added a comment to T63809: AI team units randomly get stuck in a limbo.

On the workshop mission 'DISARMAMENT', AI squadmates will not leave the building you spawn in on dev branch.
Also if you just spawn about 10 AI groups and make them walk through a town, at least a few AI will get stuck

May 10 2016, 12:59 AM · Arma 3