Im unable to reproduce this issue.
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Mar 20 2023
Feb 15 2022
This is for bug reporting only
Oct 29 2021
Fixed in 6297
Aug 20 2021
cannot be fixed without sacrificing usability of the launcher
cannot be fixed by us
This cannot be resolved as commands to force a unit to turn out do not exist
This cannot be adjusted, and is a compromise between having the ability to destroy bridges and AI path planing
Alpha texture shadow does not work very reliably and is always a compromise, this cannot be fixed/changed on our side
Apr 29 2021
Mar 14 2021
Unfortunately, this issue is caused by vanilla Arma 3 AI, who have a tendency to completely ignore FFV turrets as valid cargo positions, this issue can also be observed with other vehicles that make use of FFV turrets instead of regular cargo positions.
Feb 24 2021
Aug 18 2020
Fixed in 4989
Jun 20 2020
merged task with https://feedback.bistudio.com/T147075
merged task with https://feedback.bistudio.com/T141408
Extending task to include all tracked amphibious vehicles
BTR, BRDM, OT64, and TPz1 have been addressed, swimming PX of Tracked vehicles will be handled in https://feedback.bistudio.com/T147075 as that's a different issue
Resolved in final 1.2, hot1 and 2 now has the proper range of 4000m
Jun 15 2020
fixed in 4788
fixed for 1.2 release
Fixed in version 1.2.4773
Jun 9 2020
Fixed in 1.2
Jun 2 2020
Fixed in 1.2
May 27 2020
Closing task due to us not being able to reproduce the issue, and lack of information provided by the creator
Closing ticket due to it not being reproducable on our end, lack of additional information provided by the creator
This was added by BI a while ago, so it should work, please reopen the ticket if any issues come up
Dec 18 2019
Please provide your data in clear text not a zip file
Dec 15 2019
Dec 9 2019
Fixed in 1.1
Nov 1 2019
Sep 6 2019
Aug 28 2019
Resolved for version 1.1
Aug 9 2019
Resolved in 1.0.3192
Aug 4 2019
Jul 30 2019
The issue has been found, and is caused by the enoch radio protocol overwriting every other configured language protocol, we have escalated the issue to BI to fix it on their side by properly patching the voicetypes instead of overwriting them. If for some reason whatsoever this fails on their side, we will push a GM patch that patches the enoch radio protocol.
Jul 27 2019
Jul 22 2019
Jul 14 2019
Jul 11 2019
Can you provide a screenshot?
Jul 3 2019
Jun 26 2019
Jun 21 2019
Confirmed the issue
Jun 19 2019
Jun 13 2019
Issue has been fixed
Jun 12 2019
Jun 11 2019
License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
The function to set it is: [vehicle player,"Number you want to set as String",0,1] spawn gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes;
Jun 5 2019
Feb 5 2018
i just reproed this on a local host as well.