Can you guys tell me what you think of these solutions, this is what I would experiment with if I was making DayZ,
After Eating and Drinking I would Create script pause timers which essentially stop the hunger and thirst decreasing and the time would be based around how much you've eaten/drunk (drank) so for instance 25% Tin of beans = + 2:30 (2 minutes 30 seconds) to {Hunger Pause Timer}
Where as if you ate 50% Tin of Beans it'd be + 2:30 to the existing 2:30 in the Hunger Pause Timer = 5:00
That's just an example, if you hopefully understood me. Thirst should have its own Pause Timer and should have shorter delays obviously than hunger.
Also you could either Increase Loot a lot more but decrease the value it adds to your total hunger/thirst forfillment a lot
Or you decrease loot to make people search more but give them more time to do so decreasing thirst and hunger rates.
I'd just like to add I want survival to be hard and I like that you can eat portions rather than all at once, it's added depth. Also Full Hunger/Thirst capacity need to be tweaked in relation to how much those Items add, however all items are supposed to be based on real calorie amounts