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May 20 2017

dedmen added a comment to T124746: Sound caused FPS drop..

Couldn't try to reproduce yet. As it only appears after a couple hours of turbulent Play..

May 20 2017, 12:53 AM · Arma 3

May 16 2017

dedmen added a comment to T124761: [Arma 3][version 1.70 - RC and Release][Linux] segfault on start up.

And there it is again.. Another non-minor issue that was known well before release and it still got released and now we are doomed till BI does something.

May 16 2017, 6:57 PM · Arma 3

May 13 2017

dedmen added a comment to T124746: Sound caused FPS drop..

I have it right now. Profiler is running. RPT till now is attached.


This is interesting:

May 13 2017, 1:04 AM · Arma 3

May 9 2017

dedmen added a comment to T124746: Sound caused FPS drop..

Okey I just reversed the SoundScene class and have access to the sound tables. It's very likely some special sound causing that.. Now I'll just have to wait till I get that sound bug again then I can provide more data.

May 9 2017, 7:54 PM · Arma 3
dedmen edited Additional Information on T124746: Sound caused FPS drop..
May 9 2017, 7:39 PM · Arma 3
dedmen updated the task description for T124746: Sound caused FPS drop..
May 9 2017, 6:46 PM · Arma 3
dedmen updated the task description for T124746: Sound caused FPS drop..
May 9 2017, 6:44 PM · Arma 3
dedmen edited Additional Information on T124746: Sound caused FPS drop..
May 9 2017, 6:44 PM · Arma 3
dedmen edited Additional Information on T124746: Sound caused FPS drop..
May 9 2017, 6:17 PM · Arma 3
dedmen updated the task description for T124746: Sound caused FPS drop..
May 9 2017, 1:14 PM · Arma 3
dedmen created T124746: Sound caused FPS drop..
May 9 2017, 1:14 PM · Arma 3

Mar 5 2017

dedmen added a comment to T123355: Eventhandlers are compiled before every execution.

@PiepMGI Your code is too small to be noticably affected by this issue.

Mar 5 2017, 9:13 PM · Arma 3

Feb 14 2017

dedmen added a comment to T123355: Eventhandlers are compiled before every execution.

Dscha also checked if the BIS functions were influenced by that and he only found

if (isNil "bis_revive_iconEH") then {bis_revive_iconEH = addMissionEventHandler ["Draw3D",bis_revive_draw];};

Meaning there is atleast this one BIS function that gets a performance penalty because of this.

Feb 14 2017, 7:55 PM · Arma 3
dedmen edited Steps To Reproduce on T123355: Eventhandlers are compiled before every execution.
Feb 14 2017, 6:00 AM · Arma 3
dedmen created T123355: Eventhandlers are compiled before every execution.
Feb 14 2017, 5:51 AM · Arma 3

Feb 1 2017

dedmen added a comment to T121356: 1.66 RC ctrlRemoveAllEventHandlers in buttonClick eventhandler crashes.

Need to find out what is eating my Dropbox traffic :x

Feb 1 2017, 4:22 PM · Arma 3

Jan 31 2017

dedmen edited Steps To Reproduce on T121356: 1.66 RC ctrlRemoveAllEventHandlers in buttonClick eventhandler crashes.
Jan 31 2017, 5:07 AM · Arma 3

Jan 27 2017

dedmen added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

So it is intended that objects in the ignoreObj paramter may still be returned although the developer wants them to be ignored?
GEOM and VIEW don't work for me. It may work for the Vehicle but it doesn't return the house if there is a window between unit1 and unit2.

Jan 27 2017, 11:23 AM · Arma 3
dedmen added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

Return of the code in my First post is

Jan 27 2017, 10:59 AM · Arma 3
dedmen added a comment to T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.

The returned Array had 2 sometimes 3 results
One was the Unit inside the Vehicle (unit1 isEqualTo <first returned entity>) second one was the vehicle ( (vehicle unit1) isEqualTo <second returned entity>) )
third one was sometimes the weapon of the Unit inside the Vehicle. Which seems weird but somewhat correct.
I was expecting the Vehicle to be detected.. So i subtracted One from the count of interceptions. But I still had >0 Interceptions which i didn't expect. Thats how i found this out. I'm gonna make a repro Mission right now.

Jan 27 2017, 10:50 AM · Arma 3

Jan 19 2017

dedmen created T122945: lineIntersectsSurfaces ignores ignoreObj Parameter if inside a vehicle.
Jan 19 2017, 2:41 AM · Arma 3

Dec 14 2016

dedmen created T122143: Headless client can't join when given -password parameter to server without password.
Dec 14 2016, 3:29 PM · Arma 3

Nov 16 2016

dedmen edited Steps To Reproduce on T121356: 1.66 RC ctrlRemoveAllEventHandlers in buttonClick eventhandler crashes.
Nov 16 2016, 6:47 PM · Arma 3
dedmen updated the task description for T121356: 1.66 RC ctrlRemoveAllEventHandlers in buttonClick eventhandler crashes.
Nov 16 2016, 6:10 PM · Arma 3
dedmen edited Additional Information on T121356: 1.66 RC ctrlRemoveAllEventHandlers in buttonClick eventhandler crashes.
Nov 16 2016, 6:03 PM · Arma 3
dedmen created T121356: 1.66 RC ctrlRemoveAllEventHandlers in buttonClick eventhandler crashes.
Nov 16 2016, 5:37 PM · Arma 3

Oct 13 2016

dedmen added a comment to T120476: Fehler .

Kannst du vielleicht schreiben welchen fehler du bekommst?
Can you post which error you get?

Oct 13 2016, 3:08 PM · Arma 3

Oct 7 2016

dedmen added a comment to T77509: Arma attempts to override several final functions everytime when joining a multiplayer server.

This is still a problem in 1.64. Why is this task not assigned to anyone after over 2 years?

Oct 7 2016, 11:38 PM · Arma 3
dedmen created T120517: Arsenal replaces Backpack even if nothing changed.
Oct 7 2016, 9:18 PM · Arma 3

Oct 5 2016

dedmen updated the task description for T120494: WorkDrive doesnt clean drive letter correctly.
Oct 5 2016, 1:36 AM · Arma 3

Oct 4 2016

dedmen created T120494: WorkDrive doesnt clean drive letter correctly.
Oct 4 2016, 9:13 PM · Arma 3

Sep 30 2016

dedmen renamed T120450: ## Preprocessor operator not processed correctly from ## Preprocessor directive not processed correctly to ## Preprocessor operator not processed correctly.
Sep 30 2016, 3:34 AM · Arma 3
dedmen updated the task description for T120450: ## Preprocessor operator not processed correctly.
Sep 30 2016, 3:04 AM · Arma 3
dedmen updated the task description for T120450: ## Preprocessor operator not processed correctly.
Sep 30 2016, 3:03 AM · Arma 3
dedmen created T120450: ## Preprocessor operator not processed correctly.
Sep 30 2016, 3:01 AM · Arma 3

Sep 6 2016

dedmen added a comment to T78025: Sub-folders in MPMissions are not working correctly.

Can confirm in 1.62.138108 (perf v17) with linux server and windows client. It just doesn't download the mission and the client crashes at the briefing screen.
Why not just disable the server displaying pbos in subfolders if it doesnt work anyway. Atleast keeps people from tripping over it and crashing their clients.

Sep 6 2016, 7:23 PM · Arma 3

May 10 2016

dedmen added a comment to T83833: Arma crash when changing keybind in MCC Mod.

Just changing Keys in the normal Options->Controls doesnt crash the game. Its just the way the Mod handles detecting the keys via some script command... So no not reproducable without Mods. If i had the same key config GUI in Modless arma as in Modded i could test it and i think it would be reproducable.

May 10 2016, 11:50 AM · Arma 3
dedmen added a comment to T83833: Arma crash when changing keybind in MCC Mod.

i attached the RPT of my crash on 132101 i cant get the rpt for the crash on 131969 right now. crash dumps are already uploaded.
Okey problem only happens when using numpad keys as hotkey.
I attached the dumps for the reproduction. Its Always reproducible now... Okey... really weird... on Perf build it crashes when using "NUMPAD 1".. on release build it doesnt... but it crashes when using "-"

May 10 2016, 11:50 AM · Arma 3
dedmen edited Steps To Reproduce on T83833: Arma crash when changing keybind in MCC Mod.
May 10 2016, 11:50 AM · Arma 3
dedmen added a comment to T83058: Crashing with instruction at referenced memory could not be read and Arma 3 has quit in an unusual manner.

If your game crashes please upload the Minidump. The Path is %appdata%\..\Local\Arma 3\ or C:\Users\<Username>\AppData\Local\Arma 3\

http://feedback.arma3.com/how-to-user.html

May 10 2016, 11:24 AM · Arma 3
dedmen added a comment to T82390: RVExtension "buffer overrun" check is incompatible with debug memory CRT extensions.

Arma is already setting the last byte in the outputBuffer to 0 before calling the Extension like:

output[outputSize - 1] = 0;
RVExtension(output, outputSize, function);
if (output[outputSize - 1])
{
  error("Buffer overrun detected");
}
May 10 2016, 11:01 AM · Arma 3
dedmen added a comment to T80997: Implement hiddenSelections functionality in cfgWeapons.

Hidden Selections are already implemented for Weapons.. But its not possible to change them via scripting commands because one can only get the name of the Primary Weapon not the object itself...
Thats importent for people doing Retextures because if something doesnt fit they would have to restart their arma or reload their mission to change the texture.

May 10 2016, 10:17 AM · Arma 3
dedmen added a comment to T80864: Squad xmls do not work on linux.

Waited to long before submitting Note and my text got deleted... in short
I still had the Logo in cache.
Same error as http://feedback.arma3.com/view.php?id=22506#c93068 in ServerLog nothing in ClientLog
Server requesting SquadXML but client not getting logo
Last logo download from my server was from 2 days ago but that could be one of my guys playing on Windows Server

May 10 2016, 10:12 AM · Arma 3
dedmen added a comment to T80864: Squad xmls do not work on linux.

Works fine on my Debian wheezy and using php generated and "real" squad.xmls on newest A3 Version.

May 10 2016, 10:12 AM · Arma 3
dedmen added a comment to T79350: Feature Request: Virtual Arsenal Extension.
  1. Much more user friendly but also clutters the screen

4( isnt there already an IMPORT button at the bottom that Imports from Clipboard?

May 10 2016, 9:17 AM · Arma 3
dedmen added a comment to T78558: DLL/SO Extension Signature Checks.

The Second Method sounds good... especially because configs have to be in pbos so server that dont allow third-party Mods are also semi safe from people using Extensions for bad stuff. even if i cant think of what bad stuff they could do with clientside extensions.
But... Both Methods are clientside.. And people who can tamper Extensions can also Tamper client-side pbos.
My Idea is bisigns for Dlls.. I Think that would do the Job with most of the code already there.

May 10 2016, 8:54 AM · Arma 3
dedmen added a comment to T77050: No extensions showing up.

Linux Server (Atleast Arma2) Had problems with Uppercase Letters.. I dont know if the Problem persits in A3 but i always keep my files lowercase.

May 10 2016, 8:16 AM · Arma 3
dedmen added a comment to T74717: Improve working with extensions.
  1. Switch STRING type of data to ARRAY to be sent to and from extension.

just do "dll" callExtension (str ["hey",3,2.5,["hey2",123]]);
dll could parse that on its own.

  1. Should extensions be scheduled or run each in their own thread? Each creates their own problems
May 10 2016, 7:18 AM · Arma 3
dedmen added a comment to T72266: No geometry and no visual shape.

Are those log Messages only appearing on the Server or on the Client? Those Models dont have a Geometry Lod i guess because they dont collide with anything.

May 10 2016, 6:08 AM · Arma 3
dedmen added a comment to T67890: Mumble's LINK support in engine.

If really needed developers like the IDISystems guys could implement that in an extension if they really wanted to... Like the old JayArma2Lib also did for its stuff.

May 10 2016, 3:35 AM · Arma 3
dedmen added a comment to T63671: Game does cannot load multiple DLLs in single extension addon, leading to crash.

Not BIs fault.. Thats just the behaviour of windows LoadLibrary (I suppose Linux does the same)
But LoadLibrary is searching in the working directory for files to load so if you change the working directory as soon as your dll gets attached (Not sure if thats possible) LoadLibrary will find your dependencys.

May 10 2016, 12:50 AM · Arma 3

May 9 2016

dedmen added a comment to T61802: Add ability to climb onto/over objects.

There is already an Arma 3 Mod that does this: http://www.armaholic.com/page.php?id=27224 I used it for a long time and it works just fine...
But there is a problem if you climb onto things you shouldnt be standing on like vehicles where you just hover above the vehicle... i suppose there is a layer in the model that says where a player can stand (roadway lod) as said in the armaholic page, and its missing on those objects.. That would also have to be fixed if possible.
It just also has some bad features like a key that defaults to f that lets you exit a vehicle every time you press it...

May 9 2016, 11:24 PM · Arma 3