This is almost certainly related to the bug that spraying an empty pmag makes it full.
Likely the game is calling a new object into existence when you spray something, rather than applying a new texture.
This is almost certainly related to the bug that spraying an empty pmag makes it full.
Likely the game is calling a new object into existence when you spray something, rather than applying a new texture.
I actually think they are still underpowered in that they don't do enough damage.
Probably related to all other slowdown issues reported. Probably because zooming renders more objects from further away.
I am personally of the opinion that as you move, the game somehow accumulates a "storage" of objects already rendered and does not delete them when they leave your specified draw distance until it hits some critical load.
Frankly, a stopgap function, preferably binded to key, do dump all object data and reload everything (just as if you just relogged) would almost certainly temporarily fix this to the point where you could consistently pvp even on low end hardware. "Consistently" of course assuming that all your hostile engagements last 60 seconds or less which in most cases is the case.
confirmed, however hangers are still spawning loot.
Oh hey, you inputted your real life information into anywhere on a computer instead of remaining behind an anonymous handle. Good job, you fail at basic computer and internet safety.
Im confused. Could somebody post the video link?
Actually SHOWING how to do this is critical to fixing it. ALPHA LADIES AND GENTLEMEN. Your precious army men are irrelevant, period. Finding stuff like this, if it is real, is critical. Please post the link so devs see it.
I agree that punch knockout should be reduced to where you need 2+ head hits from the front to be knocked out.
However 1 hit should be enough from the back of the head.
I have nothing to add, but I want to note that this is absolutely brilliant and everyone who notices one of these should report it. This is what testing should be all about.
possibly related to 0007568
my specs are posted there.
Why do you folks even refer to object detail? Refer to the config file settings. I never make any adjustments within the game because it messes with my config file settings.
I imagine that setting terrainGrid to 3.125 in your profile should let you see players out further and also kill your FPS.