In T179460#2574721, @Khaosmatic wrote:@Geez I'm sure you guys have seen it, but there was a fantastic workshop mod that blended ragdolls into some of the existing downed state animations that are currently unused. I think he may have even made custom ones himself also. It massively enhanced the unconscious state as there were all these different variations.
I can understand that ragdolls might make it difficult to select the interaction points for the person healing the patient but to fix that, you could have a "Roll onto back" action to put them in the state they go into currently.
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Jul 18 2024
Jul 18 2024
May 26 2024
May 26 2024
KStrike added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
In T181377#2612106, @speedwaystar wrote:I suspect R was chosen deliberately, since F is used for many different actions, and if it was also used to detonate explosives, there's a high chance players might do so accidentally while trying to interact with something else, not realizing that the clacker was equipped.
May 23 2024
May 23 2024
KStrike added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
Oh, I haven't tried that.
But let's be honest, holding the F key would be the better and more intuitive solution to detonate the charges.
KStrike renamed T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive from M34 Blasting Machine & KPM-3U1 Detonator - detonation too complicated to M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
KStrike updated the task description for T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
KStrike updated the task description for T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
May 21 2024
May 21 2024
Mar 7 2024
Mar 7 2024
I am an Arma veteran (since Operation Flashpoint back in 2001) and I know the struggle with the games new players may have because of their complexity.
Mar 4 2024
Mar 4 2024
KStrike edited Additional Information on T179621: Game Master - scenario properties - year is not saved.
KStrike edited Additional Information on T179636: Since update 1.1.0.15 (experimental build) - mouse controls for the helicopters not working anymore.
KStrike edited Additional Information on T179620: You can't close the hatch/door completely on the watchtowers.
Mar 3 2024
Mar 3 2024
KStrike changed Category from category:general to category:controls on T179636: Since update 1.1.0.15 (experimental build) - mouse controls for the helicopters not working anymore.
The inventory system in combination with arsenal crates / containers is not polished yet.
Mar 2 2024
Mar 2 2024
I second that.
KStrike changed Category from category:general to category:editor on T179621: Game Master - scenario properties - year is not saved.
Feb 29 2024
Feb 29 2024
KStrike renamed T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container from Inventory user interface - equipment items not updated after putting them on from an arsenal container to Inventory user interface - equipment items not updated after putting them from an arsenal container.
KStrike changed Category from category:general to category:healthsystem on T179495: melee attacks should lead to unconsciousness and should not kill someone.
KStrike updated the task description for T179494: 4x20 Carry Handle Scope - missing item description (olive or camouflaged).
KStrike changed Category from category:general to category:inventory on T179494: 4x20 Carry Handle Scope - missing item description (olive or camouflaged).
KStrike renamed T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container from Inventory user interface - equipment items not updated after putting it on from an arsenal container to Inventory user interface - equipment items not updated after putting them on from an arsenal container.
KStrike updated the task description for T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container.
KStrike edited Additional Information on T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container.
KStrike changed Category from category:general to category:inventory on T179491: Inventory user interface - equipment items not updated after putting them from an arsenal container.
Feb 28 2024
Feb 28 2024
KStrike renamed T179460: feedback: unconsciousness from unconsciousness to feedback: unconsciousness.
KStrike edited Steps To Reproduce on T179448: weird brightness / eyes adaption behaviour while using 4x20 Carry Handle Scope on M16A2 / M16 Carabine.
KStrike edited Additional Information on T179437: PKM bipod - no physically interaction with environment.
KStrike changed Category from category:general to category:engine on T179448: weird brightness / eyes adaption behaviour while using 4x20 Carry Handle Scope on M16A2 / M16 Carabine.
KStrike changed Category from category:visualweapons to category:gamephysics on T179437: PKM bipod - no physically interaction with environment.
KStrike changed Reproducibility from reproducibility:none to reproducibility:always on T179440: no fall damage in water.
Feb 27 2024
Feb 27 2024
KStrike changed Category from category:general to category:visualweapons on T179437: PKM bipod - no physically interaction with environment.
KStrike renamed T179413: 4x20 Carry Handle Scope + M16A2 / M16 Carabine = can't use scope while in prone position from 4x20 Carry Handle Scope + M16A2 = can't use scope while in prone position to 4x20 Carry Handle Scope + M16A2 / M16 Carabine = can't use scope while in prone position.
KStrike edited Additional Information on T179414: M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field.
KStrike renamed T179414: M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field from M16A2 / M16 Carabine: extreme blurry iron sights in prone position to M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field.
KStrike updated the task description for T179413: 4x20 Carry Handle Scope + M16A2 / M16 Carabine = can't use scope while in prone position.
KStrike renamed T179414: M16A2 / M16 Carabine: extreme blurry iron sights in prone position with bokeh depth of field from M16A2: extreme blurry iron sights in prone position to M16A2 / M16 Carabine: extreme blurry iron sights in prone position.
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