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May 9 2016

Laqueesha added a comment to T59045: Ocean floor is clearly visible from just beneath the water surface..

Confirmed. Seems to be a problem with many other games as well.

May 9 2016, 4:17 PM · Arma 3
Laqueesha added a comment to T58953: Terrain transforms when moving prone.

Probably a result of normal mapping; was present in ARMA 2.

May 9 2016, 4:09 PM · Arma 3
Laqueesha added a comment to T58799: Deploying a weapon / proper use of bipods.

I got an idea, whenever the player is prone with a bipod-equipped weapon, aiming down the scope or sights should automatically deploy the bipod. Simply going to prone should automatically deploy it as well.

May 9 2016, 3:38 PM · Arma 3
Laqueesha added a comment to T58793: Implement a visual stance indicator.

Agreed. With the new stance system, this is a must-have.

May 9 2016, 3:31 PM · Arma 3
Laqueesha added a comment to T58793: Implement a visual stance indicator.

An indicator is needed.

In real-life, you'll know what stance you are in, simply by feeling it.

However, in a game, you don't have that sense of feeling, so all you know is what you see and hear. A gun on a screen is not a very good indicator of what stance you are in.

May 9 2016, 3:31 PM · Arma 3
Laqueesha added a comment to T58736: Sidearm does not show in holster.

Agreed. It was possible in ARMA 2 and ARMA 1 with mods, it should be in ARMA 3 from the start

May 9 2016, 3:28 PM · Arma 3
Laqueesha added a comment to T58683: AI walk through everything.

This was present in ARMA 2 as well. A.I. walking through walls and fences.

May 9 2016, 3:25 PM · Arma 3
Laqueesha added a comment to T58654: Cannot access inventory or swap gear while swimming/diving..

Upvoted. For example, in real-life, when a soldier falls into deep water, he has to remove his vest or the weight of it will make him drown. Some vests come with quick-release straps as a result.

May 9 2016, 3:24 PM · Arma 3
Laqueesha added a comment to T58481: Ragdolls too heavy and not random..

Better ragdolls are called for, indeed. I propose a half-MoCap animation, half-ragdoll system. Also, allow ragdolls to be moved after death.

May 9 2016, 3:17 PM · Arma 3