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campbell
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Oct 30 2014, 12:37 PM (495 w, 20 h)

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Jan 3 2017

campbell created T122629: Visual Bug .
Jan 3 2017, 7:55 PM · DayZ

May 10 2016

campbell added a comment to T82577: MBT Kuma, M2A1/A2 are missing indications of how many Smoke Grenades you got.

yes some tanks don't have indication on how many somke shall left that's the problem the only tank that have it is T-100 working fine but on others isn't working can't be that hard to understand

May 10 2016, 11:09 AM · Arma 3
campbell added a comment to T82577: MBT Kuma, M2A1/A2 are missing indications of how many Smoke Grenades you got.

it's not problem with languge it problem in game

May 10 2016, 11:09 AM · Arma 3
campbell added a comment to T82577: MBT Kuma, M2A1/A2 are missing indications of how many Smoke Grenades you got.

he got lot of report to check and review i think it will take him some time to check this again

May 10 2016, 11:09 AM · Arma 3
campbell added a comment to T82577: MBT Kuma, M2A1/A2 are missing indications of how many Smoke Grenades you got.

NP Nikolas we all want to make this game better :D

May 10 2016, 11:09 AM · Arma 3
campbell added a comment to T82577: MBT Kuma, M2A1/A2 are missing indications of how many Smoke Grenades you got.

Alright i tested this issues and it's a bug in the game

when you are in commander seat in any tank you should be able to deploy a somke around the when you Press 'C' tank to cover it from getting locked by AT missiles video will Explan even furthur https://www.youtube.com/watch?v=CjlJi4l0cBs it's the same principle

problem here is you can't see how many somke shell you still have or have in tanks

i uploaded 4 screenshot and circled the important thing

1 in the T100 tank you can see how many somkes left that how it should work in other tanks (at first you have 2 smoke shell )

2 in the kuma (while you are in the commander seat) you can't see how many somke shell you have left it should apper but it don't

3 in the Slammer same problem as kuma

4 in slammer up same problem as Kuma and as Slammer

Hope that help you

May 10 2016, 11:09 AM · Arma 3
campbell added a comment to T82570: UAV Darter waypoints do not always work.

it happened to me before the UAV don't obey the order it's like ignoring the waypoint

May 10 2016, 11:08 AM · Arma 3
campbell set Category to category:featurerequest on T82567: Animation for getting inside a vehicles ?.
May 10 2016, 11:08 AM · Arma 3
campbell added a comment to T82567: Animation for getting inside a vehicles ?.

that would make this game in new whole level of simulating

May 10 2016, 11:08 AM · Arma 3
campbell edited Steps To Reproduce on T82551: Working Sun glasses For Pilots.
May 10 2016, 11:06 AM · Arma 3
campbell added a comment to T82550: [Requesting feature] Working Sun glasses For Pilots.

sorry i posted in the wrong Place my bad first time i do it

May 10 2016, 11:06 AM · Arma 3
campbell edited Steps To Reproduce on T82550: [Requesting feature] Working Sun glasses For Pilots.
May 10 2016, 11:06 AM · Arma 3
campbell edited Steps To Reproduce on T80520: Keep getting kicked off over and over and over.
May 10 2016, 9:55 AM · Arma 3
campbell added a comment to T75744: Add a "Save Status" Option to zeus.

still not reviewed posted on 2014-02-18 02:26 now it's 19/05/2015 16:46 do they care ? i don't know

May 10 2016, 7:43 AM · Arma 3
campbell added a comment to T72578: Enable lock-on with bombs on CAS Jets like in ArmAII.

i have to disagree with you, because than the laser designator will be useless

May 10 2016, 6:16 AM · Arma 3