Details
- Panel Type
- Query Panel
- Editable By
- Wally0 (Blunt0)
- Appears On
- Wally0's Dashboard
Resolved for 1.5
It sounds like you’re experiencing a signal encoding/decoding mismatch between your laptop and Denon amplifier. Since your setup works perfectly in games (Skyrim, Witcher 2, etc.), but fails in other applications, here are a few troubleshooting steps:
"water" controller is 0 if position is above water surface, and 1.0 if position is below water surface.
This sound controller will be very useful for CfgAmmo, for example to implement a request from this ticket T182345
With the "sea" controller, it is not possible get best result, because e.g. on an aircraft carrier at sea if throw grenade on surface of object the sound will be a water splash, sea=1 does not take into account height or being in/on water
Hello,
We have been receiving reports on such issues occurring, however we have been unable to reproduce this on our end even on live servers on Playstation.
There is possibly something that triggers this bug that we are not aware of.
If you find out any info or details you could share, can you please let us know?
Regards,
Geez
Hello,
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
In T193553#2839347, @arthur.morgan wrote:+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.
@Geez here is a video of it, you can't even dismantle it as well. I stayed on it until I got killed and later fired a lucky RPG and took out two of the exploiters.
+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.
bad news. the bug is reproducible again. this time Blaze 350 m. the bullet flies strongly to the left again. now we know for sure that the bug may or may not be reproducible, however we do not know the reason.
Hello, i hope we will raid bases soon and having the bug to record . I didnt record for the last raid, i didnt think to do it
Unfortunately, you are correct. The zombies initially behave normally, then become partially invisible and subsequently crash for some reason.
Do you need information of my server I'm playing on?
I'm having the same issues here. I'll have an initial stutter within 15 minutes of playing with each subsequent stutter giving a high chance of fully freezing up, requiring a full reboot.
Invisible zombies still there :(
We already have a separate hitsound for water hits, but that is determined by the explosion, happening within 5cm of the water surface, not whether its below the water.
I tried adding this in profiling branch v9 and 2.22, but you never provided a example to test with (which is why this ticket has been laying around for so long), so I don't have anything now to test it either and not the time to learn audio configs and make my own explosive.
In T193313#2838856, @Geez wrote:Hello.
We have been testing this on our end but we did not find any issues.
Regards,
Geez
No, network stable, used VPN. nothing helps!(
Hello,
This seems to be some sort of network issue on your end.
Regards,
Geez
Also AI performance under linux went from not-so-good-at-all to not existant. Spawning AIs makes the server go down to 1-2 FPS now, while the same thing under windows just works perfectly fine.
This was indeed only possible in CoF: Green, because the other CoFs freeze you at the start. It's also only possible the first 5 times for a new player profile.
I'm glad. Finally the search bar is useful. GJ Dayz Devs
Hello, please use English language to describe your problem.
Also click on "Show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Regards,
Geez
Hello,
Would it be possible to record videos of this behaviour for us?
Regards,
Geez
Hello,
We have been testing the issue on our end but we are unable to reproduce it.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
resolved for 1.29
Hello,
We cannot provide any information in regards to the BattlEye banning process and cheat detection.
Regards,
Geez
Additional:
Hey @RainSenshi
could you please help us with testing? i uninstalled the game and reinstalled it, then checked the sight and everything worked correctly. i don't know if i fixed a bug or if something else worked (for example i didn't play for a long time and maybe the memory wasn't overloaded), but this is a significant clue that we could check. could you please uninstall the game, reinstall it and check the sight?
Hello again! Hope all is great with the good folks at Bohemia.
I love this exists in Terrain Builder, but when objects are close and on different layers, it's still hard to select the correct layer.
This error got on my nerves after patch 1.28 it became active!
Here is an additional video to explain why i need this issue to be fixed. It's really important for me.
https://www.youtube.com/watch?v=wFlT0jscueo
I also find it hard to imagine how it is possible not to reproduce the problem. However, we need to move in this direction. I have several ideas.
Today at 13u50 again attacked by?
Sat killed and lost lost my equipment afther weeks of playing.
You can't defend yourself, just shut down immediately the game.
It´s on going and still happening Friend got attacked but managed to log out and survive today
In T192953#2838876, @RainSenshi wrote:And you're testing it specifically on PlayStation? My entire friend group are also experiencing this noticeably since 1.28 dropped, we're all on PlayStation, playing a variety of servers. I just don't understand how you'd not be able to reproduce a bug that is affecting all playstation players just while simply aiming and shooting.
And you're testing it specifically on PlayStation? My entire friend group are also experiencing this noticeably since 1.28 dropped, we're all on PlayStation, playing a variety of servers. I just don't understand how you'd not be able to reproduce a bug that is affecting all playstation players just while simply aiming and shooting.
Hello.
We have been testing this on our end but we did not find any issues.
Regards,
Geez
Hello.
This is currently intended by design.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
I think I expressed myself badly. I found not normal the fact that I shot the engine and it was red outside the vehicule but inside, in the driver seat, the engine icon was orange. I just knew it was destroyed by trying to put a battery in the battery slot (but I didn't shoot the battery area or any other part of the vehicule, I drove the truck just before it worked fine).
I just regret there is no smoke coming out of the engine and the red engine out of the vehicule / whereas there is an orange engine icon in the vehicule. For most players, it can be difficult to understand why the truck is not working because they can think it functional as the engine icon is orange in the truck. It can just lead to confusion.
So the engine icon within the truck should go red instead of orange and probably that some smoke coming out could help players understand that the vehicule is destroyed.
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