- User Since
- May 15 2014, 4:16 PM (261 w, 5 d)
May 10 2016
@ i was talking about their behaviour in Reallive. But the game physics for Fixed wings is quite broken currently.
Yeah the lack of Air Superiority fighters is quite harming, since only AAF got their Air Sup jet and Nato and Opfor only got Earthstrike planes.
There are many more issues like the performance in curves and the loss of speed in them which are higly unrealistic but thoose are different problems.
The problem i stated is that the Neophrone has this ability and it is the only plane that got this ability while it also has the second largest payload.
This means this jet which also is the fastest (300km/h faster than A10 and buzzard) cannot only Outrun enemy Fighters, it may also easily outturn them or just fly straight up and dive down again engaging the enemy and leave him with no chance. Just try it with a friend, if the Neophron pilot knows how to flight there will not be a single time in which he will loose a 1 on 1 dogfight.
with your last point about the wight and load.
I guess this would need a rework of the flight physics like the Helis got in order to work.
But it seems like we atlest get a new VTOL aircract with Tanoa, which may hopefully come alone with some changes to the Fixed wing Physics
Yeah i gonna take some spare time and do a list of things that are not mentioned already which is kinda hard since there are many other reports already out there.
Just read the latest Spotrep which mentions VTOL's: http://arma3.com/news/arma-3-roadmap-2015-16
Take a look over to Virtual Battle Space : https://bisimulations.com/
Many European army's and some Forces of the USA use it to train their soldiers it's also done by BI but they devided the Simulation team from the arma 3 team if i'm correct
@rogerx with a bit of training you can land on every Airport except for the smallest one in the north.
You just need to come in real flat and keep your Airspeed at around 300 +/- km/h
Here's a Video how it's possible. https://www.youtube.com/watch?v=XU_M32o7AnM
But you are right it seems like that landing which would be a normal for a Wipeout or Buzzard prove to be lethal for the Pilot while the Plane may survive but may also explode, seems a bit strange for me.
Again, just because a jet has a Twin engine does that not mean that the Aircraft is able to fly like a Rocket, dont get me wrong, its possible for a few seconds if there is enough initia speed but flying straigt up and even accelerating should be impossible for the Neoprohne.
There are of cours jets which are able to do this but thoose jets have a thrust/weight Ratio above 1.
The plane needs to be light enough and the Engines must provide enough thrust.
"The aircraft's twin engines are mounted under extended wing roots, which reach as far forward as the windscreen. Two Ivchenko Progress AI-222-25 Full Authority Digital Engine Control (FADEC) produce a combined total of 49 kilonewtons (11,000 pound-force) of thrust. An upgraded, "-28" engine is also on offer, increasing the thrust to 53 kN (12,000 lbf). At a normal Take-Off Weight of 7,250 kg (15,980 lb), a Thrust-to-Weight ratio of 0.70 is achieved with the "-25", or 0.77 with the "-28" engines."
You see? the Specifications for the Yak-130 or Neophron ingamegive it a 0.70 or a 0.77 with a upgraded engine. this makes flying straight up for a long time impossible.
When every plane with twin engine could fly straight up like for example the F22/ F/A-18 / Eurofighter Typhoon can the A10/Su-25 and also planes like Civil ones could do it.
I found a page with Thrust / weight Ratio of almost every plane if you're interested
Keep in mind that every Aircraft with a ratio of 1 or above is able to fly straight upward.
yeah and you need more thrust as your aircraft weights, and if modern fighters like F22 Eurofighter etc come close to this i dont think a quite heavy Attack Jet can
Maybe for a short Period of time when they are fast enough.
But the Neophrone isn't a Fighter jet its more of a heavy ground jet.
Why not just adjust the "turning Speed" so you cannot move your MG/Sniper as quick as your Pistol, SMG or Short Assault rifle
Great, its Fixed as in Version 1.47.13170
Its fixed in all three Vehciles!
Thank you for taking the Time, the Ticked may be closed now.
Yeah, thats the Problem i tried to point out. But i think that Adam think's that i talk about the ability for the Tanks to deploy Smokes
Did you Understand my Point Adam?
Maybe we dont talk about the same thing, but i don't talk about that the tanks are able to deploy a smokescreen, i am talking about that there is no indication for how much of the smokescreens you got.
Yeah but never saw someone trying to reproduce the bug with so much comittmend so thanks for that :)
Its really great that BI does this Feedback tracker
Anyway back ontopic,
Where you able to reproduce it now Adam?
Yeah thats the Problem i tryed pointing out
Thank you for adding the Screenshots!
Ok maybe this will help
My Arma is on Version 18.104.22.1684
I dont got any mod Activated.
I tried it again today but still got the same results as yesterday.
The only thing i could think of is that this bug maybe just occurs in the German Version of the game?
Please please please bring back the FLIR Pod, since it already was in the Alpha but than got taken out =(
on the Offroad too you just can aim around 45°, sad that you cant turn around on the spot, face towards the front and shoot frontwards.
But at the moment it feels like you're glued onto the Vehicle and the only Body Part that you can move is your Torso. It really feels quite static when it should feel more dynamic.
Finaly! Thank you BI
Completely Agree, its totaly impossible to deliver your Bombs when noone Lasermarked it, an you dont do a Dive attack and Drop them all at once, which is kinda waste of Ordnance.
This is very needed for Jets
Over a year now and Infantery still survives a direct hit of a 20mm Round if they are lucky. Please fix this.