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May 10 2016

Raptor13270 added a comment to T72791: Buzzard OR UAV not moving..

I experience the same problem. To fix this, I had to unmap Brake (analogue) from the throttle. Only use the Thrust (Analog).

May 10 2016, 6:21 AM · Arma 3
Raptor13270 added a comment to T72700: Fixed-wing aircraft's gun underpowered.

http://www.youtube.com/watch?v=HipGdpzJkDg

A footage from DCS A-10C showing an F-15 taking down a Hind I believe.

at 1:24, an F-15 fired 2 short bursts within a time period of 1 second. I understand the independent fixed-wing jet has a gun that fires at a slower rate, but 10+ seconds is way too much for taking down another aircraft. Those things are fragile.

May 10 2016, 6:19 AM · Arma 3
Raptor13270 edited Steps To Reproduce on T72700: Fixed-wing aircraft's gun underpowered.
May 10 2016, 6:19 AM · Arma 3
Raptor13270 added a comment to T72630: New cars are too fast....

At least decrease the stopping distance. I play a lot of racing simulations, and it takes a lot less distance to go from 300 km/h to a complete stop. For example, it takes 30m for a modern Lamborghini to go from 100 km/h to a stop. It should probably take about 150m to 200m to go from 300 km/h to 0 assuming deceleration is constant. Currently, it takes about 370 - 400 meters to stop the hatchback from top speed.

Also, fix the turning radius. Its way too high at 150 to 180 km/h. I feel like those sports cars are just death traps at the current state.

May 10 2016, 6:17 AM · Arma 3
Raptor13270 edited Steps To Reproduce on T68824: Passengers in submarine lack SCUBA equipment at start of custom mission.
May 10 2016, 4:09 AM · Arma 3
Raptor13270 edited Steps To Reproduce on T65365: Suggestion: Real world weather data sync.
May 10 2016, 1:57 AM · Arma 3
Raptor13270 added a comment to T65346: Sniping too easy/unrealistic. Add wind and ballistic computers/mildotmaster.

ArmA 2 never had those features. What you're referring to are all features from the ACE 2 mod. I'm pretty sure ACE mod for ArmA 3 will be made, but it would be nice if Bohemia could include those features into the vanilla game.

May 10 2016, 1:56 AM · Arma 3
Raptor13270 added a comment to T64407: add a way to kill an unaware enemy in arms reach..

I think I'll be okay with this if it takes 10 seconds or more for the whole procedure to complete.

May 10 2016, 1:23 AM · Arma 3

May 9 2016

Raptor13270 edited Steps To Reproduce on T60327: Sound effects are inaudible when spectating as a seagull after death.
May 9 2016, 9:39 PM · Arma 3
Raptor13270 added a comment to T60318: Performance drop when viewing though optical sights.

I think the FPS drop happens when you're looking through thick foliage. If you're looking at areas without any vegetation, the FPS will stay the same.

May 9 2016, 9:39 PM · Arma 3
Raptor13270 added a comment to T60318: Performance drop when viewing though optical sights.

Seems like a hard problem to fix. This was around ever since ArmA 1.

May 9 2016, 9:39 PM · Arma 3
Raptor13270 edited Steps To Reproduce on T60044: Suggestion: Exit low prone by pressing movement keys.
May 9 2016, 9:23 PM · Arma 3
Raptor13270 added a comment to T59280: [Feature request] Allow users to change UI colors (accessibility for the color blind).

I thought you can set all this in the Game Settings menu. I haven't really tried tweaking it though.

May 9 2016, 6:49 PM · Arma 3
Raptor13270 added a comment to T59089: Website related: Bad font color choice for feedback page..

Not an issue anymore. This was fixed a week back.

May 9 2016, 6:38 PM · Arma 3
Raptor13270 edited Steps To Reproduce on T59089: Website related: Bad font color choice for feedback page..
May 9 2016, 6:38 PM · Arma 3
Raptor13270 added a comment to T59032: Xbox 360 bindings are erased if the game started without the controller on..

Been a problem since ArmA 1. I occasionally play ArmA with my X52 Saitek - and I have to rebind my joystick every time I launch.

May 9 2016, 4:16 PM · Arma 3
Raptor13270 added a comment to T58971: Sight stays zoomed in after scoping weapon..

This also happens when using the car's mounted turret monitor zoomed in and then switching back to the standard view.

May 9 2016, 4:13 PM · Arma 3
Raptor13270 added a comment to T58964: Walking animation stuck.

You could also press step back to stop walking.

May 9 2016, 4:10 PM · Arma 3