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Aug 10 2022

Leopard20 updated the task description for T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Aug 10 2022, 2:10 PMArma 3
Leopard20 created T167043: [Feature Request] Return max ctrl width and height via ctrlPosition.
Aug 10 2022, 2:07 PMArma 3

Aug 9 2022

Leopard20 added a comment to T167034: anims_f_enoch typo on speed.

It's not a typo. getNumber can parse strings:

getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> "Acts_RU_Briefing_Turn" >> "speed") //will return 0.3093
Aug 9 2022, 12:46 PMArma 3

Jul 28 2022

Leopard20 added a comment to T166810: [Feature Request] Using -1 to select the last element in arrays.

I don't know, but as far as I see there is no good reason. You could just as easily have all the select overloads, such as _string # [1,2]. Same way you could have _string + [1,2] (I know, it's not a valid syntax)
And - is a unary command, so _arr#-_index is not gonna be confusing either.

Jul 28 2022, 3:22 PMArma 3
Leopard20 added a comment to T166810: [Feature Request] Using -1 to select the last element in arrays.

Any particular reason why? I mean # is used more often than select nowadays...
And I can't think of any limitations either 馃

Jul 28 2022, 12:25 AMArma 3

Jul 27 2022

Leopard20 added a comment to T166810: [Feature Request] Using -1 to select the last element in arrays.

# is not supported?

Jul 27 2022, 5:42 PMArma 3

Jul 25 2022

Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:55 PMArma 3
Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:49 PMArma 3
Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:46 PMArma 3
Leopard20 updated the task description for T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 25 2022, 6:46 PMArma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 1:08 AMArma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 1:06 AMArma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 12:19 AMArma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jul 25 2022, 12:19 AMArma 3
Leopard20 renamed T165735: [Feature Request] Faster animationPhase command from [Feature Request] Make animate and animationPhase commands work faster, using indices to [Feature Request] Faster animationPhase command.
Jul 25 2022, 12:17 AMArma 3
Leopard20 renamed T165735: [Feature Request] Faster animationPhase command from [Feature Request] Make animate and animationPhase commands use animation indices to [Feature Request] Make animate and animationPhase commands work faster, using indices.
Jul 25 2022, 12:13 AMArma 3

Jul 24 2022

Leopard20 renamed T166810: [Feature Request] Using -1 to select the last element in arrays from [Feature Request] Using -1 to select the last index in arrays to [Feature Request] Using -1 to select the last element in arrays.
Jul 24 2022, 11:00 PMArma 3
Leopard20 created T166810: [Feature Request] Using -1 to select the last element in arrays.
Jul 24 2022, 10:59 PMArma 3
Leopard20 added a comment to T166600: arma3 crash the second i try to launch the game.

Ah I thought you said it crashed when you wanted to start the game.
Well try this then:
press Win + R and type this and press Ok:

%localappdata%\Bohemia_Interactive

Delete all folders that begin with arma3launcher.

Jul 24 2022, 2:51 PMArma 3

Jul 23 2022

Leopard20 added a comment to T166600: arma3 crash the second i try to launch the game.

Culture: zh-CN
UI Culture: zh-CN

Jul 23 2022, 5:53 PMArma 3

Jul 21 2022

Leopard20 added a comment to T166737: ArmA 3 Tools [Found Solution].

The solution is presented on the following StackOverflow question:
https://stackoverflow.com/questions/50970449/error-800700c1-in-instantiating-an-object-for-microsoft-office-interop-excel-a
Deleting the file "C:\Program" fixes the issue.

Jul 21 2022, 7:30 PMArma 3
Leopard20 added a comment to T166600: arma3 crash the second i try to launch the game.

Change the launcher language to English. If it still doesn't work, press Win + R and type this and press Ok:

%localappdata%\Arma 3 Launcher
Jul 21 2022, 2:25 PMArma 3

Jul 18 2022

Leopard20 created T166687: [Feature Request] Bounding box of specific LODs.
Jul 18 2022, 10:26 PMArma 3

Jul 16 2022

Leopard20 added a comment to T166631: addon a3 hatas谋.

Repair the game via Steam.
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB

Jul 16 2022, 2:17 PMArma 3

Jul 14 2022

Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 14 2022, 3:15 PMArma 3

Jul 12 2022

Leopard20 created T166542: [Feature Request] Return AIPathOffset in getRoadInfo.
Jul 12 2022, 4:39 PMArma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Jul 12 2022, 3:16 PMArma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Jul 12 2022, 3:13 PMArma 3
Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
Jul 12 2022, 3:10 PMArma 3

Jul 8 2022

Leopard20 updated the task description for T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 10:05 PMArma 3
Leopard20 updated the task description for T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 10:04 PMArma 3
Leopard20 renamed T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition from Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition to Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 7:32 PMArma 3
Leopard20 created T166485: Change AGLS pos to AGL in BIS_fnc_moduleRespawnPosition and BIS_fnc_addRespawnPosition.
Jul 8 2022, 6:47 PMArma 3

Jul 7 2022

Leopard20 created T166472: nearestObjects can't detect ammo parent classes.
Jul 7 2022, 7:40 PMArma 3

Jul 6 2022

Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Rev. 149655 https://community.bistudio.com/wiki/getEventHandlerInfo
Let me know if more EH types should be included and why

Jul 6 2022, 8:17 PMArma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:34 AMArma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:31 AMArma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 11:30 AMArma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 6 2022, 10:53 AMArma 3
Leopard20 added a comment to T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).

I mean neither 1 nor 2 are useful for vehicle handling. So I request a new command that allows manual control.
E.g.

veh setVehicleControls [steering, acceleration, handbrake]
veh setVehicleControls [-1, 1, false] //causes vehicle to turn fully left while moving forward at full speed, and no handbrake

Handbrake is not necessary but would be nice...

Jul 6 2022, 10:48 AMArma 3

Jul 5 2022

Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Jul 5 2022, 6:29 PMArma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for reading animation parameters to [Feature Request] New scripting command for reading animation parameters and bone hierarchy.
Jul 5 2022, 6:18 PMArma 3

Jul 3 2022

Leopard20 updated the task description for T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:25 PMArma 3
Leopard20 changed Severity from severity:none to severity:feature on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:20 PMArma 3
Leopard20 renamed T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs from [Feature Request] New syntax for `hideObject` command to [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PMArma 3
Leopard20 changed Category from category:general to category:scripting on T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PMArma 3
Leopard20 created T166409: [Feature Request] New syntax for `hideObject` command to hide specific LODs.
Jul 3 2022, 7:18 PMArma 3

Jul 2 2022

Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:38 AMArma 3
Leopard20 changed Reproducibility from reproducibility:always to reproducibility:sometimes on T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 2 2022, 2:37 AMArma 3

Jul 1 2022

Leopard20 updated the task description for T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:03 PMArma 3
Leopard20 created T166368: lineIntersectsSurfaces returns the parent selection instead of the selection itself.
Jul 1 2022, 5:02 PMArma 3

Jun 30 2022

Leopard20 added a comment to T166297: Rendering bug.

@reyhard Could you plz take a look at this too while you're at fixing objects? T165453

Jun 30 2022, 10:37 AMArma 3

Jun 29 2022

Leopard20 created T166326: Incorrect return type in command info for getTerrainInfo.
Jun 29 2022, 10:54 PMArma 3

Jun 28 2022

Leopard20 added a comment to T166297: Rendering bug.

Seems to happen in 3rd person only

Jun 28 2022, 4:23 PMArma 3

Jun 26 2022

Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:45 PMArma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Maybe you could combine both?! 馃槄

Jun 26 2022, 8:37 PMArma 3
Leopard20 created T166249: Stop caret from blinking when using ctrlSetTextSelection.
Jun 26 2022, 5:07 PMArma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Actually I thought of a use case for that one.
Let's say you want to add handleDamage event handler, but you want your EH to be always on "top" (since only the last handle damage EH can override the damage)
So you can do something like:

if (getNextEventHandlerID [...] - _thisEventHandler > 1) then { //another EH is on top, so remove this one and readd to put it on top
Jun 26 2022, 1:38 PMArma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 1:31 PMArma 3
Leopard20 added a comment to T166230: [Feature Request] New scripting commands for validating event handlers.

Get next event handler ID:

what for?

Jun 26 2022, 1:24 PMArma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:04 AMArma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 8:04 AMArma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 26 2022, 7:55 AMArma 3

Jun 25 2022

Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:42 AMArma 3
Leopard20 updated the task description for T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:37 AMArma 3
Leopard20 created T166230: [Feature Request] New scripting commands for validating event handlers.
Jun 25 2022, 10:37 AMArma 3

Jun 23 2022

Leopard20 added a comment to T165916: Mic Issues.

You don't use mods such as TFAR and ACRE2 correct? They use Teamspeak.

Jun 23 2022, 5:20 AMArma 3

Jun 20 2022

Leopard20 added a comment to T63050: Bodies float in air after building is destroyed..

Great post it on wiki

Jun 20 2022, 8:41 AMArma 3
Leopard20 added a comment to T63050: Bodies float in air after building is destroyed..

Sample script (needs a bit of polish, such as proper bounding box check, making sure object is not physx, etc.):

addMissionEventHandler ["BuildingChanged", {
	params ["_building"];
	{
		_obj = _x;
		_objPos = getPosASL _obj;
		_begPos = _objPos vectorAdd [0,0,0.5];
		_endPos = +_objPos;
		_endPos set [2, getTerrainHeightASL _objPos - 1];
		
		_touchesBuilding = false;
		_touchOffset = 0;
		{
			if (_x#3 == _building) then {
				_touchOffset = _objPos#2 - _x#0#2;
				_touchesBuilding = true;
			} else {
				if (_touchesBuilding) then {
					_obj setPosASL (_x#0 vectorAdd [0,0,_touchOffset]);
                                        _obj setVectorUp _x#1;
                                        break;
				}
			}
		} forEach lineIntersectsSurfaces [_begPos, _endPos, _obj, objNull, true, -1, "ROADWAY", "GEOM"];
	} forEach nearestObjects [getPosWorld _building, [], boundingBoxReal _building # 2, true]
}];

Before:

Jun 20 2022, 5:37 AMArma 3
Leopard20 added a comment to T63050: Bodies float in air after building is destroyed..

Physx objects and corpses are not deleted, they are unfrozen so they fall down with building rubble. non physx objects don鈥檛 fall down and there is no good default solution so mission makers could script one for themselves

Jun 20 2022, 5:27 AMArma 3

Jun 19 2022

Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 9:57 AMArma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 2:07 AMArma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 2:07 AMArma 3
Leopard20 updated the task description for T151907: [Feature Request] New scripting command: getTerrainInfo.
Jun 19 2022, 2:07 AMArma 3

Jun 18 2022

Leopard20 added a comment to T166041: Feature Request: Allow scripts to reference memory points on proxied items (ex. lasers and scopes on rifles).

If this doesn't get implemented, you can already do this with some vector math.
You need to create a simple object from the model of the weapon and cache all selection positions then delete it. You can use a hashmap for fast cache lookup.

Jun 18 2022, 11:44 PMArma 3
Leopard20 added a comment to T166035: Please cure ugly movement bugs in prone position!.

That bug is not related to vanilla animations. Whichever weapon mod you're using has buggy reload anims. It uses gestures in prone reload.
You should be able to do that yourself as player.

Jun 18 2022, 12:56 AMArma 3

Jun 17 2022

Leopard20 added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

Oh sorry it was hidden in "older changes", and I didn't bother to expand...
But anyway, I can't reproduce this at all.

Jun 17 2022, 11:25 PMArma 3
Leopard20 added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

I'm not using any AI mods. The AI groups are given a move waypoint. During combat sometimes the AI orders the gunner to get out for unknown reasons. Only happens on some vanilla vehicles.

Jun 17 2022, 7:33 AMArma 3

Jun 16 2022

Leopard20 added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

yeah or some mod. Try disableAI "FSM".

Jun 16 2022, 11:21 PMArma 3

Jun 15 2022

Leopard20 added a comment to T165935: [BUG/REQUEST] setUnloadInCombat [false,false] not always gets applied - override possible?.

Are you guys sure it's not due to some FSM?

Jun 15 2022, 8:51 PMArma 3

Jun 12 2022

Leopard20 updated the task description for T165862: [Feature Request] New syntax for `resize`.
Jun 12 2022, 8:50 PMArma 3
Leopard20 updated the task description for T165862: [Feature Request] New syntax for `resize`.
Jun 12 2022, 8:49 PMArma 3
Leopard20 updated the task description for T165862: [Feature Request] New syntax for `resize`.
Jun 12 2022, 8:49 PMArma 3
Leopard20 updated the task description for T165862: [Feature Request] New syntax for `resize`.
Jun 12 2022, 8:48 PMArma 3
Leopard20 created T165862: [Feature Request] New syntax for `resize`.
Jun 12 2022, 8:46 PMArma 3

Jun 9 2022

Leopard20 created T165783: [Feature Request] Make ctrlSetTextColorSecondary change selectionColor of RscEdit.
Jun 9 2022, 5:32 PMArma 3

Jun 7 2022

Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jun 7 2022, 5:11 PMArma 3
Leopard20 updated the task description for T165735: [Feature Request] Faster animationPhase command.
Jun 7 2022, 5:10 PMArma 3
Leopard20 created T165735: [Feature Request] Faster animationPhase command.
Jun 7 2022, 5:07 PMArma 3

Jun 6 2022

Leopard20 added a comment to T165453: Ghost objects (missing/invalid Geometry LOD) (to be continued).

Please change the title to Ghost objects (missing/invalid Geometry LOD) so that it's more clearly understood.

Jun 6 2022, 1:39 PMArma 3

Jun 1 2022

Leopard20 updated the task description for T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 3:34 PMArma 3
Leopard20 created T165584: [Tweak] Make `allowCrewInImmobile` not dismount AI from upside-down vehicles.
Jun 1 2022, 3:30 PMArma 3

May 26 2022

Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

You can use inAreaArray which is in-engine distance check and cheap.

May 26 2022, 3:21 PMArma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

First of all, distance from what to what? You can't make that using event handlers because event handlers only have 1 arg.
Second of all, the only reasonable thing to ask would be an event handler for object position changing, but even that will be too slow because most of the time objects change position every frame. You might as well use a per frame loop.

May 26 2022, 3:05 PMArma 3
Leopard20 added a comment to T165375: [Request] Eventhandler Distance.

There's no such thing. Distance can't be checked by event handlers, because it's not an "event".

May 26 2022, 2:19 PMArma 3

May 24 2022

Leopard20 updated the task description for T150103: [Feature Request] New scripting command for reading animation parameters.
May 24 2022, 3:14 PMArma 3
Leopard20 renamed T150103: [Feature Request] New scripting command for reading animation parameters from [Feature Request] New scripting command for getting the selectionName of animations to [Feature Request] New scripting command for reading animation parameters.
May 24 2022, 2:56 PMArma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.

It is the default BIS animations, for example "Acts_CrouchingCoveringRifle01":

[_flashBangVictim,"Acts_CrouchingCoveringRifle01"]remoteExec["switchMove",0,true];

If the Ai unit is killed before the the animation is done then it will just continue playing the animation as if it was alive.
To prevent this you need to add a MPKilled EH with "_unit switchMove "";" (No need to remote exec this time because MPKilled runs on all clients.

It is weird that a "Killed" event doesn't just over ride all and any animation the unit is playing at the moment and just goes into ragdoll like any other game.

May 24 2022, 1:09 AMArma 3

May 23 2022

Leopard20 updated the task description for T165117: [Feature Request] Forcing object animation.
May 23 2022, 6:59 PMArma 3
Leopard20 added a comment to T165117: [Feature Request] Forcing object animation.

Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.

May 23 2022, 10:42 AMArma 3