Couldn't try to reproduce yet. As it only appears after a couple hours of turbulent Play..
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May 20 2017
May 16 2017
And there it is again.. Another non-minor issue that was known well before release and it still got released and now we are doomed till BI does something.
May 13 2017
I have it right now. Profiler is running. RPT till now is attached.
This is interesting:
May 9 2017
Okey I just reversed the SoundScene class and have access to the sound tables. It's very likely some special sound causing that.. Now I'll just have to wait till I get that sound bug again then I can provide more data.
Mar 5 2017
@PiepMGI Your code is too small to be noticably affected by this issue.
Feb 14 2017
Dscha also checked if the BIS functions were influenced by that and he only found
if (isNil "bis_revive_iconEH") then {bis_revive_iconEH = addMissionEventHandler ["Draw3D",bis_revive_draw];};
Meaning there is atleast this one BIS function that gets a performance penalty because of this.
Feb 1 2017
Need to find out what is eating my Dropbox traffic :x
Jan 31 2017
Jan 27 2017
So it is intended that objects in the ignoreObj paramter may still be returned although the developer wants them to be ignored?
GEOM and VIEW don't work for me. It may work for the Vehicle but it doesn't return the house if there is a window between unit1 and unit2.
Return of the code in my First post is
The returned Array had 2 sometimes 3 results
One was the Unit inside the Vehicle (unit1 isEqualTo <first returned entity>) second one was the vehicle ( (vehicle unit1) isEqualTo <second returned entity>) )
third one was sometimes the weapon of the Unit inside the Vehicle. Which seems weird but somewhat correct.
I was expecting the Vehicle to be detected.. So i subtracted One from the count of interceptions. But I still had >0 Interceptions which i didn't expect. Thats how i found this out. I'm gonna make a repro Mission right now.
Jan 19 2017
Dec 14 2016
Nov 16 2016
Oct 13 2016
Kannst du vielleicht schreiben welchen fehler du bekommst?
Can you post which error you get?
Oct 7 2016
This is still a problem in 1.64. Why is this task not assigned to anyone after over 2 years?
Oct 5 2016
Oct 4 2016
Sep 30 2016
Sep 6 2016
Can confirm in 1.62.138108 (perf v17) with linux server and windows client. It just doesn't download the mission and the client crashes at the briefing screen.
Why not just disable the server displaying pbos in subfolders if it doesnt work anyway. Atleast keeps people from tripping over it and crashing their clients.
May 10 2016
Just changing Keys in the normal Options->Controls doesnt crash the game. Its just the way the Mod handles detecting the keys via some script command... So no not reproducable without Mods. If i had the same key config GUI in Modless arma as in Modded i could test it and i think it would be reproducable.
i attached the RPT of my crash on 132101 i cant get the rpt for the crash on 131969 right now. crash dumps are already uploaded.
Okey problem only happens when using numpad keys as hotkey.
I attached the dumps for the reproduction. Its Always reproducible now... Okey... really weird... on Perf build it crashes when using "NUMPAD 1".. on release build it doesnt... but it crashes when using "-"
If your game crashes please upload the Minidump. The Path is %appdata%\..\Local\Arma 3\ or C:\Users\<Username>\AppData\Local\Arma 3\
Arma is already setting the last byte in the outputBuffer to 0 before calling the Extension like:
output[outputSize - 1] = 0; RVExtension(output, outputSize, function); if (output[outputSize - 1]) { error("Buffer overrun detected"); }
Hidden Selections are already implemented for Weapons.. But its not possible to change them via scripting commands because one can only get the name of the Primary Weapon not the object itself...
Thats importent for people doing Retextures because if something doesnt fit they would have to restart their arma or reload their mission to change the texture.
Waited to long before submitting Note and my text got deleted... in short
I still had the Logo in cache.
Same error as http://feedback.arma3.com/view.php?id=22506#c93068 in ServerLog nothing in ClientLog
Server requesting SquadXML but client not getting logo
Last logo download from my server was from 2 days ago but that could be one of my guys playing on Windows Server
Works fine on my Debian wheezy and using php generated and "real" squad.xmls on newest A3 Version.
- Much more user friendly but also clutters the screen
4( isnt there already an IMPORT button at the bottom that Imports from Clipboard?
The Second Method sounds good... especially because configs have to be in pbos so server that dont allow third-party Mods are also semi safe from people using Extensions for bad stuff. even if i cant think of what bad stuff they could do with clientside extensions.
But... Both Methods are clientside.. And people who can tamper Extensions can also Tamper client-side pbos.
My Idea is bisigns for Dlls.. I Think that would do the Job with most of the code already there.
Linux Server (Atleast Arma2) Had problems with Uppercase Letters.. I dont know if the Problem persits in A3 but i always keep my files lowercase.
- Switch STRING type of data to ARRAY to be sent to and from extension.
just do "dll" callExtension (str ["hey",3,2.5,["hey2",123]]);
dll could parse that on its own.
- Should extensions be scheduled or run each in their own thread? Each creates their own problems
Are those log Messages only appearing on the Server or on the Client? Those Models dont have a Geometry Lod i guess because they dont collide with anything.
If really needed developers like the IDISystems guys could implement that in an extension if they really wanted to... Like the old JayArma2Lib also did for its stuff.
Not BIs fault.. Thats just the behaviour of windows LoadLibrary (I suppose Linux does the same)
But LoadLibrary is searching in the working directory for files to load so if you change the working directory as soon as your dll gets attached (Not sure if thats possible) LoadLibrary will find your dependencys.
May 9 2016
There is already an Arma 3 Mod that does this: http://www.armaholic.com/page.php?id=27224 I used it for a long time and it works just fine...
But there is a problem if you climb onto things you shouldnt be standing on like vehicles where you just hover above the vehicle... i suppose there is a layer in the model that says where a player can stand (roadway lod) as said in the armaholic page, and its missing on those objects.. That would also have to be fixed if possible.
It just also has some bad features like a key that defaults to f that lets you exit a vehicle every time you press it...