Night vision goggles that are helmet or head-mounted on your character does not cast a shadow. You can see the NVG shadows on other units, but not yours if you are in first person.
Description
Description
Details
Details
- Legacy ID
- 1813273381
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Characters
Steps To Reproduce
- Play a mission where your character has NVGs
- Switch to first person if you already haven't
- Look at your shadow
Event Timeline
Comment Actions
I believe this happens because the NVGs are not rendered in first person, in order to avoid clipping with the camera.
They also unrender the head model in 1st p. to prevent clipping, but it still casts a shadow. Guess they forgot about making the unrendered NVGs cast a shadow too.