in fact, it looks like the problem is not due to DANGER mode. I think it is due to 2 factors :
- CPU cycling : more AI there is, more time they'll make to respond to orders.
- Hold Fire : they are supposed to fire only if they are enguaged, but it simply DO NOT WORKS, they fire on ennemies that didn't saw them.
I mean Danger mode + hold fire should do the trick : then run if nobody shoot them.
I tried to build a mission where all AI were supposed to rush to a position. ( i tried all COMBAT and BEHAVIOR modes, tried to force them with DoMove + CommandMove + allowfleeing 0 , i also tried to help them with smokes. Result is : they stay prone and fire during ages.