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Jan 10 2023

lava76 created T169692: Wheels get pushed into the ground if vehicle mass exceeds a certain threshold.
Jan 10 2023, 9:00 PM · DayZ
lava76 created T169691: Feature request: Expose `nan` value directly in EnforceScript.
Jan 10 2023, 8:52 PM · DayZ

Nov 25 2022

lava76 edited Additional Information on T169095: Items that normally have collision in water lack collision when swimming.
Nov 25 2022, 5:07 PM · DayZ
lava76 created T169095: Items that normally have collision in water lack collision when swimming.
Nov 25 2022, 4:57 PM · DayZ

Nov 12 2022

lava76 added a comment to T168514: player attach to the object does not work.

Can definitely reproduce and confirm freeze/desync/teleport issue when player changes stance while attached to vehicle (using LinkToLocalSpaceOf). I noticed that jumping/falling onto a vehicle while already crouched/prone does not cause the issue, it's only caused by changing stance.

Nov 12 2022, 7:38 PM · DayZ Modding, DayZ

Sep 23 2022

lava76 added a comment to T167065: Integer greater/lesser than comparison can give incorrect result when one number is negative.

Looks like it's fixed in 1.19 Experimental.

Sep 23 2022, 4:06 PM · DayZ
lava76 updated subscribers of T167065: Integer greater/lesser than comparison can give incorrect result when one number is negative.

@Geez sorry for the ping, any update on this?

Sep 23 2022, 1:10 PM · DayZ

Aug 27 2022

lava76 renamed T167065: Integer greater/lesser than comparison can give incorrect result when one number is negative from Integer comparison and arithmetic seem broken to Integer greater/lesser than comparison can give incorrect result when one number is negative.
Aug 27 2022, 2:02 PM · DayZ

Aug 14 2022

lava76 added a comment to T167065: Integer greater/lesser than comparison can give incorrect result when one number is negative.

Work-around for comparison:

Aug 14 2022, 1:07 PM · DayZ

Aug 12 2022

lava76 added a comment to T167065: Integer greater/lesser than comparison can give incorrect result when one number is negative.

The problem is not infinite recursion.
The problem is that 1 < -2147483647 should NOT evaluate to true, ever (or any other positive non-zero number that's in-range for a 32-bit int).

Aug 12 2022, 1:51 PM · DayZ

Aug 11 2022

lava76 created T167065: Integer greater/lesser than comparison can give incorrect result when one number is negative.
Aug 11 2022, 3:59 PM · DayZ

Aug 10 2022

lava76 added a comment to T164047: Script code in EOn* should not call super.

Follow-up: Because all vanilla inherited cars call super in EOnPostSimulate, this also means they have double the fuel leakage than intended.

Aug 10 2022, 6:03 PM · DayZ
lava76 added a comment to T166961: Compile error messages fail to give the correct script file name.

I've attached a minimal example modding a non-existent class. If this PBO is loaded with at least one other mod (this seems to be the important part), then the filename in the error message points to last line/EOF of some unrelated script.

Aug 10 2022, 12:57 AM · DayZ

Aug 5 2022

lava76 edited Steps To Reproduce on T166961: Compile error messages fail to give the correct script file name.
Aug 5 2022, 2:28 PM · DayZ
lava76 created T166961: Compile error messages fail to give the correct script file name.
Aug 5 2022, 2:26 PM · DayZ

Jul 30 2022

lava76 created T166880: ActionRepairPart doesn't check if construction part is built.
Jul 30 2022, 1:53 PM · DayZ

Jul 21 2022

lava76 added a comment to T166724: Cannot Remove() NULL key from map that uses non-primitive keys if two or more keys become NULL.

I was half wrong actually, literally. There is only one NULL pointer key needed in the map for it to be not removable with map.Remove(NULL), as that would try to remove literal NULL from the map, not the key that originally pointed to an instance, but now points to NULL. Effect stays the same though.

Jul 21 2022, 9:30 AM · DayZ

Jul 20 2022

lava76 added a comment to T163613: 1.16.154567 - Server script_*.log file repeatedly filled with player logout "already removed" messages.

And the underlying issue is this: https://feedback.bistudio.com/T166724

Jul 20 2022, 3:11 PM · DayZ
lava76 created T166724: Cannot Remove() NULL key from map that uses non-primitive keys if two or more keys become NULL.
Jul 20 2022, 3:05 PM · DayZ

Jul 5 2022

lava76 added a comment to T163613: 1.16.154567 - Server script_*.log file repeatedly filled with player logout "already removed" messages.

A temporary workaround until this is fixed properly is to override MissionServer::UpdateLogoutPlayers:

Jul 5 2022, 11:21 AM · DayZ

Jun 15 2022

lava76 added a comment to T165528: Not possible to reassign or remove controller button mappings in DayZ 1.18 Experimental.

This bug can be fixed by removing ignorepointer=1 from alternative_bind and alternative_clear in gui\layouts\new_ui\options\keybindings_selectors\keybinding_option.layout, essentially reverting it to the (correctly functioning) 1.17 version.

Jun 15 2022, 12:45 AM · DayZ

May 30 2022

lava76 created T165528: Not possible to reassign or remove controller button mappings in DayZ 1.18 Experimental.
May 30 2022, 6:48 PM · DayZ

Apr 2 2022

lava76 edited Steps To Reproduce on T164047: Script code in EOn* should not call super.
Apr 2 2022, 8:05 PM · DayZ
lava76 created T164047: Script code in EOn* should not call super.
Apr 2 2022, 8:05 PM · DayZ

Mar 11 2022

lava76 added a comment to T163372: Cannot put item to hands while linked to local space of vehicle (transport).

IsInVehicle() started checking for parent transport in 1.16.

Mar 11 2022, 1:07 PM · DayZ Modding, DayZ

Feb 12 2022

lava76 changed Category from category:general to category:scripting on T163250: GetPersistentID returns incorrect ID in OnStoreLoad.
Feb 12 2022, 12:19 PM · DayZ Modding, DayZ
lava76 created T163251: Experimental 1.16 February 11th update has a wrong/placeholder define for game version.
Feb 12 2022, 12:17 PM · DayZ
lava76 created T163250: GetPersistentID returns incorrect ID in OnStoreLoad.
Feb 12 2022, 11:18 AM · DayZ Modding, DayZ

Jan 29 2021

lava76 added a comment to T154093: Logic to Clothing class -> CanPutInCargo, CanReceiveItemIntoCargo and CanLoadItemIntoCargo.

With 1.10 update it was made actually again worse because I cannot override just a couple scripts, I have to override the whole ItemBase folder. This means any updates from DayZ in that folder I must update mine as well...

Jan 29 2021, 5:47 PM · DayZ Modding, DayZ

Jan 5 2021

lava76 added a comment to T154093: Logic to Clothing class -> CanPutInCargo, CanReceiveItemIntoCargo and CanLoadItemIntoCargo.

This should be enough for 1.10 and is what I'm currently using:

Jan 5 2021, 9:50 PM · DayZ Modding, DayZ

Dec 16 2020

lava76 added a comment to T153090: Obscure compiler freeze error.

@Geez any ETA on when the current fix in Experimental will appear in stable?

Dec 16 2020, 2:46 PM · DayZ

Dec 14 2020

lava76 added a comment to T153090: Obscure compiler freeze error.

No issue for me with the mods I run in Experimental. I would be very happy (well not only me I'm sure) if the current fix in Experimental would appear in stable soon.

Dec 14 2020, 3:19 PM · DayZ

Dec 11 2020

lava76 added a comment to T153090: Obscure compiler freeze error.

@ukulelekid713 it's not related to VPP or any other single mod.

Dec 11 2020, 3:57 PM · DayZ

Dec 7 2020

lava76 added a comment to T153090: Obscure compiler freeze error.

Latest Experimental looks like it did the trick. That's a huge relief. It allowed me to add the three mods back in that I previously had to deactivate, plus some more.

Dec 7 2020, 10:34 PM · DayZ
lava76 added a comment to T153090: Obscure compiler freeze error.

Thank you @Geez.

Dec 7 2020, 1:38 PM · DayZ

Dec 4 2020

lava76 added a comment to T153090: Obscure compiler freeze error.

No change with latest Experimental for me unfortunately.

Dec 4 2020, 6:53 PM · DayZ

Nov 23 2020

lava76 added a comment to T153090: Obscure compiler freeze error.

Moving code from 4_World into 3_Game definitely helps mitigate the problem, as does getting rid of any JsonFileLoader usage. What I also found helps is grouping all mods that use JsonFileLoader and load them last, after other mods. Hopefully the cause(s) for these freezes can be found and a proper fix be implemented.

Nov 23 2020, 1:49 PM · DayZ

Sep 18 2020

lava76 added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

You are wrong. Also, like I said, there's no mods making containers nestable to begin with.

Sep 18 2020, 4:23 PM · DayZ Modding, DayZ
lava76 added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

Some mod objects was allowing someting like this: Container inside container attached to container inside container attched to container ...

Sep 18 2020, 2:29 AM · DayZ Modding, DayZ

Sep 9 2020

lava76 created T153689: DayZ 1.09: Certain attachments despawn from constructed items after server restart (e.g. pan/pot from stone oven).
Sep 9 2020, 4:28 PM · DayZ

Jul 7 2020

lava76 added a comment to T151647: Patrol Jacket weight increased or the weight effects increasured after latest v1.08 patch on 10 June 2020..

The recursive weight calculation doesn't seem to work as intended. Fixable by modding:

Jul 7 2020, 12:18 PM · DayZ