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May 10 2016

novemberist added a comment to T78284: Various shadow artifacts exclusive to the NVIDIA GeForce GTX 750 ti.

I can confirm and reproduce all of thesse issues on my GTX 750 Ti. It happens on every detail setting and can only be "fixed" by turning off shadows completely.

May 10 2016, 8:48 AM · Arma 3
novemberist edited Steps To Reproduce on T76113: Zeus: "release UAV controls" to return to Zeus interface is broken.
May 10 2016, 7:52 AM · Arma 3
novemberist edited Steps To Reproduce on T76112: Zeus: remotely controlled units can not interact with inventories.
May 10 2016, 7:52 AM · Arma 3
novemberist added a comment to T76044: ZEUS - Cannot place individual squad members to tactical positions.

I agree, this is something that has also annoyed me lately.It's not possible to chose positions of individual squad members freely.

It also makes it impossible to have artillery on the other side of the map share intel with infantry on the battlefield, since grouping them together will force them to regroup.

There should be a "no formation" option like in the editor. Or some sort of a new distinction between groups on a larger scale and squads.

May 10 2016, 7:50 AM · Arma 3
novemberist added a comment to T76039: Zeus able to take control of himself and other Players.

Don't really understand this one. In your example you are controlling the former AI chopper pilot while your "real" character is in the back of the chopper. I don't see any problem with this ?!

May 10 2016, 7:50 AM · Arma 3
novemberist edited Steps To Reproduce on T76033: Relaxed movement: Last unit in column formation can't keep up and causes group to run.
May 10 2016, 7:50 AM · Arma 3
novemberist edited Steps To Reproduce on T76032: Zeus can not remove destroyed buildings (placed by Zeus).
May 10 2016, 7:50 AM · Arma 3
novemberist edited Steps To Reproduce on T76031: Jets should not try to take off automatically when placed on ground.
May 10 2016, 7:50 AM · Arma 3
novemberist added a comment to T75969: AI doesn't turn on headlights at night (skip time module).

You are right. I didn't know about this. So this is not Zeus related at all.

This shouldn't be the default behaviour of any units that don't wear NVGs, though. Civilian cars can drive around at night without lights on or NVGs and still not crash...

May 10 2016, 7:49 AM · Arma 3
novemberist edited Steps To Reproduce on T75969: AI doesn't turn on headlights at night (skip time module).
May 10 2016, 7:49 AM · Arma 3
novemberist added a comment to T75862: Zeus: Allow Zeus to create player start loadouts.

@Moricky

If it's not possible to compose completely custom loadouts, would it at least be possible to offer some very basic either/or loadout decisions that Zeus can make? I'd really like to see an option to decide whether players start with e.g. NVGs or Flashlights, if I am about to send them out into the pitch black night...

May 10 2016, 7:46 AM · Arma 3
novemberist added a comment to T75847: Cannot aim down sights or use any optics with "Remote Control" Zeus module..

Aiming down sights seems to be fixed now, but Inventory interaction is still not possible.

May 10 2016, 7:46 AM · Arma 3
novemberist added a comment to T70029: Bridge Texture Glitch.

Textures of bridges also look really strange when you drive over them at night with headlights on.

May 10 2016, 4:57 AM · Arma 3
novemberist edited Steps To Reproduce on T65297: "step over" will let you enter closed freight containers /clipping issue.
May 10 2016, 1:55 AM · Arma 3
novemberist edited Steps To Reproduce on T65296: Broken/flickering soldier animation when walking slowly with lowered weapon.
May 10 2016, 1:55 AM · Arma 3
novemberist edited Steps To Reproduce on T65036: You shouldn't be able to easily dismount a closed vehicle underwater.
May 10 2016, 1:45 AM · Arma 3
novemberist added a comment to T64617: Artifacts and very high GPU temperature when playing at night.

I have not been able to reproduce artifacts and very high GPU temperature with the developement build yet. However, alt-tabbing out of the game (at night) will always give me what you can see in the screenshot when I return to the game. I then have to start a daytime mission again to make this "effect" disappear.

May 10 2016, 1:31 AM · Arma 3
novemberist edited Steps To Reproduce on T64617: Artifacts and very high GPU temperature when playing at night.
May 10 2016, 1:31 AM · Arma 3
novemberist added a comment to T64064: AI controlled cars won't continue to move to next waypoint if road is (partially) blocked.

I have uploaded an example mission to show what i mean. A very basic example to reproduce would be:

  1. Create an AI controlled Hunter at the Airfield and make it move to a Waypoint somewhere in Agia Marina (followed by a subordinate player-controlled Hunter)
  1. Place an empty Offroad somewhere on the roadside along that route (very close to the road but not on the road) e.g. near the hills just before the gas station

The AI Hunter will stop just before the spot where the Offroad is placed and never continue to go to its waypoint.

Same thing happens if a car is placed directly on the road or a car driving in a convoi just before the AI Team Leader gets destroyed and the wreck is blocking the road. No attempt to pick a different route is made by the AI whatsoever.

May 10 2016, 1:12 AM · Arma 3
novemberist edited Steps To Reproduce on T64064: AI controlled cars won't continue to move to next waypoint if road is (partially) blocked.
May 10 2016, 1:12 AM · Arma 3
novemberist added a comment to T63895: Environment turns blue when Alt tabbing while mission loading at night..

Same problem here. This has also been reported as issue 6310 and 6253.

May 10 2016, 1:03 AM · Arma 3