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May 11 2016

Ace edited Steps To Reproduce on T102943: Stuck inside non-accessible room.
May 11 2016, 12:46 AM · DayZ
Ace added a comment to T102943: Stuck inside non-accessible room.

http://steamcommunity.com/id/HCS-Ace

on a Regular

Thanks

May 11 2016, 12:46 AM · DayZ

May 9 2016

Ace added a comment to T60023: Street lamps and other artificial light sources are too resilient, difficult to disable.

Lights are able to be destroyed by shooting them, it just takes a lot of damage to do so.

May 9 2016, 7:23 PM · Arma 3
Ace added a comment to T59814: No "Jump Out" in moving vehicles..

You can't seem to "Eject" from helicopters as it is, but you can certainly jump out of moving vehicles. Double Tap V by default.

May 9 2016, 7:14 PM · Arma 3
Ace added a comment to T59788: Recoil way to high.

Firing an LMG in any position other then prone is absolutely retarded, especially if you're trying to full auto. This isn't Call of Duty or Battlefield where you have the recoil compensation of a brick wall. Shooting while standing/moving is very maintanable and is meant for Short range. Crouching is Mid to Short, and Prone is for long range engagements.

At least learn how a rifle would work outside of a game before you complain about a SIMULATOR.

May 9 2016, 7:13 PM · Arma 3
Ace added a comment to T59784: Simplify Gameplay/systems.

As with everyone else, tough titty. The developers themselves have said they weren't going to dumb down anything to make it more casual for players. There's a reason it's PC exclusive. If you want a simple shooter, go play Battlefield 3.

May 9 2016, 7:13 PM · Arma 3
Ace added a comment to T59544: Helicopter instantly stops on landing.

Confirmed on this, just tested it myself. Tried landing while going 130km/h and just stopped on a dime, taking zero damage as well.

May 9 2016, 7:01 PM · Arma 3
Ace edited Steps To Reproduce on T59490: Collision when crouching/prone is non existent on certain structures..
May 9 2016, 6:58 PM · Arma 3
Ace added a comment to T59479: [SUGGESTION] Open weapons as containers to grab attachments.

This would be a nice update, since it does get a little clunky having to bring their weapon over, drop the attachment to your gear, bring your weapon back over, detach the gear, then attach the new gear. If we can drag our attachments into the enemy inventory right from the start, why can't we do it vice versa? +1 to this.

May 9 2016, 6:58 PM · Arma 3
Ace added a comment to T58803: PIP screens flicker, most likely caused by SLI / Crossfire..

SLI as well, GTX 560. I'm guessing it's due to SLI, and hopefully either an SLI profile will be released later, or it'll get fixed.

May 9 2016, 4:00 PM · Arma 3