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krzychuzokecia
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User Since
Dec 14 2019, 2:45 PM (262 w, 4 d)

Recent Activity

Jun 9 2023

krzychuzokecia added a comment to T173135: Chinese Type 56 is actually Russian type 2.

Another comparison photo, just note both guns are US civilian spec, missing the "evil" third pin. Type 56 on top, Soviet "type 2" AK on bottom.

Jun 9 2023, 3:41 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 30 2023

krzychuzokecia created T172905: Remove collision from power cables.
May 30 2023, 2:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Jul 21 2022

krzychuzokecia added a comment to T166571: M14 compatibility with M14A1 bipod.

The modified gas block on SOG:PF M14A1 is solely to have the sling appear attached to the proper swivel - real-life M14A1 uses same gas block as the regular M14, and the different part on the SOG model is in fact the clamp mechanism of M2 bipod, which fits both variants of M14 rifle. Solution number two (separate bipod entity for M14) would be preferred.

Jul 21 2022, 7:00 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T158716: M14 scope selection.

Since patch 1.2 added M14A1 rifle, it might be interesting idea to allow it to use same optics as the M14/M21. That's because M14A1 was also used in a sniper guise in Vietnam. Used in very limited numbers by LRP company of 4th Infantry Division these rifles ditched the heavy M2 bipod (replacing it with a M16 clamp-on bipod), and (as evidenced by one surviving example) had the front-grip assembly removed, with a more traditional sling swivel appearing in it's place. They still had the pistol-gripped stocks and characteristic muzzle devices.

Jul 21 2022, 6:53 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T160951: M1A1 Stock and sights.

Regarding the sight appearance, it's something that people requested when SOG was released. IMO it should stay.

Jul 21 2022, 5:56 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T166584: Some feedbacks for M1 Garand's iron sight .

I have to disagree. Yes, it does look iffy (especially on the Garand), but it's what people wanted when the DLC first came out. Current version, despite the looks, performs more like real-life sight - until devs implement some other solution to the ironsight problem it should stay.

Jul 21 2022, 5:55 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T166746: L1A1 3x scope rotated wrong way.
Jul 21 2022, 5:34 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T166745: XM177 carbine unable to mount Singlepoint SP scope.
Jul 21 2022, 5:14 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Oct 8 2021

krzychuzokecia added a comment to T160334: Error in editor when Workshop composition was removed/deleted by author.

Users reporting the same issue on Steam, but with different Workshop item. The only solution is apparently to unsubscribe from ALL Arma 3 Workshop items - rather inconvienient with the amount of modded content used with the game.

Oct 8 2021, 3:14 PM · Arma 3

Aug 21 2021

krzychuzokecia created T160334: Error in editor when Workshop composition was removed/deleted by author.
Aug 21 2021, 11:11 PM · Arma 3

Jun 1 2021

krzychuzokecia added a comment to T158302: Many Vietnam structure objects are duplicates of vanilla objects.

It seeemed so to me as well, but apparently it's not so clear cut.

Jun 1 2021, 9:17 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T158302: Many Vietnam structure objects are duplicates of vanilla objects.

Agreed, however note that some of the duplicate objects come from other DLCs - example being Land_MobileRadar_01_Radar_F which is part of Contact DLC. Quite obviously, DLC objects should retain their duplicates, so that people won't need to buy other DLCs to play SOG:PF.

Jun 1 2021, 3:46 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a parent task for T158701: APX scope on MAS-49/56 has wrong magnification.: T158434: Same zoom for all sniper scopes.
Jun 1 2021, 3:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a subtask for T158434: Same zoom for all sniper scopes: T158701: APX scope on MAS-49/56 has wrong magnification..
Jun 1 2021, 3:37 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a parent task for T158438: Mosin ranging: T158699: Mis-aligned sights on weapons and zeroing issues..
Jun 1 2021, 3:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a subtask for T158699: Mis-aligned sights on weapons and zeroing issues.: T158438: Mosin ranging.
Jun 1 2021, 3:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 30 2021

krzychuzokecia added a comment to T158843: no drum belt for the M63A stoner.

Stoner 63 in SOG:PF is in rifle configuration that's bottom fed from 30 round magazines and fires from closed bolt (XM22/XM22E1). The 150rd "drum" used in LMG/Commando Stoner 63 (XM207 and Mk 23 Mod 0) was actually a container for ammo belt. Since rifle configuration can't feed from the belt, the whole gun has to be converted from one configuration to another - LMG feeds from side, and fires from open bolt. Convertion can be done in field, but requires a whole lot of additional parts - that's why US military (including USN SEAL teams) issued the guns in specific configurations (XM22 rifle, XM23 carbine, XM207 LMG and Mk 23 Mod 0 Commando), and not as a "DIY kit".

May 30 2021, 3:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia edited Additional Information on T158849: M16 and XM177 model revamp.
May 30 2021, 2:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T158849: M16 and XM177 model revamp.
May 30 2021, 2:25 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 27 2021

krzychuzokecia created T158802: Objects with "IDAP" in name.
May 27 2021, 3:11 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T158800: Completed missions won't get marked as such in the menu.
May 27 2021, 2:26 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 22 2021

krzychuzokecia created T158716: M14 scope selection.
May 22 2021, 8:51 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T158715: Remove scope from SKS rifle.
May 22 2021, 7:49 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia added a comment to T158704: Interrupting view through the scope on M-40 sniper rifle equipped with scope.

Note: I'm not a dev.

May 22 2021, 6:29 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

May 21 2021

krzychuzokecia created T158702: Colt 3x scope has wrongly placed emergency (alternate) sight view..
May 21 2021, 10:59 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T158701: APX scope on MAS-49/56 has wrong magnification..
May 21 2021, 10:52 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T158700: M40 sniper rifle uses wrong optic and reticle..
May 21 2021, 10:49 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
krzychuzokecia created T158699: Mis-aligned sights on weapons and zeroing issues..
May 21 2021, 10:36 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Apr 17 2020

krzychuzokecia edited Additional Information on T150350: Virtual Arsenal entities don't show damage.
Apr 17 2020, 12:14 PM · Arma 3
krzychuzokecia added a comment to T150350: Virtual Arsenal entities don't show damage.

I've found out that head is showing full damage (red colour) - however I haven't seen it showing minor damage (yellow). Task description edited accordingly.

Apr 17 2020, 12:13 PM · Arma 3
krzychuzokecia updated the task description for T150350: Virtual Arsenal entities don't show damage.
Apr 17 2020, 12:11 PM · Arma 3

Apr 15 2020

krzychuzokecia renamed T150350: Virtual Arsenal entities don't show damage from VA entities don't show damage to Virtual Arsenal entities don't show damage.
Apr 15 2020, 7:27 PM · Arma 3
krzychuzokecia created T150350: Virtual Arsenal entities don't show damage.
Apr 15 2020, 7:23 PM · Arma 3

Jan 1 2020

krzychuzokecia added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

When you are publishing to workshop you are providing a picture separately AFAIK so what exactly is wrong with showing picture you uploaded to the workshop together with description you have given on the workshop (...) How is that conspiracy against the humanity by evil BI devs?

Jan 1 2020, 2:04 AM · Restricted Project, Arma 3

Dec 24 2019

krzychuzokecia added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

If you put mission folder in Missions, it shows fine

Dec 24 2019, 1:29 PM · Restricted Project, Arma 3

Dec 18 2019

krzychuzokecia added a comment to T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.

A workaround for this issue would be ability to publish scenarios via Publisher tool, not Eden Editor. However, it's impossible for community content creators, as Publisher tool doesn't even have scenario tag option. Apparently it's not a problem for BIS developers, since Old Man is properly tagged as a scenario.

Dec 18 2019, 12:02 PM · Restricted Project, Arma 3
krzychuzokecia changed Severity from severity:none to severity:tweak on T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.
Dec 18 2019, 11:59 AM · Restricted Project, Arma 3

Dec 14 2019

krzychuzokecia edited Steps To Reproduce on T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.
Dec 14 2019, 3:29 PM · Restricted Project, Arma 3
krzychuzokecia created T147399: Scenario authoring data is taken from Steam Workshop not mission own attributes.
Dec 14 2019, 3:09 PM · Restricted Project, Arma 3